Isaac using Vine.
|Effect||Isaac whips two vines forward to trap opponents in place for a stronger attack.|
When performed, Isaac summons long vines that grow out of his arms and whips them forward. If they connect with an opponent, they will constrict the opponent, stopping them in place completely. Opponents are able to break out of the trap over time or by mashing, but it will be more difficult at higher percentages. Opponents locked in the trap will take more knockback if Isaac hits them whilst they are stuck in the vines. However, despite its utility, the move also has high startup and ending lag, making it risky to use overall.
In Golden Sun, Djinn are elemental spirits found throughout the world. When obtained, each Djinni can be called in battle to produce powerful effects that no Psynergy can at the cost of going into "Standby" afterward.
Vine is the fourth Venus (Earth-aligned) Djinni available in Golden Sun and The Lost Age, and the sixth available in Dark Dawn. When summoned in battle, it will unleash a torrent of tangling vines that will reduce the enemy party's Agility stat by 50%, the largest possible modifier.
- The attack was formerly referred to as Growth, which in Golden Sun is a Psynergy attack used to make sprouts grow into large vines in the overworld.
- Vine, the Venus Djinni whose ability is used in this move, makes an appearance as one of the Venus Djinni cycled through in Isaac's standard taunt.
- Oddly for a standard special move, having Vine is not required to complete any of the Golden Sun games and is in fact quite easily missed, especially in the original Golden Sun, where it is a fairly well-hidden encounter in a certain area of the overworld.
|Isaac's special moves|
|Standard special move||Vine|
|Side special move||Move|
|Up special move||Scoop|
|Down special move||Gaia|