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Weight is a measure that determines how much resistance to knockback a character in Super Smash Flash 2 has. Different weights present both advantages and disadvantages to each character. Heavier characters receive less knockback, and thus, should be harder to KO. However, lighter characters also have a few advantages; due to them receiving more knockback on average, they might be able to escape chains of attacks that would be inescapable otherwise.

Weight is only one of the factors that impact a character's received knockback, and its effects may even be overpowered by other stats' effects. For example, Fox has a fairly low weight, but he can still be easily comboed as a result of his high gravity, while Samus might be KO'd earlier than Marth vertically due to her lower falling speed. As a result, a character's weight value is considered to mostly affect their horizontal knockback.

In Super Smash Flash 2, weight only affects knockback, and does not affect the length of characters' throw animations. A type of "weight" exists for Super Smash Flash characters as well, under the name of health division.

Weight values in Super Smash Flash 2

Character Value
Bowser 120
Donkey Kong 114
Ganondorf 113
Yoshi 111
Samus 110
Simon
Wario 107
Ichigo 105
Captain Falcon 104
Link
Mega Man
Ryu
Goku 103
Isaac 102
Luigi 100
Mario
Sandbag
Waluigi
Luffy 98
Bomberman 97
Kaiō-ken Goku 95
PAC-MAN
Sonic
Ness 94
Black Mage 92
Lucario
Peach 90
Rayman
Sora
Pit 88
Marth 87
Sheik 86
Zelda
Naruto 85
Zero Suit Samus
Chibi-Robo 82
Tails
Lloyd 81
Falco 80
Fox
Pikachu
Meta Knight 79
Krystal 77
Bandana Dee 76
Kirby
Mr. Game & Watch
Pichu 74
Jigglypuff 72

Transformation Final Smashes

Character Value
Giga Bowser 400
Wario-Man 250

Trivia

  • Upon implementation, an oversight caused Zero Suit Samus and Lucario to weigh far more than they were intended to, with Zero Suit Samus weighing the same as Samus, 111, and Lucario weighing 107.
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