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Weight is a measure that determines how much resistance to knockback a character in Super Smash Flash 2 has. Different weights present both advantages and disadvantages to each character. Heavier characters receive less knockback, and thus, should be harder to KO. However, lighter characters also have a few advantages; due to them receiving more knockback on average, they might be able to escape chains of attacks that would be inescapable otherwise.
Weight is only one of the factors that impact a character's received knockback, and its effects may even be overpowered by other stats' effects. For example, Fox has a fairly low weight, but he can still be easily comboed as a result of his high gravity, while Samus might be KO'd earlier than Marth vertically due to her lower falling speed. As a result, a character's weight value is considered to mostly affect their horizontal knockback.
In Super Smash Flash 2, weight only affects knockback, and does not affect the length of characters' throw animations. A type of "weight" exists for Super Smash Flash characters as well, under the name of health division.
Weight values in Super Smash Flash 2
|Zero Suit Samus|
|Mr. Game & Watch|
Transformation Final Smashes
- Upon implementation, an oversight caused Zero Suit Samus and Lucario to weigh far more than they were intended to, with Zero Suit Samus weighing the same as Samus, 111, and Lucario weighing 107.