WarioWare, Inc. in Super Smash Flash 2.
|Appearance||Super Smash Flash 2|
|Home stage for|
WarioWare, Inc. (メイド イン ワリオ) is a starter stage in Super Smash Flash 2. It is based on the stage of the same name from the Super Smash Bros. series and includes the same characteristic feature that takes players to compete on a random microgame from the WarioWare games, where successfully completing it rewards the players in some way. The SSF2 variant, though, features new microgames. Though once considered a neutral option in competitive play thanks to its simplistic layout, it was later banned due to its tiny size and short boundaries. It currently stands as a counterpick due to the blast zones being much farther from the stage.
The stage is found on the common elevator level of the WarioWare games, depicting a hand-drawn pig on the door of the elevator. Like the stage in the official Super Smash Bros. games, it features a solid hard platform with four hovering pass-through platforms. Every 30 seconds, a microgame has the chance to appear at random, and players that complete it will either become giant, gain invincibility, or heal 50% damage. The stage returns to the elevator room after each microgame, but occasionally the platforms will not reappear and another microgame will immediately follow.
List of microgames
This is a list of the eight microgames that appear on this stage accompanied by the commands given at the start and a description of they are completed.
|Button Masher||Move!||Fighters have to press the buttons shown on the screen.|
|Crazy Cars||Dodge!||Fighters have to pay attention to the alert sign to avoid a potato car, a hot dog car, or a shark car.|
|Dodge Balls||Avoid!||Fighters have to dodge four rolling boulders that bounce back and forth on the stage. The boulders are small but move very fast and deal moderate-high knockback.|
|Don't Move!||Don't Move!||Fighters must not input any command in the keyboard, they will still win if they are attacked, even if they have technically moved.|
|High Treeson||Shake!||Fighters have to attack a tree at least once to drop some apples.|
|Jumpin' Rope||Jump!||Fighters have to jump, or avoid, a moving rope and prevent being touched by it when it is coming down.|
|Sole Man||Look Out!||Fighters have to pay attention to a moving shadow and avoid a giant stepping foot, which will bury them if they fail to avoid it.|
|Taunt!||Taunt!||Fighters simply have to perform a taunt.|
- The main music track is the similiarly self-titled Wario Ware Inc., a funky remix of the main menu and title themes from WarioWare, Inc.: Mega Microgame$!.
- The alternate music track is Ashley’s Theme, an instrumental remix of Ashley's Song from WarioWare: Touched!.
Despite WarioWare, Inc. being a small stage giving advantages to characters with more zone control, it is currently a counterpick in competitive play. Though it was banned in v0.9b due to its blast lines being too close to the small stage, that problem has since been fixed.
The main area of the stage, the elevator, takes place in the "tower" sections where all microgames are shuffled randomly; a common feature of all WarioWare titles, though each one features different animals. The pig is featured in the original WarioWare, Inc.: Mega Microgame$!, and appears as it does in "Variety Tower", more commonly known as "Easy" as it is labeled in the menu. Furthermore, the rest of the stage borrows a good amount of features and elements from the WarioWare games; foremost being the presence of the microgames (the main focus of the whole series). Furthermore, the textures used on this stage are also found in the WarioWare series. The main floor, for example, is modeled after the dance floor of Club Sugar while the rest of the stage uses the texture of the walls found in Wario's house.
Of the eight microgames that appear on this stage, six of them originate as microgames from WarioWare, Inc.: Mega Microgame$! and share the same elements. These include Button Masher, Crazy Cars, Dodge Balls, High Treeson, Jumpin' Rope, and Sole Man. The other two microgames, Don't Move! and Taunt!, originate from the stage of the same name in Super Smash Bros. Brawl.
- Originally, WarioWare, Inc. had a completely different textures and slightly different but somehow similar design when first introduced demo v0.7 (as seen on the gallery above). It was composed of a medium-sized main platform and four colored pass-through platforms on the sides, each depicting one of Wario's friends: Jimmy T., Dr. Crygor, Mona, and Kat and Ana.
- From v0.8a up to v0.9b, WarioWare, Inc. got its design changed very similar to the one from the official Super Smash Bros. version, the only difference being that some finishes in SSF2 were blue as opposed to yellow as they were in the official Super Smash Bros. games. Beginning with the Beta version, the stage now perfectly matches its design from the official Super Smash Bros. games.
- Despite this, developers officially consider the stage an "original" stage entry rather than a past stage, mainly due to the different microgames that appear during normal gameplay. Moreover, WarioWare, Inc. is not aligned with the rest of past stages in the stage selection screen.