|Wario Land 4|
North American box art.
|Game engine||Highly advanced Wario Land engine.|
|Release date||Game Boy Advance|
JPAugust 21, 2001
PALNovember 16, 2001
NANovember 18, 2001
CHNJune 8, 2004
|Ratings||ESRB: E (Everyone)|
|Platform(s)||Game Boy Advance|
Nintendo 3DS (Virtual Console)
Wii U (Virtual Console)
Wario Land 4, known as Wario Land Advance (ワリオランドアドバンス) in Japan, is a video game released for the Game Boy Advance system in 2001. In this game, Wario has to gather four treasures from certain passages to unlock a pyramid and save Princess Shokora from the Golden Diva. It features 2-D graphics with linear transformations. The gameplay is similar to Wario Land II and Wario Land 3 with some minor changes.
In the Super Smash Flash series
In Super Smash Flash 2, the stage Emerald Cave is based on Palm Tree Paradise, the first level of the Emerald Passage in this game. Specifically, it is based on the caves filled with treasure that can be found throughout the level, such as an underground cave obstructed by a breakable block. Appropriately, the stage in SSF2 features a palm tree on the top and breakable wooden panels leading to a cave underneath.
A calm and soft rendition of the Monsoon Jungle theme from this game, strangely titled Palm Tree Paradise, appears as the main music track of Emerald Cave in SSF2.
In Super Smash Flash, there is an Adventure mode stage called Floating Islands, which is constructed mainly by many sprites originating from Wario Land 4. Though Wario himself does not appear in SSF, many enemies from the game appear as regular enemies found in the stage, and thus they could be considered a Wario universe's property. These enemies, as well as the lag this stage causes, have been strongly criticized because they make the level annoying to clear.
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