- This article is about Tails's appearance in Super Smash Flash 2. For general information about the character, see Miles "Tails" Prower.
|Miles "Tails" Prower |
in Super Smash Flash 2
Tails' official pixel art.
|Stock icon||File:SSF2 Tails head.png|
Tails is a newcomer starter character in Super Smash Flash 2, accompanying Sonic as the representants of the Sonic franchise. His sprites are completely custom made and they are based on his modern appearances, such as Sonic Generations, Sonic Colors, and Sonic Lost World. His moveset references from the Sonic game appearance, Sonic the Fighters and Sonic Battle.
Tails is ranked 8th out of 40 on the current tier list, placing him in the A tier; 7 spots lower from his 1st place position in S tier on the previous Beta tier list. One of Tails' strengths is that he has good priority in many of his attacks, a solid air game, a great recovery, good combo ability and KO moves in his up smash, down smash, up aerial, and his back aerial. Tails has an excellent recovery with five midair jumps and good air speed. He can use Airlift, Spin Dash, and his back aerial to help him travel through the air horizontally, while his Energy Ball Blaster can stall him in the air for a few moments. He has a solid down aerial meteor smash that can net him early KOs. He has good mobility with his good air speed and his Pseudo wavedash. Most of his attacks flow into each other perfectly giving him amazing combo ability.
However, he has problems dealing with characters who posses disjointed range that can go through his higher priority attacks, ex Ichigo and Marth. He has problems KO'ing his opponents because he has few KO options and most of his KO moves require good set ups. His projectile is slow, easy to avoid and covers a short distance. He also has a high learning curve which requires tons of practice to master him.
Regardless of Tails' flaws, he is a good character with great potential. It should be note that Tails requires a lot of knowledge on how to use the character and the various techniques that he is able to perform, to be played at his full power. Tails has a growing player and has decent representation in online tournaments, with experienced Tails players making great use of his advanced techniques. Chaos0 is a notable example as he often does well in tournaments with Tails along with Yix9 dominating the SSF2 metagame as well.
- 1 Attributes
- 2 Moveset
- 3 Changes from v1.0.2 Beta
- 4 In competitive play
- 5 Gallery
- 6 Trivia
- See also: Tails (Super Smash Flash 2)/Hard data
Tails has great mobility with having the sixth best dashing speed, good air speed, and having pseudo wavedash that, when fully charged, can cover the entire stage of Final Destination, thus giving him great mobility overall. Tails has amazing combo ability with his attacks being able to flow into one another perfectly. Tails has a projectile in his Energy Ball Blaster that has high priority and does good shield damage. He has kill moves in his up smash, down smash, his up and back aerials. He has a powerful meteor smash in his down aerial which can to lead to early kills on his opponent. His down special, Spin Dash, is one of the main forces behind his advanced techniques in that it is required to perform his pseudo wavedash, can cancel out low-priority projectiles and gives him a variety of options to mix things up.
Tails has a great recovery, with various horizontal recovery options. He has 5 mid air jumps and Tails Whirlwind to help him recover vertical. He has Spin Dash, back air, and Rhythm Twister to help him recover horizontal. He can also use Energy Ball Blaster to help him stall in the air. Tails Whirlwind is a hard to gimp recovery due to the vortex effect and priority the move has.
However, Tails suffers from poor range in the majority of his attacks. His projectile is slow, easy to avoid and leaves him vulnerable for a few seconds making it unreliable. Due to having few KO moves; Tails needs to keep them fresh or risk not being able to KO his opponent. He also does not have any reliable set ups that will lead into his KO moves, thus requiring him to get a hard read to net a KO or he will have to over rely on his down air.
Tails has below average weight, which allows him to be KO'd horizontally early. This further detrimental with Tails having above average accelerated falling speed which makes him good to combo.
His grab & throw game is rather poor when compared to other characters, possessing the 14th longest grab range in the current demo. His up throw is his only throw that he can gain any follow up from, though it is mainly used off stage to net KOs. Back and forward throw are very weak, not allowing any follow up options and only purpose seems to be to start an edge guard. Down throw might be his worse throw due to it not giving any follow ups or being able to start an edge guard.
|Standard attack||Tails punches, then punches again, and dashes forwards and frantically moves his arms and legs around.||2%, 2%, 6%|
|Down tilt||Tails whips his tail around him on the ground.||6%|
|Down smash||A boxing glove on a chain appears, which Tails whips around his body, while dealing tremendous knockback that will send opponents at semi-spike angle. In Sonic Battle, this move is called "Magic Hook".||18%-26%|
|Forward tilt||Tails whips his tail forwards. In Sonic Battle, this is Tails' second standard attack, named "IQ300 Attack".||10%|
|Forward smash||Claps his hands forward.||15%-21%|
|Up tilt||Tails jumps with his rear in the air, while spinning his tails.||11%|
|Up smash||Tails jumps while curling into a ball,||17%-24%|
|Dash attack||Curls into a ball and rolls forward, like Sonic's but knocks the opponent behind him.||13%|
|Neutral aerial||Spins in place then ends with a kick.||17%|
|Forward aerial||Whips his tails in front of himself. In Sonic Battle, this move is named "Typhoon".||12%|
|Back aerial||Spins his tails like a propeller behind himself and propels himself forward.||12%|
|Up aerial||Kicks upward with both feet in handstand position.||7%-13%|
|Down aerial||Whips his tail diagonally underneath himself. In Sonic Battle, this move is named "Tails Dunk".||11%|
|Grab||Reaches forward with both hands.||N/A|
|Pummel||Attacks the opponent with his tails.||1%|
|Forward throw||Throws his opponent forwards with both hands.||8%|
|Back throw||Throws his opponent behind him and does a mule kick.||12%|
|Up throw||Carries his opponent up into the air and slams him on the floor, sending his opponent upwards, even with no solid ground below him.||7%|
|Down throw||Stomps on the opponent with one foot.||11%|
|Floor attack||Floats around himself, and finishes with a kick.||6%|
|Ledge attack||Tails gets up to the ledge while performing a kick.||5%|
|Standard special move||Energy Ball Blaster||Fires a round electric projectile from his Energy Ball Blaster.||9%|
|Side special move||Airlift||Leaps forward to grab opponents and carry them through the air.||9%|
|Up special move||Remote Robot||Throws out a small robot that walks back and forth and explodes upon contact with an opponent. It takes around 10% to be destroyed. It is imune to Knockback-less moves.||1%, 10%|
|Down special move||Spin Dash||Curls into a ball from and rolls forward, damaging any opponent in his way.||5%|
|Final Smash||Tornado||Flies in the Tornado from one side of the stage to the other, dropping bombs in his path.||TBA|
|On-screen appearance||Tails flies above the platform using his tails while waving and lands on the ground.|
|Taunts||Standard||Jumps and yells: "Yes!"|
|Side||Spins, then says "Yeah!" while showing the peace sign.|
|Down/Up||Takes out his Game Gear from his pocket, then plays it and put it back from his pocket. It can be held as much as you want.|
|Idle pose||Faces the screen and yawns.|
|Victory theme||Act Clear theme from Sonic the Hedgehog 3.|
|Victory pose||Tails checks the Miles Electric from the modern Sonic games, then spins the sign next to him.|
|Lose||Claps for the winner.|
Changes from v1.0.2 Beta
- Main article: Tails (Super Smash Flash 2)/Changelog
|This section is incomplete.
Tails has received significant buffs and very few nerfs from multiple moves which overall greatly improves him.
- Tails now has five double jumps.
- Tails has lost his ability to hover.
- Up Special is now "Remote Robot", which is no longer a recovery move.
In competitive play
Tier placement history
In tier lists for demo v0.7, Tails was seen as a top tier character because he ranked 2nd of A tier on the first list and ranked 1st of S tier on the second list. In demo v0.8b; Tails dropped to 16th of D tier from his 1st-place position of S tier which he was tied of with Sonic for having had the largest tier drop from demo v0.7 to v0.8b (dropped by 15 tier positions). In demo 0.9a; Tails rose to 8th of what can considered A tier where he is seen as a top tier character once more. In demo v0.9b, Tails dropped to 11th of A tier where he was seen as a high tier character. However, Tails rose up a spot to 10th of A tier, and is still seen as a high tier character.
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- From demo v0.7 to v0.8b, Tails' voice clips came from a custom voice actor, Mary "Tinker Jet" Bruhand. In demo v0.9a, these voice clips were replaced by those from Tails in the official Sonic games.
- Tails' first pixel art was based on his trophy pose from Super Smash Bros. Brawl.
- Tails' current pixel art is based on the intro from Sonic Colors.
- Tails along with Yoshi, Jigglypuff, Zero Suit Samus, Luffy, Mr. Game & Watch, and Mega Man are the only characters so far who do not go into a helpless state under normal circumstances.