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This article is about Temple as it appeared in SSF2. For the Super Smash Bros. stage that it is often confused with, see Hyrule Castle. For other uses, see Temple.

Temple (神殿), colloquially called Hyrule Temple, is a starter stage in Super Smash Flash 2. It is based on the stage of the same name from Super Smash Bros. Melee and hails from The Legend of Zelda series.

Layout[]

Temple is one of the largest stages in the game, consisting of multiple large platforms that can be considered separate sections of the stage. The upper left section of the stage contains two hard platforms, each has a rooftop acting like a soft platform above it, with the right platforms being longer and having stairs leading up to it on the left side. The two hard platforms are separated by a gap with two soft platforms leading down to the bottom section. The upper right section of the stage has the largest hard platform, which is sloped downward toward its left edge and contains a small pillar on its left side, a slanted soft platform floating above its center, and two vertically oriented soft platforms on its right side, the highest of which acts as the highest point of the stage. The gap between the upper left and upper right sections form a tunnel leading to the bottom section, which consists of a large platform with its right half slanted downward toward the edge, and a small hard platform to its right, which acts as the lowest point of the stage.

The bottom section of the stage is arguably its most notorious, as it forms a "cave of life" in which there are walls on all sides that can be teched against, which can lead to characters taking high amounts of damage and surviving high knockback without being KO'd. On the contrary, the horizontal blast lines are deceptively close to the upper platforms, which can lead to early KOs when fighting on these sections.

Music[]

Tournament legality[]

Many competitive players agree that Temple is among the most unbalanced stages in the entire Super Smash Bros. series. Temple is disadvantageous towards characters whose moves deal horizontal knockback, such as Captain Falcon, because the stage is so horizontally large that most moves that would normally KO horizontally are not consistent until extremely high percentages. Also, the stage gives an advantage to characters who have largely vertical KO moves, like Fox and Pikachu. Temple's size also promotes camping. It gives an obscene advantage to fast characters with projectiles, who can spam them, rack up damage from afar, and time out the match by running around the large stage. Characters with good recoveries, such as Jigglypuff, are also greatly advantaged; they can consistently do the Hyrule Jump and circle camp around the stage. Temple also features a cave of life on the bottom section that allows characters to live up to obscenely high percentages, especially if they wall tech or ceiling tech whenever they are hit. Overall, because its size forces the game to be played completely differently (including the over centralization of camping and giving advantages to already top-tier characters), Temple is always banned from tournaments.

Origin[]

Temple (origin)

Link at the start of Parapa Palace in Zelda II: The Adventure of Link.

Temple is loosely based on the dungeons found in Zelda II: The Adventure of Link. These dungeons are referred to as "palaces" within the game, with the name "Temple" instead being based on how dungeons are named in The Legend of Zelda: Ocarina of Time. There are six palaces in Zelda II: The Adventure of Link, which Link must traverse in order to gain the Triforce of Courage and wake Princess Zelda from her slumber. The stage does not resemble any particular palace, but the upper left section resembles the entrances to palaces, and the building on top of the mountain in the background resembles the sprite used to represent palaces on the overworld map, except with three additional pillars on each side. The layout of the stage as a whole also reflects the underground, somewhat maze-like layouts of palaces.

Several platforms on the stage also contain a repeating pattern of scripts with a Triforce symbol in the center, which is based on the Hylian language from The Legend of Zelda: The Wind Waker. When decoded, the text reads "スマッシユ・ブラザーズ", which translates to "Smash Brothers".

Gallery[]

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Early designs[]