White Mage's artwork in FINAL FANTASY I & II: Dawn of Souls.
|First appearance||FINAL FANTASY (1987)|
|MG appearance(s)||Super Smash Flash 2|
|Created by||Hironobu Sakaguchi|
The White Mage is the peaceful healer of the Warriors of Light in the FINAL FANTASY games. It uses its knowledge of White Magic to ease the suffering of its wounded companions. Although in most cases it fights with staves, it can also fight with hammers. However, its primary function is to assist the other party members with healing and protection spells.
Unlike the other five jobs in FINAL FANTASY, which are all largely meant to be male, the gender of the White Mage class is never specified. Fans have typically asserted over the years that the character depicted is female, though the sprites, particularly in earlier versions, are androgynous, leaving the decision ultimately up to the player. This concern was finally addressed in the PSP port, where the promoted White Wizard is significantly "feminine" in comparison to the other sprites.
In the FINAL FANTASY: Memory of Heroes official novelization, the White Mage's name is given as Floe (フロウ). The only female in the group of four, she has a shard of the Water Crystal. She is a kind, gentle and motherly youth, but is apparently scary and ferocious when angered.
In Super Smash Flash 2
As a special move
In Super Smash Flash 2, White Mage appears in Black Mage's Final Smash, Warriors of Light. Like with Black Mage, White Mage's design is based in its appearance in the original FINAL FANTASY, as well as its more feminine appearance in FINAL FANTASY I & II: Dawn of Souls. She appears in front of Black Mage after the Warrior and Thief have captured an opponent, and she casts the spell Holy to lift the opponents into the air and deal strong damage to them. She disappears after Black Mage casts Flare.
As an Assist Trophy
White Mage in Super Smash Flash 2.
In addition to appearing in Warriors of Light, White Mage also appears as an Assist Trophy, in which she uses the same sprites. When summoned, she momentarily ponders to herself before casting one of several different spells that has either a positive effect on the summoner or a negative effect on an opponent. The spell she casts is random, though some spells can only be cast under certain conditions. After the spell is cast, she disappears.
List of spells
|Curaja||Heals all of the summoner's damage.|
|Cure||Heals a small amount of the summoner's damage. Only used when the summoner has no other teammates.|
|Heal||Heals a small amount of the summoning team's damage. Only used when the summoner has other teammates.|
|Invis||Makes the summoner intangible in intervals for a short duration.|
|Life||Grants the summoner an additional stock. Only used in stock battles.|
|Protect||Halves the amount of damage the summoner takes for a short duration.|
|Silence||Leaves an opponent unable to use any special moves for 10 seconds.|
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- White Mage is currently the only passive Assist Trophy in Super Smash Flash 2.
- The effect of the Silence spell may be a reference to "Single-Button Mode" from Super Smash Bros. Melee, a special mode in which only movement and standard attacks can be used.
- The White Mage also appears in SSF2 on the character selection of Black Mage's on-screen appearance, and it also appears in the opening movie of Beta.
- Black Mage's second costume in SSF2 is directly based on White Mage.