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Yeah Jam Fury
Yjf logo
Title logo.
Developer(s) Willy World Entertainment
McLeodGaming
Publisher(s) Willy World Entertainment
McLeodGaming
Series Yeah Jam Fury
Director(s) Willy Abeel
Designer(s) Willy Abeel
Programmer(s) Gregory McLeod
Chris Federici
Rob Ertz
Willy Abeel
Artist(s) Willy Abeel
Composer(s) Gregory McLeod
Engine Adobe Flash
Release date June 30, 2012
Genre(s) Action, platformer, puzzle game
Mode(s) Single-player
Platform(s) Computer
Media Online Flash game
Input methods Keyboard, mouse

Yeah Jam Fury is a Flash, action platformer puzzle game developed in conjunction by Willy World Entertainment (now called World Entertainment Studios) and McLeodGaming. It is the first game released by McLeodGaming in six years following the release of the original Super Smash Flash in August 21, 2006, not counting the partially released of the still-in-development Super Smash Flash 2 demos. In this game, the player must swap between three alter egos: Yeah, Jam and Fury, each with their own unique abilities, to reach the mango at the end of 46 levels.

It was originally planned for the game to have a Steam and Wii U release, which both would include new content, such as additional levels, a Stage Builder, and several new palette swaps for the three main alter egos. On October 25, 2017, it was announced instead as Yeah Jam Fury: U, Me, Everybody!, a follow-up that was released exclusively on Steam on December 15, 2017.[1] The Wii U release was cancelled during development in order to focus efforts on the Steam release.[2]

Gameplay

The player takes the role of the three titular characters, Yeah, Jam and Fury by changing to the correct character needed to complete certain obstacles. The objective of each level is to reach a mango using the abilities of each character in order to clear the level. There is a total of 42 regular levels, with 4 additional, optional tutorial levels. The are also no lives in the game, as when characters fall off of the level, they will respawn on the last Steel Block stood on following the fall.

By default, the A and D keys are used to move the character left and right, respectively, and W is used to jump. To switch between characters, the 1 key switches to Yeah, the 2 key switches to Jam, the 3 key switches to Fury and the Q key switches to the last character used. The M key shows the mango's location in each level and P key opens the pause menu. The game also makes great use of the computer optical mouse, as clicking is needed by default to use the special abilities of each character and clear levels. The cursor takes the form of a colored arrow that works according the character selected. All of these controls can be completely customized in the controls menu, and the jumping, special abilities, and switching controls can have two inputs assigned at once.

Characters

  • Yeah: Yeah is the jolly guy wearing yellow who poses the mouth. Yeah's primary function is to place Yellow Blocks with the mouse cursor who were previously stored in the player's quota. Thus, he can create new paths to overcome abysses. He jumps higher than any of the other characters but is a relatively slow character while moving.
  • Jam: Jam is the energetic guy wearing blue who poses the eyes. Jam carries a long blue mallet whom he can smash against the floor or wall to gain a boost of speed, allowing him to perform long jumps and overcome obstacles. Normally, he jumps lower than Yeah, but can jump at the same height as him by smashing the mallet. He can perform wall jumps and he is also the fastest character in the game.
  • Fury: Fury is the bulky guy wearing red who poses the eyebrows. Fury is the biggest and the strongest character in the game. He can destroy Yellow Blocks by punching or falling through them to open paths and store those destroyed blocks in the quota for Yeah so he could place them again. Fury moves slow but compared to Yeah's speed, he is a bit faster and he hops slightly while moving. Fury has the disadvantage of having a very high falling speed that makes jumping impossible.

List of levels

All levels are played in succession, coming one after another, once the last level is cleared. Tutorial levels and are completely optional to clear.

Tutorial Regular
1 - Fabricate
2 - Navigate
3 - Eradicate
4 - Switcherate
5 - Find Your Footing
6 - Look Left
7 - The Boost and Fling
8 - Wall of Face
9 - Fetch Quest 1
10 - Snakeway
11 - Coming to Work
12 - Windowsill
13 - Elevator Shaft
14 - Test Tube
15 - Synergy!
16 - Leaving Work
17 - Just Grab It
18 - Dragon
19 - Goldmine
20 - Fetch Quest 2
21 - Shenanigans
22 - Desert Circuit
23 - Free falling
24 - Weak Rope
25 - Lock Box
26 - Hard Work
27 - Dastardly
28 - Birdfeeder
29 - Face Pipeline
30 - n
31 - Willyworld
32 - Lights Out
33 - 1010 Blocks to Win
34 - Stepping Stones
35 - Spirit Tower
36 - Jacob Can't Make Ladders
37 - Find Your Footing Yet?
38 - Catwalks
39 - Mind the Gap
40 - Faultline
41 - Obstacle Course
42 - Space Jam
43 - Steel Feels
44 - Low Ceiling
45 - Oh Love
46 - China Shop

Reception

Yeah Jam Fury received very positive reception from its launch date. It currently holds a score of 4.20 / 5.00 on Newgrounds, it was awarded a "Daily 5th Place" trophy on Newgrounds on July 1, 2012, and it was added to the front page of the website the following day.

Reviewers lauded the game's concept of switching between three characters to advance, which was seen as creative and innovative. The gameplay itself was generally seen as simple and addictive, with very challenging and clever level design. Many reviewers also praised the art style and music, which were seen as creative and appealing. The three titular characters were met with mixed reception; although many reviewers praised their unique traits, many also found them to be too slippery and clunky, particularly with Jam's and Fury's special abilities. The game's voice acting was generally praised as well for being unique and establishing personality in the characters, but many people found it to be annoying.

However, the game mainly garnered criticism for not being user-friendly. In particular, the game's tutorial levels were criticized for not being clear enough on teaching the player how to play the game, relying on background images without text and not showing the game's controls, which could only be found in the controls menu and the preloader. This left many players confused and unable to advance, as they could not figure out the controls and abilities of each character. Many also argued that the controls themselves were slippery and not user-friendly, leading McLeodGaming to update the game with a controls editor a month after the game's release.

Trivia

  • There are five unused levels found within the game (all labeled as level #0): Fetch Quest 3, YJF, Tree'd, Jailbreak and Juuuuust Made It. These levels are fully coded and completely playable but are not accessible by normal means unless the game is hacked to access them. The reason these levels were left unavailable has yet to be specified.
  • The mechanic of switching control between three characters was partially inspired by that of the 1992 puzzle-platform video game developed by Silicon & Synapse (now Blizzard Entertainment), The Lost Vikings.
  • The game was originally hosted on its own website in addition to Newgrounds and Kongregate. This website featured a background that changed according to the theme of the level being played, as well as links to the game on Newgrounds and Kongregate, the game's Facebook page, and an email address to contact the developers. On October 25, 2017, the website was reworked to advertise Yeah Jam Fury: U, Me, Everybody! instead, and the game was removed.
    • The game was also originally intended to be downloadable through the website, but this was never realized.

Gallery

Video

References

  1. McLeodGaming Forums Accessed at November 2, 2017
  2. Reddit Accessed at January 3, 2018

External links