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{{Italic title|Temple (''Super Smash Flash 2'')}}
:''This article is about Hyrule Temple as it appeared in ''SSF2''. For the ''[[SSF]]'' incarnation, see {{SSF|Hyrule Temple}}.''
 
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{{About|Temple as it appeared in ''SSF2''|the ''[[Super Smash Bros.]]'' stage that it is often confused with|Hyrule Castle|other uses|Temple}}
{{Infobox Stage
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{{Infobox stage
|game = ''Zelda II: The Adventure of Link''
 
 
|name = Temple
 
|name = Temple
|image = [[File:Hyrule Temple 0.9b.png|300px]]
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|image = [[File:SSF2 Temple.png|250px]]
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|symbol = {{Symbol|The Legend of Zelda}}
|icon = [[File:Zelda symbol.svg|60px]]
 
|universe = [[The Legend of Zelda (universe)|''The Legend of Zelda'']]
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|caption = '''Temple''' in ''Super Smash Flash 2''.
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|universe = ''{{S|The Legend of Zelda|universe}}''
 
|appearance = ''[[Super Smash Flash 2]]''
 
|appearance = ''[[Super Smash Flash 2]]''
|hometo = {{SSF2|Link}}<br>{{SSF2|Zelda}}<br>{{SSF2|Sheik}}
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|home = {{Head|SSF2|Link|link=SSF2L}}{{Head|SSF2|Zelda|link=SSF2L}}{{Head|SSF2|Sheik|link=SSF2L}}
|size = Big
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|size = Very large
 
|availability = [[Starter stage|Starter]]
 
|availability = [[Starter stage|Starter]]
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|music = *''Temple''
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*''Skyloft''
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|game = SSF2
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|series = The Legend of Zelda
 
|legality = Banned
 
|legality = Banned
 
}}
 
}}
'''Temple''' is a [[stage]] in ''[[Super Smash Flash 2]]'', hailing from the ''The Legend of Zelda'' franchise. Unlike its ''Super Smash Flash'' counterpart, this stage is actually a sprited version of the stage of the same name from ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl|Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS / Wii U|Smash for Wii U]]''. It is the home stage of Link, Zelda, and Sheik. It is notably one of the biggest, if not the biggest, stages in the game.
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'''Temple''' ({{Mousetext|神殿|Shinden}}), colloquially called '''Hyrule Temple''', is a [[Starter stage|starter]] [[stage]] in ''[[Super Smash Flash 2]]'', hailing from the ''{{S|The Legend of Zelda|universe}}'' franchise. Unlike its ''[[Super Smash Flash]]'' [[Temple (Super Smash Flash)|counterpart]], this stage is actually a sprited version of the stage of the same name from ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', ''{{SSBfor|Super Smash Bros. for Wii U}}'', and ''Super Smash Bros. Ultimate''. It serves as a [[home stage]] to {{SSF2|Link}}, {{SSF2|Zelda}}, and {{SSF2|Sheik}}.
 
== Tournament legality ==
 
Many competitive players agree that Temple is among the most unbalanced stages in the entire ''Super Smash Bros.'' series. Temple is disadvantageous towards characters whose moves deal horizontal knockback, such as {{SSF2|Captain Falcon}}, because the stage is so horizontally large that most moves that would normally KO horizontally are not consistent until extremely high percentages. Also, the stage gives an advantage to characters who have largely vertical KO moves, like {{SSF2|Fox}} and {{SSF2|Pikachu}}. Temple's size also promotes camping. It gives an obscene advantage to fast characters with projectiles, who can spam them, rack up damage from afar, and time out the match by running around the large stage. Characters with good recoveries, such as {{SSF2|Jigglypuff}}, are also greatly advantaged; they can consistently do the Hyrule Jump and circle camp around the stage. Temple also features a cave of life on the bottom section that allows characters to live up to obscenely high percentages, especially if they [[Teching#Wall tech|wall tech]] or [[Teching#Ceiling tech|ceiling tech]] whenever they are hit. Overall, because its size forces the game to be played completely differently (including the over centralization of [[camping]] and giving advantages to already top-tier characters), Temple is always banned from tournaments.
 
   
 
== Layout ==
 
== Layout ==
The layout is based on the palaces from ''Zelda II: The Adventure of Link''. In the top part it has a medium pass-through platform supported by two pillars. In the middle the is a small pillar next to a tunnel that leads to the low part of the stage. In the left side there is a path that also leads to the low part of the stage via pass-through platforms, next it there is another, albeit smaller, pass through platform. In the right side there is another solid platform next to 3 pass-through platform one over another. Finally the low part is a large structure that connects to a round platform. Prior to version 0.5a of the [[SSF2 Demo]], Hyrule Temple's background was shown to be a bunch of dark clouds. As of version 0.5b, it is similar to the stage's background in ''Melee''.
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The layout is based on the palaces from ''[[Zelda II: The Adventure of Link]]''. In the top part it has a medium pass-through [[platform]] supported by two pillars. In the middle the is a small pillar next to a tunnel that leads to the low part of the stage. In the left side there is a path that also leads to the low part of the stage via pass-through platforms, next it there is another, albeit smaller, pass through platform. In the right side there is another solid platform next to 3 pass-through platform one over another. Finally the low part is a large structure that connects to a round platform. Prior to version 0.5a of the [[Super Smash Flash 2 Demo|''SSF2'' Demo]], Hyrule Temple's background was shown to be a bunch of dark clouds. As of version 0.5b, it is similar to the stage's background in ''Melee''.
   
 
== Music ==
 
== Music ==
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*The main music track is the self-titled ''Temple'', a soft piano remix of the theme that plays on the dungeon levels in ''Zelda II: The Adventure of Link''.
This stage's BGM is ''Hyrule: Temple'' from the Super Smash Bros. Melee soundtrack
 
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*The [[alternate music track]] is ''Skyloft'', a funky remix of the song that plays during the day on Skyloft in ''[[The Legend of Zelda: Skyward Sword]]''.
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== Tournament legality ==
 
Many competitive players agree that Temple is among the most unbalanced stages in the entire ''Super Smash Bros.'' series. Temple is disadvantageous towards characters whose moves deal horizontal knockback, such as {{SSF2|Captain Falcon}}, because the stage is so horizontally large that most moves that would normally KO horizontally are not consistent until extremely high percentages. Also, the stage gives an advantage to characters who have largely vertical KO moves, like {{SSF2|Fox}} and {{SSF2|Pikachu}}. Temple's size also promotes camping. It gives an obscene advantage to fast characters with projectiles, who can spam them, rack up damage from afar, and time out the match by running around the large stage. Characters with good recoveries, such as {{SSF2|Jigglypuff}}, are also greatly advantaged; they can consistently do the Hyrule Jump and circle camp around the stage. Temple also features a cave of life on the bottom section that allows characters to live up to obscenely high percentages, especially if they [[Tech#Wall tech|wall tech]] or [[Tech#Ceiling tech|ceiling tech]] whenever they are hit. Overall, because its size forces the game to be played completely differently (including the over centralization of [[camping]] and giving advantages to already top-tier characters), Temple is always banned from tournaments.
   
 
== Origin ==
 
== Origin ==
Much like its ''SSF'' counterpart, Temple is based on ''Zelda II: The Adventure of Link''. In ''The Legend of Zelda: Ocarina of Time'', the name of the dungeons is based on the type of environment around it or the location with "Temple" at the end. However, in ''Zelda II'', these dungeons are called "Palaces". Hyrule is where the Temple is located, hence being referred sometimes as "Hyrule Temple". Also the palaces in ''Zelda II'' are infamous for their length, which could explain the size of the stage. The music for Temple is a redone version of the Palace theme from ''Zelda II''.
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{{Image|section=yes}}Much like its ''SSF'' counterpart, Temple is based on ''Zelda II: The Adventure of Link''. In ''[[The Legend of Zelda: Ocarina of Time]]'', the name of the dungeons is based on the type of environment around it or the location with "Temple" at the end. However, in ''Zelda II'', these dungeons are called "Palaces". Hyrule is where the Temple is located, hence being referred sometimes as "Hyrule Temple". Also the palaces in ''Zelda II'' are infamous for their length, which could explain the size of the stage. The music for Temple is a redone version of the Palace theme from ''Zelda II''.
   
In ''Zelda II'''s overworld map, a palace looks like a rooftop supported by three pillars. In the background of the stage, you can see a building like this on top of the hill except it has more than three pillars.
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In ''Zelda II''<nowiki>'</nowiki>s overworld map, a palace looks like a rooftop supported by three pillars. In the background of the stage, it is possible to see a building like this on top of the hill except it has more than three pillars.
   
 
== Gallery ==
 
== Gallery ==
=== Designs ===
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=== Screenshots ===
 
<gallery>
 
<gallery>
 
G&W BBM.png|{{SSF2|Mr. Game & Watch}} [[taunt]]ing at {{SSF2|Bomberman}}, who is holding a {{S|Bomb|Bomberman}}.
early hyrule.png|Hyrule Temple's first design for Super Smash Flash 2 never used in-game.
 
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Stay back, Sora!.png|{{SSF2|Pit}} using [[Guardian Orbitars]] for {{SSF2|Sora}}'s [[Strike Raid]].
Image 6489.jpg|Hyrule Temple's second design for SSF2 used from demo v0.4a to v0.4b.
 
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Rivals clashing.png|{{SSF2|Mario}} and {{SSF2|Sonic}} using their [[forward smash]] each other.
Image 64892.png|Hyrule Temple's third design for SSF2 used in demo v0.5a.
 
Hyrule 5b.png|Hyrule Temple's fourth design for SSF2 used from demo v0.5b to v0.6.
 
33uy9zc.png|Hyrule Temple's fifth design for SSF2 used from demo v0.7 to v0.9a.
 
 
</gallery>
 
</gallery>
   
=== Beta version ===
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=== Early designs ===
 
<gallery>
 
<gallery>
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Hyrule Update.png|Temple, as it appeared in the first [[Smash Flash DOJO!!!]] in early 2008.
G&W BBM.png|{{SSF2|Mr. Game & Watch}} looks at {{SSF2|Bomberman}}, who is holding a [[Bomb (Bomberman)|bomb]].
 
 
early hyrule.png|Hyrule Temple's first design for ''Super Smash Flash 2'' never used in-game.
Move 1.jpg|{{SSF2|Isaac}} performing [[Move (special move)|Move]].
 
 
Image 6489.jpg|Hyrule Temple's second design for ''SSF2'' used from demo v0.4a to v0.4b.
</gallery>
 
 
Image 64892.png|Hyrule Temple's third design for ''SSF2'' used in demo v0.5a.
 
 
Hyrule 5b.png|Hyrule Temple's fourth design for ''SSF2'' used from demo v0.5b to v0.6.
=== DOJO!! Update (v0.9b) ===
 
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Ht1.png|
<gallery>
 
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Ht2.png|
15pnwbo.png|{{SSF2|Link}} standing in Temple.
 
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Ht3.png|
21l8od2.png|Link chasing after {{SSF2|Captain Falcon}} in Temple.
 
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Ht4.png|
28s0lcw.png|Captain Falcon [[stage spike|stage spiking]] Link off a ceiling.
 
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Ht6.png|
 
33uy9zc.png|Hyrule Temple's fifth design for ''SSF2'' used from demo v0.7 to v0.9a.
 
15pnwbo.png|{{SSF2|Link}} standing, on Temple.
 
21l8od2.png|Link chasing after Captain Falcon, on Temple.
 
27wum1h.jpg|Link about to attack Captain Falcon who is in a [[helpless]] state.
 
27wum1h.jpg|Link about to attack Captain Falcon who is in a [[helpless]] state.
 
28s0lcw.png|{{SSF2|Captain Falcon}} [[Stage spike|stage spiking]] Link off a ceiling.
 
New temple 1.png|Link is sent flying after getting hit by {{SSF2|Marth}}'s [[forward smash]]. Notice the building's updated design.
 
New temple 1.png|Link is sent flying after getting hit by {{SSF2|Marth}}'s [[forward smash]]. Notice the building's updated design.
 
New temple 2.png|{{SSF2|Ichigo}} standing idle on a [[platform]].
 
New temple 2.png|{{SSF2|Ichigo}} standing idle on a [[platform]].
 
</gallery>
 
</gallery>
   
{{SSF2Stages}}
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{{SSF2 Stages}}
{{Zelda universe}}
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{{The Legend of Zelda universe}}
[[Category:Starter stages]]
 
 
[[Category:Past stages]]
 
[[Category:Past stages]]
 
[[Category:Starter stages]]
 
[[Category:Super Smash Flash 2]]
 
[[Category:Super Smash Flash 2]]
 
[[Category:Super Smash Flash series]]
 
[[Category:Super Smash Flash series]]

Revision as of 04:57, 29 October 2019

This article is about Temple as it appeared in SSF2. For the Super Smash Bros. stage that it is often confused with, see Hyrule Castle. For other uses, see Temple.

Temple (神殿), colloquially called Hyrule Temple, is a starter stage in Super Smash Flash 2, hailing from the The Legend of Zelda franchise. Unlike its Super Smash Flash counterpart, this stage is actually a sprited version of the stage of the same name from Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate. It serves as a home stage to Link, Zelda, and Sheik.

Layout

The layout is based on the palaces from Zelda II: The Adventure of Link. In the top part it has a medium pass-through platform supported by two pillars. In the middle the is a small pillar next to a tunnel that leads to the low part of the stage. In the left side there is a path that also leads to the low part of the stage via pass-through platforms, next it there is another, albeit smaller, pass through platform. In the right side there is another solid platform next to 3 pass-through platform one over another. Finally the low part is a large structure that connects to a round platform. Prior to version 0.5a of the SSF2 Demo, Hyrule Temple's background was shown to be a bunch of dark clouds. As of version 0.5b, it is similar to the stage's background in Melee.

Music

  • The main music track is the self-titled Temple, a soft piano remix of the theme that plays on the dungeon levels in Zelda II: The Adventure of Link.
  • The alternate music track is Skyloft, a funky remix of the song that plays during the day on Skyloft in The Legend of Zelda: Skyward Sword.

Tournament legality

Many competitive players agree that Temple is among the most unbalanced stages in the entire Super Smash Bros. series. Temple is disadvantageous towards characters whose moves deal horizontal knockback, such as Captain Falcon, because the stage is so horizontally large that most moves that would normally KO horizontally are not consistent until extremely high percentages. Also, the stage gives an advantage to characters who have largely vertical KO moves, like Fox and Pikachu. Temple's size also promotes camping. It gives an obscene advantage to fast characters with projectiles, who can spam them, rack up damage from afar, and time out the match by running around the large stage. Characters with good recoveries, such as Jigglypuff, are also greatly advantaged; they can consistently do the Hyrule Jump and circle camp around the stage. Temple also features a cave of life on the bottom section that allows characters to live up to obscenely high percentages, especially if they wall tech or ceiling tech whenever they are hit. Overall, because its size forces the game to be played completely differently (including the over centralization of camping and giving advantages to already top-tier characters), Temple is always banned from tournaments.

Origin

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Much like its SSF counterpart, Temple is based on Zelda II: The Adventure of Link. In The Legend of Zelda: Ocarina of Time, the name of the dungeons is based on the type of environment around it or the location with "Temple" at the end. However, in Zelda II, these dungeons are called "Palaces". Hyrule is where the Temple is located, hence being referred sometimes as "Hyrule Temple". Also the palaces in Zelda II are infamous for their length, which could explain the size of the stage. The music for Temple is a redone version of the Palace theme from Zelda II.

In Zelda II's overworld map, a palace looks like a rooftop supported by three pillars. In the background of the stage, it is possible to see a building like this on top of the hill except it has more than three pillars.

Gallery

Screenshots

Early designs