A universe is a term first used by the Super Smash Bros. community to collectively refer to all the particular characters, stages, items, and other properties appearing in the fighting games that are thematically featured in another game franchise.
These are the franchises that the Super Smash Flash series games classify as major enough that they assign each franchise its own unique series symbol[Note 1] that appears with characters and stages belonging to that franchise. These franchises generally have playable characters, stages, items, and other properties that all appear in the Super Smash Flash games as part of their primary content. However, the minimum requirement for a symbol is to contribute one playable character or one stage to the games.
Overall, this represents the Super Smash Flash games themselves. It accompanies all game content that is thematically original to the fighting games themselves. Many original characters have been introduced here, with most of them appearing as enemies or bosses in single-player content. The universe symbol seen here is also used as a "placeholder" by the games to indicate a minor universe without its own symbol. The bosses Master Hand and Crazy Hand, and the playable character Sandbag, are from this universe.
Nintendo's flagship video game franchise. The company mascot at the head of this multi-genre series, Mario, is a starter character in both Super Smash Flash games, and has been accompanied by his brother Luigi, the Mushroom Kingdom princess Peach, the King of Koopas Bowser, the dinosaur Yoshi, the gorilla Donkey Kong, the bellicose anti-hero Wario, and his partner, Waluigi as playable characters that heavily identify with Mario. The Mario universe is so expansive, that the last three characters are considered stars of their own sub-universes: the Yoshi universe, the Donkey Kong universe, and the Wario universe.
A franchise from which Mario games were partially spin-off. The direction of British company Rareware, focusing on Donkey Kong and his many simian relatives and reptilian nemeses. Donkey Kong himself is a playable character.
Based on the more colorful and saccharine subset of Mario video games starring the dinosaur Yoshi, who is the main (and thus far only) playable character. Several properties seen in Mario games can be identified as strictly belonging to this universe instead of the Mario universe.
A sub-series of Mario games whose main character is Mario's ill-mannered and nefarious anti-hero counterpart, Wario. The games in this series are either platforming titles or (more prominently) micro-game collections, and Wario as he appears in both of these two genres of games within his series is the one playable character.
A series of adventure titles that portray several incarnations and continuities of its protagonists, especially in the young Hylian hero Link and Princess of Hyrule, Zelda, along with her alter-ego Sheik.
A science fiction series in either the side-scrolling platforming or the first-person adventure genres. The series' silent protagonist, female bounty hunter Samus Aran clad in a versatile power suit (as well as without it in an alternative guise known as Zero Suit Samus) is the primary playable character.
Also referred to by its Japanese title, the Mother series. A postmodern, satirical, and psychedelic take on role-playing conceived by Shigesato Itoi, with three games in the series. Ness, the protagonist of EarthBound, is a playable character.
A futuristic racing game series featuring anti-gravity racing machines that zoom at extremely fast and intense speeds, with game play emphasizing speed boosts, cornering, and physically ramming each other's machines to lower life meters. The superhero-like bounty hunter Captain Falcon serves as the most recognizable racer and "mascot" of the series and is a playable character.
The colorful fantasy game franchise created by Masahiro Sakurai prior to and alongside his directorial involvement in his Super Smash Bros. series. The titular pink spherical hero Kirby, his menacing rival Meta Knight, and the laughable Bandana Dee are featured as playable characters.
A series of space shooting games that got its start as one of the first games to popularize 3D polygonal graphics in the Super Nintendo era. All of the games' characters are anthropomorphic animals. The de facto leader of the "Star Fox" team, Fox McCloud, his wingman, Falco Lombardi, and his love interested, Krystal, are playable characters.
One of video gaming's most lucrative franchises, this multi-genre franchise emphasizes handheld role-playing games that focus on the training and battling of over eight hundred distinctive species of creatures called Pokémon, from which the series derives its name. Playable characters in Super Smash Flash consist of electric mouse mascot Pikachu, the hypnotic pink puffball Jigglypuff, and psychic humanoid Mewtwo. Pikachu and Jigglypuff also return in Super Smash Flash 2, now joined by the tiny electric mouse Pichu and the aura canine-like Lucario. Because of the Poké Balls, Pokémon is the most heavily represented universe.
A fantasy tactical role-playing video game franchise developed by Intelligent Systems, the makers of Nintendo Wars (which shares some of Fire Emblem's strategic elements), and published by Nintendo. The Fire Emblem series is well known for its innovation and for being one of the first Eastern style tactical role-playing games, with a strong emphasis on Western forms of medieval folklore. Marth, the main character of the first and third games in the series, is playable in Super Smash Flash 2.
This is the representation of one of Nintendo's earliest digital products, which is a series of LCD handheld consoles named "Game & Watch". A previously unnamed black-and-white character in several of these games is featured as a playable character under the name Mr. Game & Watch, and he is a playable character in both Super Smash Flash and Super Smash Flash 2.
The Greek mythology-esque mythos about an angel named Pit, who battles the forces of the underworld in order to protect the goddess of light, Palutena. Originally started in the 80's, around the time that The Legend of Zelda and Metroid were released, the Kid Icarus franchise went into a long dormant hiatus until the franchise was helped revived by Super Smash Bros. Brawl. Pit's design was updated and used in the third installment of the franchise, Kid Icarus: Uprising. Pit is currently the only playable character.
A series of fantasy role-playing games for the Game Boy Advance and Nintendo DS, developed by Camelot Software Planning and thematically based on the four classical elements. The first game's silent protagonist, the young Earth-based warrior Isaac, appears as a playable character in Super Smash Flash 2.
A small series of action-adventure games developed in conjunction by Skip Ltd. and Nintendo where a diminutive robot called Chibi-Robo is tasked to explore a house and perform several chores to please the owners and gather "Happy Points". Chibi-Robo is also a playable character in Super Smash Flash 2 and, while fighting, receives support from his assistant Telly Vision.
This is a series of colorful life simulation games where the player's avatar lives in a woodland town featuring anthropomorphic animals as the town's residents and neighbors. While heavily represented in Super Smash Bros., this is not the case for Super Smash Flash 2 where a single stage and a single item are the only representatives in the game.
A real-time strategy game series that started on the GameCube where the focus is to direct a horde of plant-like creatures called Pikmin, which are used to collect items, destroy obstacles, and fight giant monsters. The series contributes only one stage lifted directly from Super Smash Bros. Brawl called Distant Planet, which works pretty much the same.
A series dedicated to Nintendo's latest handheld gaming system, the Nintendo 3DS, capable of displaying autostereoscopic images without the aid of glasses. The universe only includes a stage based on the system itself.
A relatively new series where the player controls the eponymous submarine trying to sink enemy submarines and battleships while avoiding other stuff like mines. A stage in SSF2 takes place on the deck of the Steel Diver. The stage is submerged underwater, reducing gravity and making fighters floatier.
A dark fantasy game series developed by Konami centered on the Belmonts clan of vampire hunters, and their fight with Count Dracula. One of the main protagonists of the series, Simon Belmont, appears in Super Smash Flash 2 as a playable character alongside the stage Dracula's Castle, which is based on the stage of the same name in Project M.
A franchise created by the defunct Hudson Soft, now owned by Konami, that focuses on action, maze-based video games where the goal is to strategically place bombs in order to kill enemies and destroy obstacles. The main character is a cheerful robot called Bomberman, who can generate bombs from his hands. Given his status, he is the playable representative of the series.
A franchise belonging to SEGA, and a longtime rival franchise to Nintendo's Mario series in the years before SEGA became a software developer for Nintendo and other companies. This world with anthropomorphic characters is the setting of many games covering multiple genres. Its eponymous mascot, Sonic the Hedgehog, along with Miles "Tails" Prower, Knuckles the Echidna, and Shadow the Hedgehog, are playable characters in Super Smash Flash. Sonic and Tails have also returned in Super Smash Flash 2.
One of Capcom's primary franchises, this series centers about a robot lab assistant called Rock converted into a fighting robot to defend the world from Dr. Wily's violent robotic threats. However, this series also features other storylines that take place in the far future that are mostly independent of the classic storyline. In Super Smash Flash, Mega Man X and Zero from the Mega Man X series are playable characters, while in Super Smash Flash 2, Mega Man of the classic series is a playable character.
A popular fighting game series developed by Capcom that help settle down the bases for the fighting game genre. While reception for the original Street Fighter was lukewarm, the series launched to success with the release of the second entry Street Fighter II. Series' flagship character Ryu appears in Super Smash Flash 2 as a playable character, as well as his iconic home stage from Street Fighter II, Suzaku Castle.
A franchise based on BANDAI NAMCO Games' flagship mascot, PAC-MAN. As one of the oldest video game icons and the main character of a franchise that helped in revolutionizing video games, PAC-MAN is about a PAC-person named, PAC-MAN, who protects PAC-Land from the evil ghosts. PAC-MAN was originally introduced in Super Smash Flash 2 as an Assist Trophy until beta where he was upgraded to a playable character.
A franchise of console role-playing games published by NAMCO (now BANDAI NAMCO Games). This series is made up mostly of different settings featuring different characters, in a similar fashion to FINAL FANTASY. The game that is primarily featured is Tales of Symphonia, which takes place in the fictional world of Sylvarant, a land that is dying due to a steady loss of mana, the energy source that is needed both for magic and to support life itself. The main protagonist Lloyd Irving is a playable character in both Super Smash Flash games.
A franchise, published and developed by SQUARE ENIX, of fantasy role-playing games. Each game has its own storyline, but features common elements between them that define the franchise, like creatures, character names and character classes. The protagonist of FINAL FANTASY VII and other spin-offs, Cloud Strife, is the only playable character in Super Smash Flash, while the job-class Black Mage is currently the only representative in Super Smash Flash 2. This universe also has its own sub-universe in the KINGDOM HEARTS universe, though this one is more of a standalone series on its own and takes place on its own universe.
Another game series developed by SQUARE ENIX in conjunction with Disney, and technically a sub-universe of FINAL FANTASY. It is an action RPG crossover series of various Disney settings, based in a universe made specifically for the series, and characters from FINAL FANTASY. The series' main character Sora, is a playable character.
Yet another game series of role-playing games published and developed by SQUARE ENIX. This visualized the time traveling game CHRONO TRIGGER, that takes place on a fictional alternate timeline of earth as the characters frequently travel through time to obtain allies, gather equipment, or learn information for their quest. The main protagonist Crono is a playable character in Super Smash Flash.
This is a series of platforming games published and developed by Ubisoft. The series follows Rayman, a limbless, magical being from the fantastical world known as the Glade of Dreams who fights the forces of evil to preserve the balance of the world. Rayman appears as a playable character in Super Smash Flash 2.
Another of Konami's flagship franchises, focusing on stealth and espionage shooting games set on a fictional take of real-world Earth in somewhat apocalyptic time periods in the future where nuclear deterrence and various moral issues are dealt with as social commentary by the games themselves. Shadow Moses Island appears as a stage in Super Smash Flash 2.
Based on the manga and anime series created and written by Akira Toriyama, about mystical objects called the "Dragon Balls". The main protagonist is Son Goku, a Saiyan who utilizes skills and abilities of the martial arts, he uses his powers for the benefit of humans. He is playable in Super Smash Flash 2.
Based on the manga and anime series created and written by Rumiko Takahashi. The series follows InuYasha, a hanyō (半妖, Half-Demon); Higurashi Kagome, a time-traveling high school student; Miroku, a lecherous monk; Shippō, a Fox Yōkai; Sango, a demon slayer; and her nekomata Kilala during the Sengoku period as they seek to find all the fragments of the Shikon no Tama (四魂の玉) and to keep them out of the hands of evildoers, especially Naraku. Even though the series consists of various characters, only InuYasha makes his stance in Super Smash Flash.
Based on the manga and anime series created and written by Eiichiro Oda. Follows the adventures of Monkey D. Luffy, a young rubber man who, alongside with his diverse crew of pirates: the Straw Hat Pirates, explores the Grand Line in search of the world's ultimate treasure known as "One Piece" in order to become the next King of the Pirates. Due to a very high number of requests from fans, Luffy became a playable character in Super Smash Flash 2.
Based on the manga and anime series created and written by Masashi Kishimoto. The plot tells the story of Naruto Uzumaki, an adolescent ninja who constantly searches for recognition and aspires to become the Hokage, the ninja in his village that is acknowledged as the leader and the strongest of all. Naruto is so far the only playable character. He appears in Super Smash Flash in his original outfit, and in his Shippūden costume in Super Smash Flash 2.
Based on the manga and anime series created and written by Tite Kubo. It follows the adventures of Ichigo Kurosaki after he accidentally obtains the power of a shinigami from Rukia Kuchiki. Gaining these abilities forces him to take on the duties of defending humans from evil spirits and guiding departed souls to the afterlife. Ichigo is a playable character in Super Smash Flash 2.
Based on the 2004 computer-animated feature film produced by Pixar Animation Studios and distributed by Walt Disney Pictures with the same name, centering on a family of superheroes. Mr. Incredible is a playable character in Super Smash Flash.
Based on the original characters created for the Super Smash Flash series. In addition to characters created by McLeodGaming, the independent entertainment company responsible for the creation and showcasing of the Super Smash Flash series, this universe also consists of fan characters created by members of the McLeodGaming Forums. Blade and Blue, two Sonic fan characters created by Topcat, are playable characters in Super Smash Flash.
Based on the Flash fighting game by McLeodGaming and the follow-up and reboot to the original Super Smash Flash. Unlike its predecessor, Super Smash Flash 2 aims to be a more accurate recreation of the official Super Smash Bros. titles, in terms of gameplay, aesthetics and engine while keeping its own identity. It is one of the biggest Flash games on the Internet and one of the most popular, it has been on constant development since 2007 and enjoys a large player base up to this day. This universe barely has representation, with the stage Polygon Zone being its sole property.
These are the various franchises that have not been recognized as primary universes by any Super Smash Flash game, and this is indicated by the fact these franchises do not carry their own series symbols. As a general rule, such universes lack any playable characters or stages in the games, but any of the following franchises contributes an item, Assist Trophy, music, or other minor elements. Like in the original Super Smash Bros. games, the universe may be assigned the property and its respective franchise the Super Smash Bros. series symbol.
A highly popular series of tile-matching puzzle video game, originally designed and programmed by Russian game designer Alexey Pajitnov. The common objective of Tetris is to manipulate geometric pieces called "Tetriminos" to fill in horizontal lines without leaving any gaps, making it disappear. Nintendo has developed several Tetris games for their handheld consoles. Its success has made it the best-selling paid video game of all time. Part of Tetris: Axis, yet another Tetris variant, conforms the Nintendo 3DS stage in SSF2 as one of its stage hazards, where players must avoid getting crushed by falling "Tetriminos".
An action video game series created by Nintendo focusing on an unnamed Balloon Fighter with two balloons attached to his helmet whose mission is to pop the enemy Balloon Fighters's balloons, without getting his own balloons popped while avoiding falling in the water, getting eaten by the large fish, or getting hit by a lightning. A rather obscure Game Boy sequel titled Balloon Kid was later released in 1990. An obstacle from the original game, the Flipper, is among the items selection in both Super Smash Flash games.
Clu Clu Land
A puzzle game developed by Nintendo that first released in 1984 for the Famicom. The player has to guide a female balloonfish called Bubbles as she swims around in a maze trying to uncover all the golden Ingots while also avoiding dangerous sea urchins called Unira and other threats. Due to its hazardous nature, Unira is one of the items that can appear during matches in SSF2; once it is thrown, it sprouts out its spikes, sticking on the surface, and damaging any passersby.
A series of racing games published by Nintendo which, unlike other racing titles, feature very fast-paced gameplay with tracks filled with obstacles. The series started with the release of Excitebike for the NES where the player takes the role of a motocross rider to race solo or against computer-assisted riders, against a certain time limit and qualify for the "Excitebike championship". It was succeeded by two direct sequels: Excitebike 64 for the Nintendo 64 and Excitebike: World Rally for the Wii; it also spawned two spiritual successors: Excite Truck and Excitebots: Trick Racing. A set of multiple Excitebike riders appear when released from an Assist Trophy, damaging any opponents that come in their way.
An open-ended city-building series originally designed by developer Will Wright and originally published by Maxis (now a division of Electronic Arts) and has spawned several different editions that have sold worldwide, with the first game in the series, SimCity, published in 1989. The SNES version of SimCity was developed and published by Nintendo in 1991, though it features the same gameplay and scenario features, the company also incorporated their own ideas. One of these is the inclusion of an adviser for the player called Dr. Wright. This character can be released from an Assist Trophy in Super Smash Flash 2 to summon a pile of skyscrapers that violently "grow" from the ground, damaging any opponents that come in contact with them.
Joy Mech Fight
A fighting video game developed and published by Nintendo and released in 1993 for the Famicom. Players can choose between eight limbless robots to fight against each other, seven of which are turned evil and must first be defeated by Sukapon, the game's main protagonist. Each character can attack with six basic moves and four unique special moves, as well as several hidden moves. A musical remix of Sukapon Theme, the theme that plays during the opening and ending cutscenes in this game, plays on the Urban Champion stage in SSF2.
A science fiction action media franchise created by The Wachowskis, about heroes who fight a desperate war against machine overlords that have enslaved humanity in an extremely sophisticated virtual reality system. The series began with the feature film The Matrix (1999), and continued with two sequels, The Matrix Reloaded (2003) and The Matrix Revolutions (2003), all written and directed by The Wachowskis and produced by Joel Silver. The franchise is owned by Warner Bros., which distributed the films along with Village Roadshow Pictures. The latter, along with Silver Pictures are the two production companies that worked on all three films. In Super Smash Flash, there is a song called Burly Brawl from the film, The Matrix Reloaded; that only appears on Burly-Brawl Melee. The track loops back to the beginning after one minute and twenty seven seconds have played.
The Legendary Starfy
A video game series developed by TOSE and published by Nintendo described more as a "marine platform", due to the game being more about swimming than running and jumping around. Starfy, the protagonist of the series and the most recurring playable character of the same, can be released from an Assist Trophy in Super Smash Flash 2, once he is out, he lets his cheerful personality to bright walking around minding his own business, but once he glances at the summoner's opponents, Starfy will execute his signature "Star Spin" move, continuously damaging any opponents that come in contact with him. It is possible to attack Starfy to prevent him from attacking.
The fifth home video game console to be released by Nintendo. Released in 2006, it is a seventh generation console and a direct successor to the Nintendo GameCube. It targeted a broad demographic of players with its simple wireless controller, the Wii Remote, which can be used for motion-controlled gaming. It was Nintendo's first home console to feature wireless online capabilities, including a download service featuring emulated games from past Nintendo consoles, called Virtual Console. The system was discontinued in 2013 in favor of its successor, the Wii U, and sold 101.63 million units worldwide. A musical remix of the main theme of the Wii's avatar creation channel, the Mii Channel, plays on the Nintendo 3DS stage in SSF2.
A simulation video game series published by Nintendo for the game console of the same name and its successor, the Wii U. The games in this series incorporate casual-oriented gameplay of various genres, such as sports, party, and fitness, which involves control schemes that use physical movements by the player to simulate real-life activities. These games are made to demonstrate the capabilities of the Wii Remote and Wii U GamePad, as well as accessories such as the Wii Balance Board and Wii MotionPlus. A musical remix of the main theme of the first game in the series, Wii Sports, plays on the Nintendo 3DS stage in SSF2.
A third-party video game series developed by Choice Provisions (formerly Gaijin Games) and published by Aksys Games revolving around the adventures of Commander Video, featuring "a crazy mix of 80s aesthetics and modern game design". The styles of the games range from pong-like, to platforming, and shooting. Each game in the series features a chiptune-inspired soundtrack, but a different style of rhythm-based gameplay in each. The first entry in the series, BIT.TRIP BEAT is a stage hazard on the Nintendo 3DS stage, where an orange paddle bounces back several harmful squares at the opposite direction whom they came.
A 2010 2D puzzle platform Flash video game created by Terry Cavanagh and published by Nicalis. Unlike most platforming games, in VVVVVV the player is not able to jump, but instead can reverse the direction of gravity when standing on a surface, causing Captain Viridian to fall either upwards or downwards. The player uses this mechanic to traverse the game's environment and avoid various hazards, including stationary spikes and moving enemies. Using the concept of reversing the gravity, the Nintendo 3DS stage in SSF2 has a stage hazard that essentially does that, making character to wrap around from the higher and bottom lines of the stage.
A platform video game developed and published by Renegade Kid, first released for Nintendo 3DS in 2012. The player assumes the role of Max, a kid who has to fight an invading swarm of "Mutant Mudds" armed solely with a watergun and a jetpack. Using the system's 3D autostereoscopic capabilities, the player has to constantly switch back and forth between the background and the foreground in order to overcome certain obstacles. Mutant Mudds is a stage hazard on the Nintendo 3DS stage in SSF2, this raises several platforms from below, covering the bottom blast line and forming walk-off edges on both sides of the stage. These platforms constantly change in height and arrangement.
Dillon's Rolling Western
An action and tower defense video game series developed by Vanpool and published by Nintendo as downloadable games for the Nintendo 3DS. The original game, Dillon's Rolling Western, was released in 2012 and players assume the role its protagonist Dillon, an armadillo who must defend frontier villages from walking rock-like enemies called Groks. A direct sequel titled Dillon's Rolling Western: The Last Ranger was later released on 2013, and a third sequel titled Dillon's Dead-Heat Breakers was released in 2018. Using exactly the method or curling into a ball and rolling into opponents, Dillon is one the many Assist Trophy characters in Super Smash Flash 2.
↑Series symbols only appear in Super Smash Flash 2, due to this, the rule for assigning a symbol for a franchise makes an exception for the ones that are represented in the original Super Smash Flash but are not found in the reboot.