|The Legend of Zelda: A Link to the Past|
North American box art.
|Series||The Legend of Zelda|
|Release date||November 21, 1991|
JPNovember 21, 1991
NAApril 13, 1992
EU/ASNovember 24, 1992
NADecember 2, 2002
JPMarch 14, 2003
EUMarch 28, 2003
Wii Virtual Console
JPDecember 2, 2006
NAJanuary 22, 2007
EUMarch 23, 2007
|Ratings||E for Everyone|
|Platform(s)||SNES, Satellaview, GBA, Wii (Virtual Console), Wii U (Virtual Console)|
The Legend of Zelda: A Link to the Past is the third game in The Legend of Zelda, and the first and only one for the Super Nintendo Entertainment System. After the side-scrolling and more RPG-like gameplay of Zelda II: The Adventure of Link, A Link to the Past was a return to the overhead view and gameplay style of the original. It introduced the concept of two different worlds (one dark, one light), which was revisited to an extent in its console successor Ocarina of Time with two time periods rather than dark and light worlds. A Link to the Past was re-released in 2002, on the Game Boy Advance system, sharing a cartridge with Four Swords.
In the Super Smash Flash series
Link's up special move in Super Smash Flash 2, Spin Attack, is based on a technique of the same name originating from this game. It consists of Link charging a slash in which he spins around in place.
In SSF2, Hylian Skies is a stage based on the world from this game. It transitions from the Light World to the Dark World, referencing this game's main mechanic of switching between them. The background is an overworld map straight from the game with sprited clouds around it.
The Cucco is a chicken-like creature that made its first appearance in this game and appears as an item in SSF2. If a Cucco is hit seven times, a flock of Cucco's, called the Cucco Revenge Squad, will attack the player who was the last one to hit the Cucco. Just like in this game, once the Cucco Revenge Squad attacks, they are invincible and will follow the player. However, unlike in this game, in SSF2, the flock of Cucco's will follow the player around the whole stage and will not stop attacking until they disappear on their own. Even if the player the are attacking is KO'd, they will continue to follow them until they disappear.
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