|This article may require some new images.
Whether it is a new image or simply a higher quality update, upload the new file and add it into the article. Always upload an updated file under the same name of the older version to supersede it.
Traction is a measure of how long it takes for a character in Super Smash Flash 2 to stop moving from a sideways force when grounded. Characters with low traction slide farther than others after walking, dashing, running, being hit by an attack while grounded, and so on.
Having high traction affords greater ground control over a character, so high traction is generally an advantage. Characters with low traction generally require more precise movement across the ground and cannot punish attacks as effectively out of shield, since they will get pushed further away from the opponent. However, there are cases where low traction is useful; low traction helps a lot when run canceling.
|This article is incomplete.