- This article is about the collectible figure. For the helping item, see Assist Trophy. For the throwing item, see Trophy Stand.
Trophies represent various characters, stages, items, and other elements from the many games released by Nintendo and third-party companies. Collecting them is optional, and do not affect the gameplay of the other modes. They also provide information about the characters. Within the Super Smash Bros. world, the concept is that all of the characters in the are merely animated trophies brought to life for the solely purpose of fighting. This theme is especially outlined in the opening movie of Melee and Brawl's Subspace Emissary.
In Super Smash Flash 2
|This article/section contains information for a confirmed feature not currently available.
The subject was confirmed by an official source, but is not present in the current version of the work bound to appear. Instead, it is meant for a future update. Any information is subject to change.
Trophies are featured in Super Smash Flash 2 (after being left out from the original Super Smash Flash) having the similar characteristics from the trophies of the official counterparts. As of the Beta version, Trophies only appear during the Continue screen of Classic mode. The player is unable to obtain them even if Classic mode is completed successfully. An item called the Trophy Stand is set to debut in a future revision of the Beta version. When this item hits a fighter after being thrown, it will encapsule the character in a Trophy form, rendering him/her immobilized and allowing opponents to pick and throw the Trophy. Each character stays in a unique pose while encapsuled in Trophy form.
|This article/section contains information pertaining to unused content.
The subject was never implemented or was removed, cut or altered at some point of its development, and this article pertains to its original implementation.