- This article is about Welltaro's appearance in Fraymakers. For general information about the character, see Welltaro.
Welltaro is a playable character in Fraymakers. He was unveiled alongside the game's Kickstarter campaign and was first made available at the launch of its Early Access release.
Hailing from the game Downwell, Welltaro's playstyle revolves around launching vertical projectiles often with the ability to spike midair opponents, while dealing powerful damage. His primary weapon is his gunboots, which allow him to fire bullets and other projectiles from the heels of his feet. He uses them in many parts of his moveset, including his special moves, down aerial, and airdash, as well as his midair jumps. He also utilizes various weapons, upgrades, and styles that appear in Downwell. One of Welltaro's unique mechanics is that his gunboots have a limited supply of ammunition for launching projectiles, which can be refilled by landing on the ground or hitting opponents with his aerial attacks.
Attributes[]
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See also: Welltaro (Fraymakers)/Hard data
Moveset[]
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Ground attacks[]
| Attack | Description | Damage |
|---|---|---|
| Neutral attack | Strikes with his arms twice, then flails his arms forwards, ending by swinging both down. Based on the Arm Spin Style from Downwell. | 2 |
| 3 | ||
| 1 | ||
| 4 | ||
| Forward tilt | Kicks his legs forward while performing a handstand. Based on the Handstand Style from Downwell. | 9 |
| Up tilt | Leaps backward into a handstand and kicks above him. Based on the Handstand Style from Downwell. | 8 |
| Down tilt | Performs a sweeping kick in front of him. | 7 |
| Dash attack | Does a rolling somersault forward. Based on the Boulder Style from Downwell. | 8 |
| Forward strong | Performs two spinning kicks forward. The second kick can propel Welltaro off of an edge. | 3 |
| 13 | ||
| Up strong | Fires scattered bullets upwards while performing a handstand. Based on the Shotgun weapon and Handstand Style from Downwell | 14 |
| Down strong | Stomps the ground, creating explosions on either side of him. Based on the Gunpowder Blocks upgrade from Downwell. | 13 |
| 10 |
Aerial attacks[]
| Attack | Description | Damage |
|---|---|---|
| Neutral aerial | Performs two kicks in front of him, one foot after another, while expelling fire from his gunboots. The second hit is stronger than the first. Based on the Safety Jetpack upgrade from Downwell. | 2 |
| 6 | ||
| Forward aerial | Performs an axe kick while expelling fire. Can spike opponents when sweetspotted. Based on the Safety Jetpack upgrade from Downwell. | 6 |
| 7 | ||
| Back aerial | Kicks behind him. | 11 |
| Up aerial | Kicks upwards while expelling fire. Based on the Safety Jetpack upgrade from Downwell. | 9 |
| 5 | ||
| Down aerial | Fires three large bullets downwards. Costs three ammo to use. Based on the Puncher weapon from Downwell. | 6 |
Grab and throws[]
| Attack | Description | Damage |
|---|---|---|
| Grab | Reaches forward with both hands. | N/A |
| Forward throw | Knees the opponent twice, hitting two times and boosting forward slightly. Costs two ammo to use. | 4 |
| Back throw | Carries the opponent behind him and kicks them away. | 9 |
| Up throw | Ascends into the air and flings the opponent upward. | 8 |
| Down throw | Slams the opponent onto the ground and fires three bullets into them, hitting three times. Costs three ammo to use. | 2 |
Other attacks[]
| Attack | Description | Damage |
|---|---|---|
| Floor attack | Kicks in front of and then behind him as he stands up. | 6 |
| Ledge attack | Kicks both legs across the ground. | 6 |
| Midair jump | Fires a bullet below him and rises up slightly. The bullets deal damage with no knockback. Costs one ammo to use. | 1 |
| Airdash | Fires three bullets behind him as he dashes. The bullets deal damage with no knockback. Costs two ammo to use. Based on the Triple weapon from Downwell. | 1 |
Special moves[]
| Special move | Description | Damage |
|---|---|---|
| Neutral special move | Produces a heart-shaped balloon attached to himself to reduce his gravity, allowing Welltaro to extend his aerial combos. The balloon can hit other players to stun them for a short time, subsequently popping the balloon. Any attack from other players will also destroy the balloon. Based on the Heart Balloon upgrade from Downwell. | 5 |
| Side special move | Hunches forward shoulder-first and fires bullets diagonally downward to launch himself diagonally upward. Stops on contact with an opponent and knocks them forward. Holding the special input charges the move and uses more ammo, with longer charges launching Welltaro further, firing more bullets, and dealing more damage and knockback. Holding up or down before before launching slightly alters the angle in the respective direction. Based on the Noppy weapon from Downwell. | 9 |
| 1 | ||
| Up special move | Creates an explosion below him, using it to launch himself straight upwards and dealing upward knockback. Leaves Welltaro in special fall if an opponent is not hit by the move, and can only be used one time before landing or getting hit. Costs two ammo to use. Based on the Rocket Jump upgrade from Downwell. | 6 |
| Down special move | Shoots a wide laser straight downwards from his gunboots, briefly stunning opponents hit and knocking them upward. Has an extremely long range. Costs four ammo to use. Based on the Laser weapon from Downwell. | 8 |
| Super Attack | TBA | |
Misc.[]
| Misc. | Description |
|---|---|
| On-screen appearance | Happily swings his legs while sitting on a bench and then stands up. Based on the opening to Downwell. |
| Emote | Picks up his cat and happily hugs and twirls around with it before placing it back down. |
Assist functionality[]
Welltaro's Assist render.
When summoned as an Assist, Welltaro fires three sets of bullets directly downward that knock opponents upward on contact, similarly to his down aerial, while moving forward and ascending. Unlike with its down aerial counterpart, each projectile is larger and has much higher hitstun, making them effective as a combo starter. Their high downward range can also be used to attack opponents from below and knock them up to the summoner's height. However, the projectiles can also be reflected or absorbed by opponents.
It takes 50 damage to fully charge Welltaro.
Description[]
Playable character[]
A uniquely vertical character who uses a variety of spikes and downward-aimed projectiles to wrack up heavy damage! All of his projectiles, even his double jump and airdash, require ammo from his charge meter to use. You regain one ammo each time you hit an opponent and all of it when you land, so make sure to plan your moves carefully - running out of ammo while offstage can be deadly!
Assist[]
Fires a wide projectile straight down that knocks opponents upward. Jump above your opponent, then activate Welltaro to knock them up to you and start up a combo!
Gallery[]
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Costumes[]

Artworks[]
Misc.[]
Trivia[]
- Prior to v0.7.0, Welltaro's Assist would fire only one projectile.
External links[]
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