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This article is about Waluigi's appearance in Super Smash Flash 2. For general information about the character, see Waluigi.
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The information is not outdated nor incomplete, although it can be rewritten for a more formal explanation and better clarity. It may require an expansion going further on missing details.
Waluigi is a very combo-heavy character with a lot of unorthodox moves to give him the edge in battle. One of his most noticeable traits is his long limbs, giving him longer hitboxes for many of his attacks. His main KO options include forward tilt, forward smash, up smash, forward aerial, up aerial, down aerial, forward throw, and Whirluigi. His up tilt and dash attack both lead into aerial follow-ups, most notably up air. His forward smash can reflect projectiles and his up smash is a very useful out-of-shield option. Waluigi also has decent throws, with up throw being his most damaging, back throw leading into aerial follow ups, down throw leading into tech situations, and forward throw being a KO throw.
Waluigi is very good at edgeguarding, with his stand out edgeguarding tools being his meteor smashes, namely his up aerial and down aerial. His up aerial is unique as it is the only one in the game that can be used to meteor smash opponents, and it has a decently sized hitbox that requires the opponent to be above Waluigi for the attack to land. His down aerial is a stall-then-fall that spikes on the first few frames of activation, but even the sour spot of the move is quite strong. Waluigi's neutral aerial has a big hitbox that lingers and is very useful for comboing and edgeguarding. His long-ranged back aerial has a sweetspot at the end of his feet and is also good for spacing, while his forward air possesses great vertical range and high knockback.
Waluigi's neutral special move, Waluigi Dice, is a strange projectile that can have a variety of effects such as a windbox for edgeguarding, a poison cloud for damage, an electricity effect that stuns briefly, a meteor smash effect that buries opponents on the ground, and a powerful finisher. His side special move, Purple Torpedo, is similar to Luigi's Green Missile with the main difference being that Purple Torpedo homes in on nearby opponents, making it another useful edgeguarding tool and both horizontal and vertical recovery. His up special move, Whirluigi, provides decent vertical height and has a powerful sweetspot at the end of the move that can lead to early KOs if landed. His down special move, Piranha Plant, is a good stage control tool that can throw opponents into Waluigi's attack range for follow-ups in addition to blocking projectiles.
However, Waluigi has several weaknesses. He has poor traction, similarly to Luigi, which can leave him vulnerable when overextending and requires him to constantly be dash cancelling in order counteract his slipperiness. He is very tall and thus very easy to shield poke and combo, with characters such as Fox, Luigi, and Pichu being able to juggle him easily. While most characters with these problems are heavyweights, Waluigi is only a mid-weight fighter, which harms his survivability. Furthermore, his lack of any real disjoints hurts his range and gives trouble when fighting swordfighters like Meta Knight, Sora, and Ichigo. He also has no real answer to most of the game's zoners, seeing as his forward smash is not a reliable reflector due to its startup. Waluigi also struggles in KOing opponents, as most his strongest moves are hard to land and tend to have noticeable startup, like forward smash. His up smash lacks KO power at the start and at the end of the move, making it useless on grounded opponents and meaning that he has to hit aerial opponents with it in the middle of his jump, while forward aerial has poor horizontal range, up aerial requires him to be off-stage due to its meteor-smashing properties, which is risky, and down aerial, while having good range, only meteor smashes in its first few frames, while forward throw and forward tilt don't have KO potential until very high percents.
His special moves, while versatile, also carry their own problems. Waluigi Dice has a fair bit of startup and its effect is completely random, dealing minimal damage and hitstun when rolling a 1. Piranha Plant disappears if it takes too much damage from attacks dealt by opponents or even Waluigi himself, making it easy to dispatch the Piranha Plant. Additionally, while his recovery options cover a considerable distance, none of them snap to the ledge, they give him poor protection and are punishable, which can leave him vulnerable to attacks. Purple Torpedo in particular becomes ineffective for vertical recovery when no opponents are in range, and opponents edgeguarding him can even abuse the homing function by falling down to make it target them downward and further away from the stage, leaving Waluigi in an even worse position. Whirluigi is also easily abusable due to its weak sourspot throughout the rising portion of the move, leaving Waluigi vulnerable while helpless. Since the strong sweetspot doesn't come out until Waluigi strikes his pose when he reaches the move's maximum height, the rest of the move is unsafe on hit, making him easy to punish if he doesn't time it properly.
Enlarges his head and performs a spinning headbutt. It's weak when used at the start or at the end of the move. It's more reliable against aerial opponents.
Performs a breakdance motion kick that hits on both sides. It hits multiple times with the first hits sucking in the enemy into the attack, with a launching hit at the end.
A stall-then-fall double foot stomp. Hitting an opponent within the first few frames spikes them, while the late hit launches at a diagonally upwards trajectory.
Throws a dice block forward, which explodes, revealing a number. It functions similarly to Mr. Game & Watch's Judge. The effects for each number are as follows:
Explodes into confetti that deals marginal damage with little knockback and hitstun.
Produces a windbox that does not deal damage but pushes opponents.
Produces a toxic explosion that poisons opponents.
Enters a crouched position before flying forward, homing in on nearby opponents. If no opponents are nearby, Waluigi will travel forward with a slight upward arc. Can misfire if the move is released on the 5th circle, which makes him fly further, though if he hits a wall, he will be temporarily stuck to it. It functions similarly to Luigi's Green Missile.
Spins upwards in a corkscrew manner, striking a pose at the end to launch opponents, while his symbol flashes briefly. It functions similarly to Wario's Corkscrew.
Places a potted Piranha Plant on stage, which grabs opponents that get close to it and throws them toward Waluigi. Only one can be on the stage, though it can be attacked by anyone, including Waluigi himself, to despawn it.
Waluigi's congratulations screen on All-Star mode.
Waluigi's splash screen from his gameplay trailer.
Trivia[]
Although Waluigi was revealed at Super Smash Con 2018, his development did not start until after the event had ended.
Due to this, Waluigi so far is the only character to be confirmed for Super Smash Flash 2 without any additional information about his appearance or moveset alongside the reveal.
Waluigi's appearance was briefly teased several months later on May 4, 2019[2], only showing the lower half from his chin down.
In Waluigi's original reveal trailer at Super Smash Con 2018, the Warioseries symbol was used despite how he has never appeared in any Wario game, save for his extremely minor cameo in WarioWare Gold. This has since been changed, and he now uses the Mario series symbol.
Waluigi is currently the only character in SSF2 to not be listed alongside other characters in the same universe on the character selection screen; instead, he is listed to the right of Wario.
In Waluigi's artwork on the character selection screen, the "Γ" emblem on his hat and gloves is incorrectly colored red instead of yellow. This can be seen in his preview image in All-Star.