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This article is about the collectible figure. For the helping item, see Assist Trophy. For the throwing item, see Trophy Stand.

A Trophy (フィギュア) is a collectible figure found in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. for Nintendo 3DS and Wii U, featured as well in Super Smash Flash 2.

Trophies represent various characters, stages, items, and other elements from the many games released by Nintendo and third-party companies. Collecting them is optional, and do not affect the gameplay of the other modes. They also provide information about the characters. Within the Super Smash Bros. world, the concept is that all of the characters in the are merely animated trophies brought to life for the solely purpose of fighting. This theme is especially outlined in the opening movie of Melee and Brawl's Subspace Emissary.

In Super Smash Flash 2

Mario's trophy in the Continue screen of SSF2.

Trophies are featured in Super Smash Flash 2, having the similar characteristics to the trophies of the official Super Smash Bros. games. Trophies mainly appear during the continue screen and final results screen of Classic and All-Star, in which they consist of the player character on top of a large base. On the continue screen, the trophy falls on its side and lacks color, and choosing to continue will cause it to stand back up and regain its colors. On the final results screen, the colored trophy appears on the right side of the screen.

The type of material the trophy's base consists of depends on the difficulty the mode is set to. By default, the base is bronze on Easy difficulty, silver on Normal difficulty, gold on Hard difficulty, and diamond on Insane difficulty. The first time a continue is used, the base will be downgraded by one level, and doing so on Easy difficulty will cause the base to become stone.

There also exists an item called the Trophy Stand, which is the base of a trophy. When this item hits a fighter after being thrown, it will encapsulate the character in a trophy form, rendering them immobilized and allowing opponents to pick up and throw the trophy. Each character stays in a unique pose while encapsulated in trophy form.

Gallery

Early designs

No.svg This section contains information pertaining to unused content.

The subject was never implemented or was removed, cut or altered at some point of its development, and this section pertains to its original implementation.

First Trophy list

Second and third Trophy lists

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