Viewtiful Joe
North American box art.
Developer(s) Capcom Production Studio 4
Publisher(s) Capcom
Series Viewtiful Joe
Director(s) Hideki Kamiya
Producer(s) Atsushi Inaba
Designer(s) Kumiko Suekane
Programmer(s) Noriyuki Ōtani
Artist(s) Kumiko Suekane
Composer(s) Masakazu Sugimori
Masami Ueda
Release date Nintendo GameCube
JPJune 26, 2003
NAOctober 7, 2003
PALOctober 24, 2003
PlayStation 2
NAAugust 24, 2004
JPSeptember 9, 2004
EUOctober 22, 2004
Genre(s) Action, platform, beat 'em up
Mode(s) Single-player
Ratings T for Teen
Platform(s) Nintendo GameCube, PlayStation 2

Viewtiful Joe (ビューティフル ジョー) is a video game developed by Capcom's Production Studio 4 for the Nintendo GameCube. It was originally released in 2003 as a part of the Capcom Five under director Hideki Kamiya and producer Atsushi Inaba. Viewtiful Joe was later ported to the PlayStation 2 by the same design team under the name Clover Studio. The game's story concerns Joe, an avid Film movie-goer whose girlfriend Silvia is kidnapped during a film starring Joe's favorite superhero, Captain Blue. Joe is shortly thereafter thrust into Movieland, where Silvia is taken by the villainous group known as Jadow. After accepting a special V-Watch from Captain Blue, Joe transforms into the tokusatsu-style persona "Viewtiful Joe" and sets out to rescue her.

The gameplay of Viewtiful Joe features traditional 2D platform side-scrolling intermixed with 3D cel-shaded graphics. Abilities known as "VFX Powers" grant the player special actions for combat and puzzle-solving, such as slowing down or speeding up time. Viewtiful Joe was critically acclaimed for its unique visual style and gameplay, earning itself a number of awards from various media publications. A minor commercial success, the game spawned a few sequels with releases seen on other consoles such as the Nintendo DS and PlayStation Portable.

In the Super Smash Flash series

Assist Trophies

The character Viewtiful Joe was considered to be one Assist Trophies that could be summoned in Super Smash Flash 2 but is currently not implemented in the game. Similar to Renji, Joe is cataloged as an Intelligent Assist Trophy, this means he will focus and chase at any opponent in order to attack him. Once he get close enough to an opponent, he will use some of his signature attacks, such as the Mach Speed or throw a Voomerang, among others attacks.

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