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{{About|the stage in ''[[Super Smash Flash 2]]''|the video game this stage is based and named and after|Yoshi's Story (video game)}}
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{{About|the stage in ''[[Super Smash Flash 2]]''|the video game this stage is based and named after|Yoshi's Story (video game)}}
 
{{Infobox Stage
 
{{Infobox Stage
 
|name = Yoshi's Story
 
|name = Yoshi's Story
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== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
YoshiStory1.png|{{SSF2|Yoshi}} about to grab {{SSF2|Jigglypuff}} after she used [[rest]].
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YoshiStory1.png|<nowiki>{{SSF2|Yoshi}}</nowiki> about to grab <nowiki>{{SSF2|Jigglypuff}}</nowiki> after she used [[rest]].
 
YoshiStory2.png|One of the [[Shy Guy]]s' drops [[food]] in front of Jigglypuff.
 
YoshiStory2.png|One of the [[Shy Guy]]s' drops [[food]] in front of Jigglypuff.
 
YoshiStory4.png|Yoshi standing idle in Yoshi's Story.
 
YoshiStory4.png|Yoshi standing idle in Yoshi's Story.

Revision as of 23:14, 17 July 2017

This article is about the stage in Super Smash Flash 2. For the video game this stage is based and named after, see Yoshi's Story (video game).

Yoshi's Story is a starter stage in Super Smash Flash 2 hailing and based on the game from the same name. It is a very simplistic stage with a design very similar to Battlefield.

Layout

The stage has a very basic appearance similar in structure to Battlefield. The bottom part is primarily flat with the left and right side sloped down at a minor angle. There are three platforms that float above the bottom platform: A low left one, a high middle one, and a low right one. The main platform has walls which continue to the bottom of the stage, unlike Battlefield, so that characters cannot become stuck on the bottom trying to recover. A Lakitu's Cloud also appears in this stage, like in Super Smash Bros. Melee, moving around the stage in a counterclockwise motion, providing support to players recovering or edgeguarding. Shy Guys occasionally fly by onto the stage, each carrying a single piece of food, attacking them makes them drop the Food they are carrying. As expected, if Food is disabled with the item switch, the Shy Guys will fly by carrying nothing, Enabling the hazard switch removes the Shy Guys completely.

Music

  • The main music track is titled is Yoshi's Story from the Super Smash Bros. Melee soundtrack.

Tournament legality

This stage is a neutral in competitive play. However, it is among the most controversial; not on its own merits, but due to its strong similarities to Battlefield causing redundancy and, thus, bias in the stage striking process.

It is often erroneously believed to be small and cramped compared to Battlefield, as that was the niche it filled in Super Smash Bros. Melee and Project M. However, its SSF2 appearance is proportionally inaccurate to its original appearances and is, in reality, the exact same size as Battlefield if not functionally slightly bigger due to Lakitu's Cloud.

Regardless, it has yet to be seen as an outright problem and is allowed in most stage lists.

Origin

File:Yoshi's Story origin.png

This stage comes from and is named after Yoshi's Story for the Nintendo 64. The stage features the characteristic papercraft aesthetic based on how Baby Bowser transformed Yoshi's Island into a pop-up storybook contains flying. Enemies like Shy Guys and the background character, Pak E. Derm holding up his stop sign are precedent from the aforementioned game. In Yoshi's Story, Yoshi has to Ground Pound the ground, and the Pak E. Derm would fall away, letting Yoshi pass. Yoshi had to act quickly, because the Pak E. Derm would get up soon. Flying Shy Guys fly around the course. This would carry items like fruit, which are required to clear the level.

Gallery