|The Legend of Zelda: Majora's Mask|
North American box art.
|Series||The Legend of Zelda|
|Game engine||Modified version of The Legend of Zelda: Ocarina of Time|
|Release date||Nintendo 64|
JPApril 27, 2000
NAOctober 26, 2000
PALNovember 17, 2000
JPNovember 7, 2003
NANovember 17, 2003
APLMarch 19, 2004
Wii (Virtual Console)
Wii U (Virtual Console)
|Input methods||Wii Remote and Nunchuk, GameCube Controller, Nintendo 64 controller|
The Legend of Zelda: Majora's Mask (ゼルダの伝説 ムジュラの仮面) is the sixth game in The Legend of Zelda series and was released on the Nintendo 64 in 2000. Unique among The Legend of Zelda series, the game included a 3-day time system (72 hours in total). Majora's Mask is one of the few The Legend of Zelda games that Ganon (or Ganondorf) does not play any role whatsoever. Princess Zelda is only seen once in a flashback scene.
Majora's Mask is the sequel to the popular first 3D Zelda game, The Legend of Zelda: Ocarina of Time, and uses the same engine, as well as many art resources. Many of the conventions pioneered in Ocarina of Time are present in Majora's Mask, including characters, enemies, and items.
In the Super Smash Flash series
Clock Town is a stage in Super Smash Flash 2 based upon the explorable main area of the same name in this game. The stage features Tingle, a character debuting in this game, who floats on his balloon in the air until a player pops it. The Moon, another iconic element from this game, appears in the background of the stage, and the Stray Fairies found in the game's dungeons can be collected on the stage to heal a small amount of damage.
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