|This article is outdated.
- This article is about Zero Suit Samus's appearance in Super Smash Flash 2. For general information about the character, see Zero Suit Samus.
|Zero Suit Samus |
in Super Smash Flash 2
Zero Suit Samus' official artwork.
|Final Smash||Crystal Flash|
Zero Suit Samus is a veteran starter character in Super Smash Flash 2. She was first announced during the "Super Smash Flash 2 Demo v0.9b Trailer", and appeared at the McLeodGaming's booth at APEX 2014 alongside Marth and Chibi-Robo. Her sprite design is based on her appearance in Metroid: Zero Mission; her moveset and voice clips are taken directly from Super Smash Bros. Brawl.
Zero Suit Samus is currently ranked 8th on the tier list, a significant leap from her 31st place spot on the previous tier list. Zero Suit has disjointed range in her attacks, amazing mobility, good zoning ability and finishers in her forward smash, up aerial, back aerial. Samus has a good long distance recovery due to her high air speed, good vertical mobility, Flip Jump gains quite a bit of horizontal height and can bounce off enemies in its initial windup, intangible or not, has a large ledge sweet spot thanks to her aerials. Her disjointed attacks allow for her to wall out her enemies and keep them at bay.
However, Zero Suit has below average weight which allows her to be KO'd horizontally earlier. She has problems KO'ing due to her finishers, outside of back aerial, need to being close to the blast line to kill or her opponents need to be at very high percentages. Her recovery, although covers a lot of distance, can be easily ledge hogged if timed right. Her height and being an average faller makes her easy to hit.
- 1 Attributes
- 2 Moveset
- 3 In competitive play
- 4 Gallery
- 5 Trivia
Zero Suit Samus is a fast, strong fighter. Zero Suit has great mobility overall, with having amazing ground mobility, great air speed and amazing vertical mobility, which aids her air game. She has disjointed reach in some of her attacks, that is very useful in walling out her opponents. She has finishers in her forward smash, back aerial, neutral aerial(when close to the horizontal blast zone) and up aerial(when close to the upper blast zone).
Zero Suit Samus has multiple options to recover, possessing great air speed and being able to use Flip Jump to bounce off opponents if the move connects. She has among the largest ledge sweet spots in the game due to her specials, Plasma Whip and Plasma Wire, focusing on grabbing the ledge.
She has strong tools for starting combos in her down smash and Paralyzer which stuns her opponents long enough to get follow ups.
Zero Suit Samus has a very useful throw game. Up throw is an incredible combo starter, being able to combo into neutral aerial, forward aerial, and back aerial/up aerial for kill confirms.
However, Zero Suit Samus is prone to getting KO'd early due to her below average weight. Despite having below average weight, she is susceptible to combos due to her being tall and possessing average accelerated falling speed. However, unlike other average fallers, she can escape combos more easily.
Zero Suit Samus has kill moves in her forward smash, forward aerial, up aerial, back aerial, Plasma Whip, and at higher percents, side tilt, dash attack, up smash, and back throw can kill.
Another problem she has is in her recovery, due to it relying on the ledge means she can be edge hogged if the opponent knows how long to stay on the ledge. However, she is still one of the hardest characters in the game to edge guard. Flip Jump, if an input is executed too fast, or if the input is held, will result in Samus sticking her foot out and not being to use any other move until the attack is finished which can leave her too far away to recover.
She also tools to deal with projectiles. Her disjointed range is only available in certain attacks, which it also does not give off long range with the exception of a few attacks, such as forward smash.
|Standard attack||N/A||Performs a palm strike, a pistol whip, then an elbow strike.||2%|
|Down tilt||N/A||A prone leg sweep.||6%|
|Down smash||Slant Paralyzer||Aims down and shoots her paralyzer at the ground in front of her.||12%|
|Forward tilt||N/A||Performs an around-the-body kick.||8%|
|Forward smash||N/A||Lashes forward with her whip. Uncharged 14%, fully charged 19%.||14%|
|Up tilt||N/A||Does a handstand split while spinning in place. First hit deals 5% while second hit does 6%.||5%|
|Up smash||N/A||Spins in place, extending the Plasma Whip above her head in a swirl. All hits are somewhat hard to connect.||13%|
|Dash attack||N/A||A sliding kick forward with her leg extended.||9%|
|Neutral aerial||Spins the Plasma Whip around herself.||11%|
|Forward aerial||Two forward kicks.||7%|
|Back aerial||Backward kick.||13%|
|Up aerial||Flip kicks both legs above her head.||11%|
|Down aerial||A Stall-Then-Fall kick downwards. Can meteor smash.||5%|
|Grab||Reaches forward with Plasma Whip.||N/A|
|Pummel||Knees the opponent.||1%|
|Forward throw||Hits opponent forward with her gun.||9%|
|Back throw||Kicks opponent behind her.||8%|
|Up throw||Flips into the air and kicks the opponent.||10%|
|Down throw||Slams opponent on ground and then axe kicks them.||5%|
|Floor attack||Does a break dance kick.||8%|
|Ledge attack||Gets up and hits her opponent with her pistol.||7%|
|Standard special move||Paralyzer||Shoots a small laser from her Paralyzer gun that paralyzes opponents hit.||6%|
|Side special move||Plasma Whip||Thrusts her Plasma Whip forward, launching opponents and tethering to ledges the tip makes contact with.||10%|
|Up special move||Plasma Wire||Thrusts her Plasma Whip upward, meteor smashing opponents and tethering to ledges the tip makes contact with.||4%|
|Down special move||Flip Jump||Flips forward into the air, with the ability to perform a meteor smashing kick.||12%|
|Final Smash||Crystal Flash||Creates an energy sphere around her that traps opponents.||2%|
|On-screen appearance||Comes out of her Gunship.|
|Taunts||Standard||Tosses her gun in the air while spinning, and catches it.|
|Down/Up||Pulls out her whip and spins around while calmly saying, "You're mine.".|
|Side||Swings her whip around while saying "Try me.".|
|Victory theme||A remix of the flourish that plays whenever Samus acquires a new power-up or defeats Ridley and Kraid in the original Metroid.|
|Victory pose||Stretches her leg.|
In competitive play
Tier placement history
On the first tier list for v0.9b, Zero Suit was place 2nd of S tier on the tier list, showing that she was a strong character. For the second tier list of v0.9b, she remained 2nd of S tier, showing that she was still a strong character throughout most of v0.9b's run. However, on the third and last tier list, Zero Suit dropped down to 4th of A+ tier.
- Zero Suit Samus, along with Mega Man, Jigglypuff, Mr. Game & Watch, Luffy, Tails, and Yoshi are the only characters so far who do not go into a helpless state under normal circumstances.
- Zero Suit Samus was a heavy character during her debut in v0.9b, before her weight got corrected in a subsequent patch.