|This article contains information pertaining to unused content.
The subject was never implemented or was removed, cut or altered at some point of its development, and this article pertains to its original implementation.
The wall jump was originally a technique that was introduced in Super Smash Bros. Melee, and was temporarily included in Super Smash Flash 2. As the name states, wall jumping allows characters to jump off a wall and gain momentum. The feature was removed entirely in version 0.9b of the Super Smash Flash 2 Demo.
In Melee, wall jumping is performed by tilting the control stick in the opposite direction of the wall. However, in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS and Wii U, wall jumping is performed by pressing jump while next to a wall. Both ways were implemented in SSF2, albeit trying to do the former method would not work if the player was not moving away from the wall.
Sonic and Pikachu were the only characters able to wall jump in Super Smash Flash 2, and could perform the technique from demos v0.8a to v0.9a on the walls of Central Highway and, in v0.8, Twilight Town. While wall jumps could be done infinitely, every jump would be weaker than the previous one.
- Wall jumps reused the characters' first jump animation.
- Oddly, unlike gliding and hovering — other removed mechanics —, wall jumping was not manually removed, but instead, it gradually disappeared as the stages where it was possible were resprited. It is possible that the mechanic's inclusion and removal were both oversights.