Target Smash, stylized as Target Smash!! and also called Break the Targets or Target Test, is a game mode present in the Super Smash Bros. games that also appears in Super Smash Flash and Super Smash Flash 2. The goal of the game is to break a set of targets as quickly as possible. The game records the lowest time taken to destroy all the targets with each character. If a player fails to break all the targets, no time will be recorded.
In Super Smash Flash
The Kirby Hub Room where Target Test takes place.
|Game||Super Smash Flash|
|Note(s)||First bonus level|
|← Target Test →|
In the original Super Smash Flash, Target Test is one of the two game modes featured in Stadium, as well as one of the two bonus levels in both Classic and Adventure. It tasks the player to break eight targets spread throughout the Kirby Hub Room, and each character has their own unique pattern for targets. This occasionally requires the use of the characters' unique abilities to break certain targets, such as Mega Man X having to use a projectile attack at least once to break an otherwise unreachable target.
Clearing Target Test with every character except Mr. Game & Watch and then defeating him in a battle will unlock Mr. Game & Watch.
In Super Smash Flash 2
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In Super Smash Flash 2, the mode has been renamed to "Target Smash!!" but is also occasionally called "Break the Targets" and plays fairly similarly to its previous iteration, except the player now has to break ten targets. There are five stages to choose from, one of which changes depending on the character selected. Like before, Target Smash is the first of two bonus rounds that appear during Classic.
A simple course consisting of seven platforms, with six of them being soft platforms and one being a hard platform. The stage also contains a wall to the left side of the highest platform. The targets are teal in color.
A nightmare-themed course consisting of ten hard platforms of varying shapes, some of which contain slopes. The targets are teal in color.
A machinery pinball-themed course consisting of four hard platforms, one soft platform, three springs, two flippers, and a conveyor belt moving right. Landing on a flipper or spring will bounce the player into the air, with the rightmost spring bouncing them to the top of the stage. The stage also has walls extending to a ceiling, making it so the player is unable to self-destruct. The targets are green in color.
A basement-themed course consisting of four hard platforms and two soft platforms. Unlike in the previous three levels, the targets move quickly in a set path. The targets are orange in color.
Each character in the game is planned to have a unique Target Smash stage with a distinct layout and aesthetic. These stages utilize the unique abilities of each character and often feature visual designs based on their home series. The targets are red in color with the character's series symbol in the center, which is also present in the background.
Super Smash Flash
Super Smash Flash 2
- In SSF, the Target Test level is the only level in Classic or Adventure to not include an introduction screen.
- In v0.8 of the SSF2 demo, clearing Target Smash with all starter characters and accumulating a total time of less than 5 minutes would unlock Clock Town.