WarioWare, Inc. (メイド イン ワリオ) is a starter stage in Super Smash Flash 2. It hails from the WarioWare series and is based on the stage of the same name from the Super Smash Bros. series, except with additional microgames.
Layout[]
WarioWare, Inc. consists of a moderately sized main platform that extends to the bottom blast line and four soft platforms floating above it, with two being vertically oriented on each side and the top platforms being slightly shorter. With hazards turned on, the stage shifts to a randomly chosen microgame every 30 seconds, causing the platforms to disappear and be replaced with a flat platform stretching to the left and right blast lines. Each microgame features unique visuals and tasks each player to complete a certain objective in a short amount of time. When a microgame ends, the stage normally returns to its original state, though there is also a 10% chance for the platforms to not reappear, with another microgame following immediately afterward.
Players that successfully complete a microgame's objective after it ends are marked with a red "O" symbol and given a randomly selected reward after it ends, whereas those that fail its objective are instead marked with with a blue "X" symbol. Rewards include temporarily becoming giant through a Super Mushroom, temporarily becoming invincible through a Super Star, or recovering 50% damage.
List of microgames[]
This is a list of the eight microgames that appear on this stage accompanied by the commands given at the start and a description of how they are completed.
Image | Microgame | Command | Description |
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Button Masher | Move! | A series of six green arrows appear on a screen in the background, and characters must input the directions shown from left to right, with each arrow lighting up upon its direction being performed. If the full sequence is performed, participating players receive a reward. |
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Crazy Cars | Dodge! | A warning sign appears that points to the left or right side of the stage, indicating that a car is going to come from that direction. The car then speeds from one side of the stage to the other, with a chance to jump along the way, dealing 9% damage and moderate knockback to players hit. The car takes the appearance of either a potato, a hot dog, or a shark. Players that avoid taking damage from the car receive a reward. |
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Dodge Balls | Avoid! | Four boulders roll diagonally across the stage and bounce against its edges, with each dealing 8% damage on contact with a player. Players that avoid taking damage from the boulders receive a reward. |
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Don't Move! | Don't Move! | A marble statue of a man appears in the background. Players that do not input a direction to move for the duration of the microgame receive a reward. |
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High Treeson | Shake! | A tree with several apples on it appears in the center of the stage, and attacking the apples shakes the tree and causes apples to fall from it. Players that do so at least one time receive a reward. |
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Jumpin' Rope | Jump! | A jump rope appears across the stage with two people spinning it, and it deals 5% damage with horizontal knockback to players hit at its highest or lowest point. Players that avoid taking damage from the jump rope receive a reward. |
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Sole Man | Look Out! | Members of Fronk's species appear in front of a city in the background, and a moving, gradually darkening shadow appears on the ground. A foot then stomps onto the shadow, dealing 11% damage and burying grounded opponents or meteor smashing airborne opponents, as well as causing the background character to jump. Players that avoid taking damage from the foot receive a reward. |
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Taunt! | Taunt! | Jimmy T. appears in the background and poses to have his picture taken. Players that taunt at least one time during the duration of this microgame receive a reward. |
Music[]
- The main music track is WarioWare Inc., a funky remix of the main menu and title themes from WarioWare, Inc.: Mega Microgame$!.
- The alternate music track is Ashley's Song, an instrumental remix of the theme that plays during Ashley's stage in WarioWare: Touched!.
Tournament legality[]
Despite WarioWare, Inc. being a small stage giving advantages to characters with more zone control, it is currently a counterpick in competitive play. Though it was banned in v0.9b due to its blast lines being too close to the small stage, that problem has since been fixed.
Origin[]

The elevator of the Easy Variety Tower in WarioWare, Inc.: Mega Microgame$!.
As the name suggests, WarioWare, Inc. is based heavily on the gameplay of the WarioWare series, being most heavily based on WarioWare, Inc.: Mega Microgame$!. The series tasks players to complete a series of simple minigames, referred to as "microgames" due to lasting a few seconds each, in quick succession while increasing in speed over time. The main background of the stage depicts the elevator of the Variety Tower, particularly its Easy variant in the game, which depicts a pig's face whose expression changes to reflect whether the player passes or fails a microgame. This mode draws from every microgame available in the game and continues indefinitely. Additionally, the main platform of the stage is visually based on the inside of Wario's house in this game, which is showed in its final cutscene.
Of the eight microgames that appear on this stage, six of them originate as microgames from WarioWare, Inc.: Mega Microgame$! and share the same elements. These include Button Masher, Crazy Cars, Dodge Balls, High Treeson, Jumpin' Rope, and Sole Man. The other two microgames, which use the Don't Move! and Taunt! commands, originate from the stage in Super Smash Bros. Brawl that the stage in SSF2 is based on. In addition to these two microgames, Crazy Cars and Sole Man are also based on their appearances in the Brawl stage, whereas the remaining four microgames appear exclusively in the SSF2 stage.
Gallery[]
Screenshots[]
Early designs[]
Trivia[]
- Originally, WarioWare, Inc. had a completely different textures and slightly different but somehow similar design when first introduced demo v0.7 (as seen on the gallery above). It was composed of a medium-sized main platform and four colored pass-through platforms on the sides, each depicting one of Wario's friends: Jimmy T., Dr. Crygor, Mona, and Kat and Ana.
- With the stage's resprite in v0.8a, WarioWare, Inc.'s design was very similar to the Super Smash Bros. stage of the same name, except some finishes in SSF2 were blue as opposed to yellow as they were in the Super Smash Bros. games. As of Beta, the stage now perfectly matches its design from the official Super Smash Bros. games.
- Despite this, developers officially consider the stage an "original" stage entry rather than a past stage, which is likely due to the four microgames that appear exclusively in this version.
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