Ganondorf using the grounded Wizard's Dropkick.
|Universe||The Legend of Zelda|
|Effect||Ganondorf bursts diagonally downward with a powerful kick.|
When performed on the ground, Ganondorf hops forward into the air and then kicks forward at a diagonally downward angle with both feet engulfed in dark energy. Opponents hit when he initially kicks are dealt 13% damage and moderate knockback, and opponents hit as he travels are dealt 10% damage and slightly weaker knockback. When performed in midair, Ganondorf instead kicks at a much lower angle, dealing 15% damage and spiking opponents hit. Opponents on the ground where Ganondorf lands are dealt 8% damage with weak knockback.
The grounded version of the move is useful for approaching, as the initial jump can be used to vault over attacks and projectiles and the kick itself has priority over many weak attacks. Additionally, the aerial version can be used for horizontal recovery, as it restores Ganondorf's midair jump when used. If Ganondorf hits a wall while using the grounded version, he will bounce off of it.
- This move is mainly based on Ganondorf's second custom down special move of the same name from Super Smash Bros. for Nintendo 3DS and Wii U, in which Ganondorf kicks at a 45° angle downward and cannot meteor smash like the aerial version of Wizard's Foot can.
- The aerial version is based on Wizard's Foot, except Ganondorf kicks with two feet instead of one.
- In SSF2, the animation has been changed to resemble an actual dropkick. The animation itself is likely inspired by Dr. Doom's Foot Dive from the Marvel vs. Capcom series or M. Bison's Head Press from the Street Fighter series.
|Ganondorf's special moves|
|Neutral special move||Warlock Punch|
|Side special move||Flame Choke|
|Up special move||Gerudo Hawk|
|Down special move||Wizard's Dropkick|
|Final Smash||Dark Beast Ganon|