FANDOM


(Special moves)
m (Updated a few descriptions)
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{{Italic title|Tails (''Super Smash Flash 2'')}}
 
{{Italic title|Tails (''Super Smash Flash 2'')}}
 
{{About|Tails's appearance in ''[[Super Smash Flash 2]]''|general information about the character|Miles "Tails" Prower}}
 
{{About|Tails's appearance in ''[[Super Smash Flash 2]]''|general information about the character|Miles "Tails" Prower}}
  +
 
{{Infobox character fighter
 
{{Infobox character fighter
 
|name = Miles "Tails" Prower
 
|name = Miles "Tails" Prower
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|image = [[File:SSF2 Tails.png]]
 
|image = [[File:SSF2 Tails.png]]
 
|symbol = {{Symbol|Sonic}}
 
|symbol = {{Symbol|Sonic}}
|caption = '''Tails'''<nowiki>'</nowiki> official pixel art.
+
|caption = '''Tails'''' official pixel art.
 
|universe = ''{{S|Sonic|universe}}''
 
|universe = ''{{S|Sonic|universe}}''
 
|stock = [[File:SSF2 Tails head.png]]
 
|stock = [[File:SSF2 Tails head.png]]
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|ranking = 8
 
|ranking = 8
 
}}
 
}}
'''Tails''' is a newcomer [[Starter character|starter]] [[character]] in ''[[Super Smash Flash 2]]'', accompanying {{SSF2|Sonic}} as the representants of the ''{{S|Sonic|universe}}'' franchise. His sprites are completely custom made and they are based on his modern appearances, such as ''Sonic Generations'', ''Sonic Colors'', and ''Sonic Lost World''. His moveset references from the ''Sonic'' game appearance, ''[[Sonic the Fighters]]'' and ''[[Sonic Battle]]''.
 
   
Tails is ranked 8th out of 40 on the current [[tier list]], placing him in the A tier; 7 spots lower from his 1st place position in S tier on the previous Beta tier list. One of Tails' strengths is that he has good [[priority]] in many of his attacks, a solid air game, a great recovery, good [[combo]] ability and KO moves in his [[up smash]], [[down smash]], [[up aerial]], and his [[back aerial]]. Tails has an excellent recovery with five [[Midair jumping|midair jumps]] and good air speed. He can use [[Airlift]], {{S|Spin Dash|Tails}}, and his back aerial to help him travel through the air horizontally, while his [[Energy Ball Blaster]] can stall him in the air for a few moments. He has a solid [[down aerial]] [[meteor smash]] that can net him early [[KO]]s. He has good mobility with his good air speed and his [[Pseudo wavedash]]. Most of his attacks flow into each other perfectly giving him amazing combo ability.
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'''Tails''' is a newcomer [[Starter character|starter]] [[character]] in ''[[Super Smash Flash 2]]'', accompanying {{SSF2|Sonic}} as the representants of the ''{{S|Sonic|universe}}'' franchise. His sprites are custom-made and they are based on his modern appearances such as ''Sonic Colors'', ''Sonic Generations'', and ''Sonic Lost World''. His moveset references from the ''Sonic'' game appearance, ''[[Sonic the Fighters]]'' and ''[[Sonic Battle]]''. His voice clips are taken directly from ''[[Sonic the Hedgehog (2006 video game)|Sonic the Hedgehog (2006)]]''.
  +
  +
Tails is ranked 8th out of 40 on the current [[tier list]], placing him in the A tier; 7 spots lower from his 1st place position in S tier on the previous Beta tier list. One of Tails' strengths is that he has good [[priority]] in many of his attacks, a solid air game, a great recovery, good [[combo]] ability and KO moves in his [[up smash]], [[forward smash]], [[down smash]], [[up aerial]], [[back aerial]], and [[down aerial]]. Tails has an excellent recovery with five [[Midair jumping|midair jumps]] and good air speed. He can use [[Airlift]], {{S|Spin Dash|Tails}}, and his back aerial to help him travel through the air horizontally, while his [[Energy Ball Blaster]] can stall him in the air for a few moments. He has a solid down aerial [[meteor smash]] that can net him early [[KO]]s. He has good mobility with his good air speed and his [[Pseudo wavedash]]. Most of his attacks flow into each other perfectly giving him amazing combo ability.
   
 
However, he has problems dealing with characters who posses disjointed range that can go through his higher priority attacks, ex {{SSF2|Ichigo}} and {{SSF2|Marth}}. He has problems KO'ing his opponents because he has few KO options and most of his KO moves require good set ups. His [[projectile]] is slow, easy to avoid and covers a short distance. He also has a high learning curve which requires tons of practice to master him.
 
However, he has problems dealing with characters who posses disjointed range that can go through his higher priority attacks, ex {{SSF2|Ichigo}} and {{SSF2|Marth}}. He has problems KO'ing his opponents because he has few KO options and most of his KO moves require good set ups. His [[projectile]] is slow, easy to avoid and covers a short distance. He also has a high learning curve which requires tons of practice to master him.
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|[[Tails (Super Smash Flash 2)/Standard attack|Standard attack]]
 
|[[Tails (Super Smash Flash 2)/Standard attack|Standard attack]]
 
|Tails punches, then punches again, and dashes forwards and frantically moves his arms and legs around.
 
|Tails punches, then punches again, and dashes forwards and frantically moves his arms and legs around.
|align="center"|2%, 2%, 6%
+
|align="center"|2%, 2%, 8%
 
|-
 
|-
 
|[[Tails (Super Smash Flash 2)/Down tilt|Down tilt]]
 
|[[Tails (Super Smash Flash 2)/Down tilt|Down tilt]]
 
|Tails whips his tail around him on the ground.
 
|Tails whips his tail around him on the ground.
|align="center"|6%
+
|align="center"|7%
 
|-
 
|-
 
|[[Tails (Super Smash Flash 2)/Down smash|Down smash]]
 
|[[Tails (Super Smash Flash 2)/Down smash|Down smash]]
|A boxing glove on a chain appears, which Tails whips around his body, while dealing tremendous knockback that will send opponents at [[semi-spike]] angle. In ''[[Sonic Battle]]'', this move is called "Magic Hook".
+
|The Magic Hook from ''[[Sonic Battle]]''. A boxing glove on a chain appears, which Tails whips around his body, while dealing tremendous knockback that will send opponents at [[semi-spike]] angle.
|align="center"|18%-26%
+
|align="center"|19%-25%
 
|-
 
|-
 
|[[Tails (Super Smash Flash 2)/Forward tilt|Forward tilt]]
 
|[[Tails (Super Smash Flash 2)/Forward tilt|Forward tilt]]
|Tails whips his tail forwards. In ''Sonic Battle'', this is Tails' second standard attack, named "IQ300 Attack".
+
|The IQ 300 Attack from ''Sonic Battle''. Tails whips his tails forwards.
|align="center"|10%
+
|align="center"|9%
 
|-
 
|-
 
|[[Tails (Super Smash Flash 2)/Forward smash|Forward smash]]
 
|[[Tails (Super Smash Flash 2)/Forward smash|Forward smash]]
 
|Claps his hands forward.
 
|Claps his hands forward.
|align="center"|15%-21%
+
|align="center"|15%-20%
 
|-
 
|-
 
|[[Tails (Super Smash Flash 2)/Up tilt|Up tilt]]
 
|[[Tails (Super Smash Flash 2)/Up tilt|Up tilt]]
 
|Tails jumps with his rear in the air, while spinning his tails.
 
|Tails jumps with his rear in the air, while spinning his tails.
|align="center"|11%
+
|align="center"|9%
 
|-
 
|-
 
|[[Tails (Super Smash Flash 2)/Up smash|Up smash]]
 
|[[Tails (Super Smash Flash 2)/Up smash|Up smash]]
|Tails jumps while curling into a ball,
+
|Tails jumps while curling into a ball.
|align="center"|17%-24%
+
|align="center"|16%-21%
 
|-
 
|-
 
|[[Tails (Super Smash Flash 2)/Dash attack|Dash attack]]
 
|[[Tails (Super Smash Flash 2)/Dash attack|Dash attack]]
|Curls into a ball and rolls forward, like Sonic's but knocks the opponent behind him.
+
|Curls into a ball then does a kick.
|align="center"|13%
+
|align="center"|4%, 5%
 
|}
 
|}
   
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|[[Tails (Super Smash Flash 2)/Neutral aerial|Neutral aerial]]
 
|[[Tails (Super Smash Flash 2)/Neutral aerial|Neutral aerial]]
 
|Spins in place then ends with a kick.
 
|Spins in place then ends with a kick.
|align="center"|17%
+
|align="center"|11%
 
|-
 
|-
 
|[[Tails (Super Smash Flash 2)/Forward aerial|Forward aerial]]
 
|[[Tails (Super Smash Flash 2)/Forward aerial|Forward aerial]]
 
|Whips his tails in front of himself. In ''Sonic Battle'', this move is named "Typhoon".
 
|Whips his tails in front of himself. In ''Sonic Battle'', this move is named "Typhoon".
|align="center"|12%
+
|align="center"|10%
 
|-
 
|-
 
|[[Tails (Super Smash Flash 2)/Back aerial|Back aerial]]
 
|[[Tails (Super Smash Flash 2)/Back aerial|Back aerial]]
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|[[Tails (Super Smash Flash 2)/Up aerial|Up aerial]]
 
|[[Tails (Super Smash Flash 2)/Up aerial|Up aerial]]
 
|Kicks upward with both feet in handstand position.
 
|Kicks upward with both feet in handstand position.
|align="center"|7%-13%
+
|align="center"|8%-13%
 
|-
 
|-
 
|[[Tails (Super Smash Flash 2)/Down aerial|Down aerial]]
 
|[[Tails (Super Smash Flash 2)/Down aerial|Down aerial]]
|Whips his tail diagonally underneath himself. In ''Sonic Battle'', this move is named "Tails Dunk".
+
|The Tails Dunk from ''Sonic Battle''. Whips his tail diagonally underneath himself.
 
|align="center"|11%
 
|align="center"|11%
 
|}
 
|}
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|[[Tails (Super Smash Flash 2)/Back throw|Back throw]]
 
|[[Tails (Super Smash Flash 2)/Back throw|Back throw]]
 
|Throws his opponent behind him and does a mule kick.
 
|Throws his opponent behind him and does a mule kick.
|align="center"|12%
+
|align="center"|11%
 
|-
 
|-
 
|[[Tails (Super Smash Flash 2)/Up throw|Up throw]]
 
|[[Tails (Super Smash Flash 2)/Up throw|Up throw]]
 
|Carries his opponent up into the air and slams him on the floor, sending his opponent upwards, even with no solid ground below him.
 
|Carries his opponent up into the air and slams him on the floor, sending his opponent upwards, even with no solid ground below him.
|align="center"|7%
+
|align="center"|6%
 
|-
 
|-
 
|[[Tails (Super Smash Flash 2)/Down throw|Down throw]]
 
|[[Tails (Super Smash Flash 2)/Down throw|Down throw]]
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|[[Remote Robot]]
 
|[[Remote Robot]]
 
|Throws out a small robot that walks back and forth and explodes upon contact with an opponent. It takes around 10% to be destroyed. It is imune to Knockback-less moves.
 
|Throws out a small robot that walks back and forth and explodes upon contact with an opponent. It takes around 10% to be destroyed. It is imune to Knockback-less moves.
|align="center"|1%, 10%
+
|align="center"|1%, 11%
 
|-
 
|-
 
|[[Tails (Super Smash Flash 2)/Down special|Down special move]]
 
|[[Tails (Super Smash Flash 2)/Down special|Down special move]]
 
|{{S|Spin Dash|Tails}}
 
|{{S|Spin Dash|Tails}}
 
|Curls into a ball from and rolls forward, damaging any opponent in his way.
 
|Curls into a ball from and rolls forward, damaging any opponent in his way.
|align="center"|5%
+
|align="center"|9%-12%
 
|-
 
|-
 
|[[Tails (Super Smash Flash 2)/Final Smash|Final Smash]]
 
|[[Tails (Super Smash Flash 2)/Final Smash|Final Smash]]
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|align="center" rowspan="3"|[[Taunt]]s
 
|align="center" rowspan="3"|[[Taunt]]s
 
|align="center"|Standard
 
|align="center"|Standard
|Jumps and yells: "''Yes!''"
+
|Jumps and yells "''Yes!''"
 
|-
 
|-
 
|align="center"|Side
 
|align="center"|Side
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|-
 
|-
 
|align="center"|Down/Up
 
|align="center"|Down/Up
|Takes out his ''Game Gear'' from his pocket, then plays it and put it back from his pocket. It can be held as much as you want.
+
|Takes out his ''Game Gear'' from his pocket and plays ''Tails' Adventure'' on it and then puts it away. It can be held as much as you want.
 
|-
 
|-
 
|align="center"|[[Idle pose]]
 
|align="center"|[[Idle pose]]
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|-
 
|-
 
|align="center"|[[Victory theme]]
 
|align="center"|[[Victory theme]]
|colspan="3"|Act Clear theme from ''[[Sonic the Hedgehog 3]]''.
+
|colspan="3"|An electronic rock remix of the Act Clear theme from ''[[Sonic the Hedgehog 3]]''.
 
|-
 
|-
 
|align="center"|[[Victory pose]]
 
|align="center"|[[Victory pose]]
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== Changes from v1.0.2 Beta ==
 
== Changes from v1.0.2 Beta ==
 
{{Main|Tails (Super Smash Flash 2)/Changelog}}
 
{{Main|Tails (Super Smash Flash 2)/Changelog}}
  +
 
{{Incomplete|section=yes}}
 
{{Incomplete|section=yes}}
 
Tails has received significant buffs and very few nerfs from multiple moves which overall greatly improves him.
 
Tails has received significant buffs and very few nerfs from multiple moves which overall greatly improves him.
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=== Artworks ===
 
=== Artworks ===
<gallery>
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Tailsmain.gif|Tails' art in the [[Smash Flash DOJO!!!|DOJO!!!]].
 
Tailsmain.gif|Tails' art in the [[Smash Flash DOJO!!!|DOJO!!!]].
 
TailsPre0.9.png|Tails' first art. Used from v0.7 to v0.8b. Taken from ''[[Sonic Adventure]]''.
 
TailsPre0.9.png|Tails' first art. Used from v0.7 to v0.8b. Taken from ''[[Sonic Adventure]]''.
 
Tails art.png|Tails' second pixel art. Used from v0.9a to v0.9b.
 
Tails art.png|Tails' second pixel art. Used from v0.9a to v0.9b.
 
Tails PA 3.png|Tails' third pixel art. Used in Content Creator Program's early versions of Beta. Made by ''Refurin''.
 
Tails PA 3.png|Tails' third pixel art. Used in Content Creator Program's early versions of Beta. Made by ''Refurin''.
</gallery>
+
   
 
=== Screenshots ===
 
=== Screenshots ===
<gallery>
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ShadowTails.png|Two Tails battling, on [[Casino Night Zone]].
 
ShadowTails.png|Two Tails battling, on [[Casino Night Zone]].
 
Tails plays Game Gear.png|Tails plays his ''Game Gear'' from his down [[taunt]].
 
Tails plays Game Gear.png|Tails plays his ''Game Gear'' from his down [[taunt]].
 
TailsFreezed.png|Tails under the [[paralysis]] effect with [[Remote Robot]] by {{SSF2|Black Mage}}'s [[Stop]], on [[Chaos Shrine]].
 
TailsFreezed.png|Tails under the [[paralysis]] effect with [[Remote Robot]] by {{SSF2|Black Mage}}'s [[Stop]], on [[Chaos Shrine]].
 
Tails 1 1.png|Tails using [[midair jumping]] while Sonic [[dashing]], on [[Sky Sanctuary Zone]].
 
Tails 1 1.png|Tails using [[midair jumping]] while Sonic [[dashing]], on [[Sky Sanctuary Zone]].
</gallery>
+
   
 
=== Early designs ===
 
=== Early designs ===
<gallery>
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Tails5.png|Tails hitting Lloyd with his up smash, on [[Waiting Room]].
 
Tails5.png|Tails hitting Lloyd with his up smash, on [[Waiting Room]].
 
Tails6.png|Tails using his [[standard special move]], [[Energy Ball Blaster]], on [[Hidden Leaf Village]].
 
Tails6.png|Tails using his [[standard special move]], [[Energy Ball Blaster]], on [[Hidden Leaf Village]].
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Tails 1.png|Tails hits {{SSF2|Lloyd}} with his [[down smash]], on [[Planet Namek]].
 
Tails 1.png|Tails hits {{SSF2|Lloyd}} with his [[down smash]], on [[Planet Namek]].
 
Tails JH.png|Tails [[hovering]], on [[Gangplank Galleon]].
 
Tails JH.png|Tails [[hovering]], on [[Gangplank Galleon]].
</gallery>
+
   
 
==== Designs ====
 
==== Designs ====
<gallery>
+
 
Old Design - Tails.png|Tails' first early design used in demo v0.7 to v0.9b.
 
Old Design - Tails.png|Tails' first early design used in demo v0.7 to v0.9b.
 
New Design - Tails (early).png|Tails' current design. Idle animation used from Beta 1.0.0 to 1.0.2.
 
New Design - Tails (early).png|Tails' current design. Idle animation used from Beta 1.0.0 to 1.0.2.
 
New Design - Tails.png|Tails' new idle animation, from Beta 1.0.3 onwards.
 
New Design - Tails.png|Tails' new idle animation, from Beta 1.0.3 onwards.
</gallery>
+
   
 
=== Misc. ===
 
=== Misc. ===
<gallery>
+
 
SSF2 - Classic mode - Tails.png|Tails' [[congratulations screen]], on [[Classic]] mode.
 
SSF2 - Classic mode - Tails.png|Tails' [[congratulations screen]], on [[Classic]] mode.
 
Sonic and Tails Team Up.png|Sonic and Tails' from [[:File:SSF2 Beta Reach for the Stars|'Reach for the Stars' Trailer]], featuring Tails' third pixel art, used in Beta.
 
Sonic and Tails Team Up.png|Sonic and Tails' from [[:File:SSF2 Beta Reach for the Stars|'Reach for the Stars' Trailer]], featuring Tails' third pixel art, used in Beta.
</gallery>
+
   
 
== Trivia ==
 
== Trivia ==

Revision as of 10:34, October 29, 2019

This article is about Tails's appearance in Super Smash Flash 2. For general information about the character, see Miles "Tails" Prower.


Miles "Tails" Prower
in Super Smash Flash 2
SSF2 Tails
Sonic symbol
Tails' official pixel art.
Universe Sonic
Stock icon SSF2 Tails head
Availability Starter
Weight class Medium-light
Final Smash Tornado
Tier A (8)

Tails is a newcomer starter character in Super Smash Flash 2, accompanying Sonic as the representants of the Sonic franchise. His sprites are custom-made and they are based on his modern appearances such as Sonic Colors, Sonic Generations, and Sonic Lost World. His moveset references from the Sonic game appearance, Sonic the Fighters and Sonic Battle. His voice clips are taken directly from Sonic the Hedgehog (2006).

Tails is ranked 8th out of 40 on the current tier list, placing him in the A tier; 7 spots lower from his 1st place position in S tier on the previous Beta tier list. One of Tails' strengths is that he has good priority in many of his attacks, a solid air game, a great recovery, good combo ability and KO moves in his up smash, forward smash, down smash, up aerial, back aerial, and down aerial. Tails has an excellent recovery with five midair jumps and good air speed. He can use Airlift, Spin Dash, and his back aerial to help him travel through the air horizontally, while his Energy Ball Blaster can stall him in the air for a few moments. He has a solid down aerial meteor smash that can net him early KOs. He has good mobility with his good air speed and his Pseudo wavedash. Most of his attacks flow into each other perfectly giving him amazing combo ability.

However, he has problems dealing with characters who posses disjointed range that can go through his higher priority attacks, ex Ichigo and Marth. He has problems KO'ing his opponents because he has few KO options and most of his KO moves require good set ups. His projectile is slow, easy to avoid and covers a short distance. He also has a high learning curve which requires tons of practice to master him.

Regardless of Tails' flaws, he is a good character with great potential. It should be note that Tails requires a lot of knowledge on how to use the character and the various techniques that he is able to perform, to be played at his full power. Tails has a growing player and has decent representation in online tournaments, with experienced Tails players making great use of his advanced techniques. Chaos0 is a notable example as he often does well in tournaments with Tails along with Yix9 dominating the SSF2 metagame as well.

Attributes

MG icon See also: Tails (Super Smash Flash 2)/Hard data

Tails has great mobility with having the sixth best dashing speed, good air speed, and having pseudo wavedash that, when fully charged, can cover the entire stage of Final Destination, thus giving him great mobility overall. Tails has amazing combo ability with his attacks being able to flow into one another perfectly. Tails has a projectile in his Energy Ball Blaster that has high priority and does good shield damage. He has kill moves in his up smash, down smash, his up and back aerials. He has a powerful meteor smash in his down aerial which can to lead to early kills on his opponent. His down special, Spin Dash, is one of the main forces behind his advanced techniques in that it is required to perform his pseudo wavedash, can cancel out low-priority projectiles and gives him a variety of options to mix things up.

Tails has a great recovery, with various horizontal recovery options. He has 5 mid air jumps and Tails Whirlwind to help him recover vertical. He has Spin Dash, back air, and Rhythm Twister to help him recover horizontal. He can also use Energy Ball Blaster to help him stall in the air. Tails Whirlwind is a hard to gimp recovery due to the vortex effect and priority the move has.

However, Tails suffers from poor range in the majority of his attacks. His projectile is slow, easy to avoid and leaves him vulnerable for a few seconds making it unreliable. Due to having few KO moves; Tails needs to keep them fresh or risk not being able to KO his opponent. He also does not have any reliable set ups that will lead into his KO moves, thus requiring him to get a hard read to net a KO or he will have to over rely on his down air.

Tails has below average weight, which allows him to be KO'd horizontally early. This further detrimental with Tails having above average accelerated falling speed which makes him good to combo.

His grab & throw game is rather poor when compared to other characters, possessing the 14th longest grab range in the current demo. His up throw is his only throw that he can gain any follow up from, though it is mainly used off stage to net KOs. Back and forward throw are very weak, not allowing any follow up options and only purpose seems to be to start an edge guard. Down throw might be his worse throw due to it not giving any follow ups or being able to start an edge guard.

Tails is similar to Melee's Fox, in that he has a high learning curve. He needs good reflexes, good strategy and knowledge of how he works in order to play him to his full potential.

Moveset

Ground attacks

Attack Description Damage
Standard attack Tails punches, then punches again, and dashes forwards and frantically moves his arms and legs around. 2%, 2%, 8%
Down tilt Tails whips his tail around him on the ground. 7%
Down smash The Magic Hook from Sonic Battle. A boxing glove on a chain appears, which Tails whips around his body, while dealing tremendous knockback that will send opponents at semi-spike angle. 19%-25%
Forward tilt The IQ 300 Attack from Sonic Battle. Tails whips his tails forwards. 9%
Forward smash Claps his hands forward. 15%-20%
Up tilt Tails jumps with his rear in the air, while spinning his tails. 9%
Up smash Tails jumps while curling into a ball. 16%-21%
Dash attack Curls into a ball then does a kick. 4%, 5%

Aerial attacks

Attack Description Damage
Neutral aerial Spins in place then ends with a kick. 11%
Forward aerial Whips his tails in front of himself. In Sonic Battle, this move is named "Typhoon". 10%
Back aerial Spins his tails like a propeller behind himself and propels himself forward. 12%
Up aerial Kicks upward with both feet in handstand position. 8%-13%
Down aerial The Tails Dunk from Sonic Battle. Whips his tail diagonally underneath himself. 11%

Grab and throws

Attack Description Damage
Grab Reaches forward with both hands. N/A
Pummel Attacks the opponent with his tails. 1%
Forward throw Throws his opponent forwards with both hands. 8%
Back throw Throws his opponent behind him and does a mule kick. 11%
Up throw Carries his opponent up into the air and slams him on the floor, sending his opponent upwards, even with no solid ground below him. 6%
Down throw Stomps on the opponent with one foot. 11%

Other attacks

Attack Description Damage
Floor attack Floats around himself, and finishes with a kick. 6%
Ledge attack Tails gets up to the ledge while performing a kick. 5%

Special moves

Special move Name Description Damage
Standard special move Energy Ball Blaster Fires a round electric projectile from his Energy Ball Blaster. 9%
Side special move Airlift Leaps forward to grab opponents and carry them through the air. 9%
Up special move Remote Robot Throws out a small robot that walks back and forth and explodes upon contact with an opponent. It takes around 10% to be destroyed. It is imune to Knockback-less moves. 1%, 11%
Down special move Spin Dash Curls into a ball from and rolls forward, damaging any opponent in his way. 9%-12%
Final Smash Tornado Flies in the Tornado from one side of the stage to the other, dropping bombs in his path. TBA

Misc.

Misc. Description
On-screen appearance Tails flies above the platform using his tails while waving and lands on the ground.
Taunts Standard Jumps and yells "Yes!"
Side Spins, then says "Yeah!" while showing the peace sign.
Down/Up Takes out his Game Gear from his pocket and plays Tails' Adventure on it and then puts it away. It can be held as much as you want.
Idle pose Faces the screen and yawns.
Victory theme An electronic rock remix of the Act Clear theme from Sonic the Hedgehog 3.
Victory pose Tails checks the Miles Electric from the modern Sonic games, then spins the sign next to him.
Lose Claps for the winner.

Changes from v1.0.2 Beta

MG icon Main article: Tails (Super Smash Flash 2)/Changelog
Incomplete This section is incomplete.

Though it is not necessarily short, it is still missing some vital information. You can help the McLeodGaming Wiki by filling in the blanks.

Tails has received significant buffs and very few nerfs from multiple moves which overall greatly improves him.

Aesthetics

  • Nerf Tails can no longer slow down his descent when he jumps.

Attributes

  • Buff Tails now has five double jumps.
  • Nerf Tails has lost his ability to hover.

Special moves

  • Nerf Up Special is now "Remote Robot", which is no longer a recovery move.
    • Buff Remote Robot is an outstanding stage control move.

In competitive play

Match ups

Notable players

Tier placement history

In tier lists for demo v0.7, Tails was seen as a top tier character because he ranked 2nd of A tier on the first list and ranked 1st of S tier on the second list. In demo v0.8b; Tails dropped to 16th of D tier from his 1st-place position of S tier which he was tied of with Sonic for having had the largest tier drop from demo v0.7 to v0.8b (dropped by 15 tier positions). In demo 0.9a; Tails rose to 8th of what can considered A tier where he is seen as a top tier character once more. In demo v0.9b, Tails dropped to 11th of A tier where he was seen as a high tier character. However, Tails rose up a spot to 10th of A tier, and is still seen as a high tier character.

Gallery

Costumes

Photo This section may require some new images.

Whether it is a new image or simply a higher quality update, upload the new file and add it into the section. Always upload an updated file under the same name of the older version to supersede it.

Artworks

Tailsmain.gif|Tails' art in the DOJO!!!. TailsPre0.9.png|Tails' first art. Used from v0.7 to v0.8b. Taken from Sonic Adventure. Tails art.png|Tails' second pixel art. Used from v0.9a to v0.9b. Tails PA 3.png|Tails' third pixel art. Used in Content Creator Program's early versions of Beta. Made by Refurin.


Screenshots

ShadowTails.png|Two Tails battling, on Casino Night Zone. Tails plays Game Gear.png|Tails plays his Game Gear from his down taunt. TailsFreezed.png|Tails under the paralysis effect with Remote Robot by Black Mage's Stop, on Chaos Shrine. Tails 1 1.png|Tails using midair jumping while Sonic dashing, on Sky Sanctuary Zone.


Early designs

Tails5.png|Tails hitting Lloyd with his up smash, on Waiting Room. Tails6.png|Tails using his standard special move, Energy Ball Blaster, on Hidden Leaf Village. Tails7.png|Tails and Sonic taunting, on Chaos Shrine. Tails8.png|Tails hits Super Saiyan Goku with his down aerial, on WarioWare, Inc.. Tails1.png|Tails and Jigglypuff jumping, on Temple. Tails2.png|Tails and Yoshi taunting, on Yoshi's Island. Tails3.png|Tails using his up smash, on Mushroom Kingdom III. Tails 1.png|Tails hits Lloyd with his down smash, on Planet Namek. Tails JH.png|Tails hovering, on Gangplank Galleon.


Designs

Old Design - Tails.png|Tails' first early design used in demo v0.7 to v0.9b. New Design - Tails (early).png|Tails' current design. Idle animation used from Beta 1.0.0 to 1.0.2. New Design - Tails.png|Tails' new idle animation, from Beta 1.0.3 onwards.


Misc.

SSF2 - Classic mode - Tails.png|Tails' congratulations screen, on Classic mode. Sonic and Tails Team Up.png|Sonic and Tails' from 'Reach for the Stars' Trailer, featuring Tails' third pixel art, used in Beta.


Trivia

  • From demo v0.7 to v0.8b, Tails' voice clips came from a custom voice actor, Mary "Tinker Jet" Bruhand. In demo v0.9a, these voice clips were replaced by those from Tails in the official Sonic games.
  • Tails' first pixel art was based on his trophy pose from Super Smash Bros. Brawl.
  • Tails' current pixel art is based on the intro from Sonic Colors.
  • Tails along with Yoshi, Jigglypuff, Zero Suit Samus, Luffy, Mr. Game & Watch, and Mega Man are the only characters so far who do not go into a helpless state under normal circumstances.
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