- This article is about Wario's appearance in Super Smash Flash 2. For general information about the character, see Wario.
in Super Smash Flash 2
Wario's official artwork.
Wario is a veteran starter character in Super Smash Flash 2 and the only character representation of the Wario universe. His overall design and voice clips are taken his Super Smash Bros. for Nintendo 3DS and Wii U appearance. His moveset is mostly based on his Super Smash Bros. for Nintendo 3DS and Wii U counterpart, although some animations and attacks are custom-made.
Wario is currently ranked 20th out of 40 on the current tier list, placing him in the B tier. Wario's notable strengths include a good air game, decent combo ability, a good grab and throw game, and great KO moves in his forward smash, Shoulder Bash (in the move's final frames), down throw, dash attack, up smash, and the later stages of Wario Waft. Though he lacks a projectile, he can easily dodge them using his good speed for a fighter his size and weight, and his excellent air mobility allows him to wobble in and out of his opponent's range, which gives him some time to throw out a few spacing moves, or a finisher if he can. He also possesses good recovery options, as Shoulder Bash covers a decent horizontal distance, and a fully charged Wario Waft covers a distance equal to the distance covered by his up special, Corkscrew, allowing him to extend his vertical recovery as well.
However, Wario's biggest flaw is his short range (possessing the shortest grab range), which makes him vulnerable to characters with attacks that have a disjointed hitbox (ex. Meta Knight, Lloyd). As Wario possesses an above average weight and is a high faller, the majority of the cast can easily combo him (although Wario can avoid this by using his air mobility to escape attacks). He has a couple of KO options with his forward smash, up smash, Wario Waft, forward tilt, up aerial, and the final frames of Shoulder Bash, but these do have considerable amounts of starting and ending lag, making him easier to punish, and Corkscrew does not gain much vertical height on its own, giving him a relatively poor vertical recovery if he does not have a full-charge Wario Waft on hand. Furthermore, due to his poor ground mobility, poor range and lack of a projectile, he is forced to rely on close-range attacks to damage or KO the opponent.
While Wario appears to have a small, dedicated player base, he has poor representation in online tournaments. Some Wario players do not actively participate, and the few who do participate do not place high.
- 1 Attributes
- 2 Moveset
- 3 Changes from v0.9b
- 4 In competitive play
- 5 Gallery
- 6 Trivia
- See also: Wario (Super Smash Flash 2)/Hard data
Wario can be described as an unorthodox character due to his attributes. His most unusual trait is his high air speed and air acceleration, giving Wario the ability to effectively camp in the air, and wobble in and out of the opponent's range. He has powerful finishers in his forward smash, Shoulder Bash (in the moves final frames), up smash, up air, forward tilt, and the Wario Waft (depending how long it has been charged). His great air mobility, combined with most of his aerials having good priority grants him a good air game and good approach options in the air. Wario also has an effective edgeguarding game with his back air and Chomp. He has effective combo starters in his down smash, down tilt, Chomp, up tilt, and up throw. Due to Wario's size, he is not as susceptible to shield poking like other characters. He has a good grab game with his forward and up throw being chain grabs on big characters and fast fallers while they are good combo starters on other characters. His back throw can be used as KO moves near the ledge on light characters. Furthermore, Wario's weight, air mobility, and falling speed makes him a hard character to KO.
However, Wario suffers from poor range (having the shortest grab in the current build) which leaves him is vulnerable to characters with disjointed hitboxes (ex. Ichigo and Sora). Due to not having a projectile, poor ground mobility and reach in his attacks gives him problems approaching on the ground. As a result, Wario must rely on his air game to approach and combo opponents. His recovery is predictable and gives him trouble recovering against good edgeguarders. Furthermore, due to his medium to high weight and being a high faller, he is susceptible to certain chain grabs if he doesn't avoid them properly.
|Standard attack||Does a left hook and a right hook, while moving forward. The first hit can jab lock, and the second hit has high base knockback, but low knockback scaling.||5%|
|Down tilt||Thrusts his hand diagonally downward while crouching. Deals low knockback, has low ending lag, and launches at a vertical trajectory.||11%|
|Down smash||Does the Earthshake Punch from "Wario Land: Shake It!", violently punching straight below him and trembling the ground around him. Can create tech chasing scenarios and meteor smash airborne opponents.||11%|
|Forward tilt||Performs a short straight-punch. It is fairly quick and deals decent damage for a tilt attack.||13%|
|Forward smash||Winds back and delivers an enormous backhanded punch. One of his best KO moves.||20%|
|Up tilt||Thrusts both hands in the air. Its low knockback and somewhat low ending lag allows to chain into itself at low percents, though it becomes less consistent at higher percents. Can lead into an up aerial or Wario Waft.||11%|
|Up smash||A spinning headbutt. This attack hits multiple times, with the last hit being considerably powerful.||14%|
|Dash attack||Flops on his belly with his hands sticking forward.||11%|
|Neutral aerial||Stretches out hands and legs in a skydiver pose and spins. Connecting all hits is difficult.||13%|
|Forward aerial||Flying forward kick. Combos into itself well at low percents.||9%|
|Back aerial||A backwards headbutt.||12%|
|Up aerial||Claps both hands above himself.||11%|
|Down aerial||Turns upside down and spins while falling, hitting foes with his head.||6%|
|Grab||Reaches forward with his hand.||N/A|
|Pummel||Shakes opponent in the same way he does in Wario Land: Shake It!.||2%|
|Forward throw||Hits opponents away with his rear end.||9%|
|Back throw||Uses the Wild Swing-Ding, spinning the opponent around thrice and throwing him away.||10%|
|Up throw||Tosses the opponent up and bumps them with his head.||6%|
|Down throw||Smashes the opponent onto the ground and then proceeds to violently sit on them. It deals two hits.||4%|
|Floor attack||Punches around himself, starting with in front of him.||5%|
|Ledge attack||Climbs up, then swipes his hand in front of him.||6%|
|Standard special move||Chomp||Opens his jaws to trap opponents he comes into contact with. When he traps an opponent, pressing the special button makes him chomp on the opponent, throwing them away after the max chomp limit is reached, or if time passes. It can chain into itself if used against a larger character or a wall, making it useful for racking up damage. Does not KO at any useful percent.||2%|
|Side special move||Shoulder Bash||Dashes forward shoulder-first, knocking back any opponent in his way. It gets stronger the farther it travels.||8%–24%|
|Up special move||Corkscrew||Launches himself into the air while spinning around, damaging opponents on his way.||1%|
|Down special move||Wario Waft||Releases a fart that becomes more powerful the longer the move is unused, ranging from a small "poot" to a large explosion. Like in the Super Smash Bros. games, this move can gain height the longer it is charged, making it a useful move for recovering.||17%|
|Final Smash||Wario-Man||Transforms into Wario-Man, making him more powerful.||Varies|
|On-screen appearance||Comes from a purple Warp Pipe.|
|Taunts||Standard||Laughs so hard that his jaw breaks, so he has to forcefully put it back in place with his hands.|
|Side||Shakes his rear end at the camera while snickering.|
|Down/Up||Yells "Wa, wa, wa!" while putting up 3 fingers for each "Wa!" which supposedly symbolizes the "W" for Wario, and holds up 6 fingers in the last "Wa!" while facing the screen.|
|Idle pose||Crosses his arms twice with his fists clenched.|
|Victory theme||A remix of the flourish whenever Wario completes a level in Wario Land: Shake It!.|
|Victory pose||Shows off his muscles and says, "Yes!".|
Changes from v0.9b
- Main article: Wario (Super Smash Flash 2)/Changelog
Wario has received a lot of changes to his moveset, with having a lot of his move set from the "main games" being incorporated. Wario has received a lot of buffs due to this and is considered a more effective character then last demo.
- Wario has received custom made sprites that resembles his appearance in Super Smash Bros. for Nintendo 3DS and Wii U.
- This allows him to have better hitbox placement across his whole sprite and he has more range.
- However, he is now much taller than before, making him easier to combo and chain grab.
- Wario can now crawl.
- Dash attack works much more similarly to the one from the main games, where he trips and he pops the opponent up. This move also decreases his hurtbox.
- Forward tilt does more knockback.
- His new forward smash, which works more akin to the "Wii U and 3DS" version, has more range and deals much more knockback then his previous forward smash.
- Wario's up aerial now has a sweetspot and a sourspot. The sweetspot deals large knockback, while the sourspot can allow the move to combo into itself or into other moves.
- Back aerial is now his back aerial from the main Super Smash Bros. games where he thrusts his head backwards. It is stronger then his old back air.
- Wario's down aerial is now his down aerial from the main Smash games, where he does a head drill. This gives a good approach option and has good priority.
Grab and throws
- Wario's back throw now tosses his opponent behind him.
- Down throw no longer sends at a sem-spike angle and is not a good KO move anymore.
- Corkscrew goes slightly higher, and allows good horizontal movement
- Wario Waft is much stronger at full charge, and allows Wario to gain height.
- Wario now has gas effects that show what charge the Waft is at.
In competitive play
Tier placement history
When Wario was first introduced; he was seen as a mid-low tier character. In the tier lists for demo v0.7; Wario ranked 11th of C tier on the first list and 12th of E tier on the second list.
In demo v0.8b; he had a huge leap where he ranked 1st of S tier.
In demo v0.9a; Wario was originally seen as one of the worst characters in the demo, but ranked 12th when players started noticing his strengths and is considered a mid-high tier character.
In demo v0.9b, the changing metagame of other characters, the addition of new ones and lackluster changes to Wario brought him down to be 28th in C tier. The changing metagame did not help Wario by much where he rose to 26th of C tier, but he is still seen as a bottom tier character. On the final tier list, Wario dropped to 30th, dead last on the tier list where he was seen as the worst character in the demo.
In Beta, on the first tier list, Wario ranked 22nd in B- tier, which was a noticeable rise from his 30th place in v0.9b. However, he ended up dropping to 36th of C- tier on the second tier list. In the current tier list, Wario is ranked as 20 of B.
- Wario is the only veteran with the most differences between his Super Smash Bros. incarnations and his SSF2 incarnation:
- His appearance in SSF2 is his yellow cap and purple overalls from the Wario Land and Mario series instead of his biker outfit from the WarioWare series.
- Alongside Pichu, Wario has at least one different special move; in his case, it is his side special move.
- He is the only veteran character with a different entrance.
- He has a completely different victory theme.
- Wario's older sprites in the game were used in AnimationRewind's Cartoon Fight Club.
- Wario and Peach are the only two characters that have been both first and last in separate tier lists. In Wario's case, he was first in the 0.8b tier list, and last in the 0.9b third tier list.
- Wario's early artwork was based on one of his taunts in Super Smash Bros. Brawl.
- Wario's All-Star congratulations screen references the Subspace Emissary from Brawl, where he kidnaps a princess (in this case, Zelda, with Kirby and Peach escaping), and his color scheme of his default outfit from Brawl representing it.