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(You don't "kill" in SSF, you KO! There are not set damage integers in SSF1.)
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{{About|Tails's appearance in ''[[Super Smash Flash]]''|the character in other contexts|Miles "Tails" Prower}}
 
{{About|Tails's appearance in ''[[Super Smash Flash]]''|the character in other contexts|Miles "Tails" Prower}}
 
{{Infobox character fighter
 
{{Infobox character fighter
|name = Tails
+
|name = Miles "Tails" Prower
 
|game = SSF
 
|game = SSF
 
|image = [[File:SSF Tails.png]]
 
|image = [[File:SSF Tails.png]]
|universe = [[Sonic (universe)|''Sonic'']]
+
|universe = ''{{S|Sonic|universe}}''
  +
|stock = [[File:SSF Tails head.png|17px]]
 
|availability = [[Starter character|Starter]]
 
|availability = [[Starter character|Starter]]
 
|tier = S
 
|tier = S
 
|ranking = 2
 
|ranking = 2
 
}}
 
}}
'''Tails''', alongside {{SSF|Sonic}} and {{SSF|Knuckles}}, is a [[starter character]] in ''[[Super Smash Flash]]''. His moveset and sprites are taken primarily from his moves in ''[[Sonic Battle]]''.
+
'''Tails''' is a playable newcomer [[Starter character|starter]] [[character]] in ''[[Super Smash Flash]]'', one of the many ''{{S|Sonic|universe}}'' characters in the game. His moveset and sprites, as with his other fellow ''Sonic'' characters, are taken primarily from his moves in ''[[Sonic Battle]]''.
   
Tails is ranked 2nd in the tier list. He has one of the best recoveries in the game, as his extra jumps allow him a lot more range and flexibility in his methods for returning to the stage. His [[Energy Ball Blaster]] allows him to fire energy balls that have infinite range and can be fired in three different directions (forwards, upwards, and downwards in the air), giving him strong stage control, versatile zoning abilities, and a strong edgeguard. He has some of the best [[Glitch#Instant-KO attack|instant-KO attacks]] in the game, including aforementioned up/down energy balls, the only projectiles with instant-KO properties in the game, as well as [[Rhythm Twister]], one of the few instant-KO attacks that is not mapped to an up/down move.
+
Tails is ranked 2nd in the [[tier list]]. He has one of the best [[Recovering|recoveries]] in the game, as his extra jumps allow him a lot more [[range]] and flexibility in his methods for returning to the [[stage]]. His [[Energy Ball Blaster]] allows him to fire energy balls that have infinite range and can be fired in three different directions (forwards, upwards, and downwards in the air), giving him strong stage control, versatile zoning abilities and a strong edgeguard. He has some of the best [[Glitch#Instant-KO attack|instant-KO attacks]] in the game, including aforementioned up/down energy balls, the only projectiles with instant-[[KO]] properties in the game, as well as [[Rhythm Twister]], one of the few instant-KO attacks that is not mapped to an up/down move.
   
However, he is not the strongest or most durable character in the game. He lacks the ability to cancel his momentum in the air, making him vulnerable to getting KOd by moves that lack instant kill properties, like {{SSF|Knuckles}}' rock. His Electron Cannon has a slow firing rate, making it difficult to challenge another projectile user directly.
+
However, he is not the strongest or most durable character in the game. He lacks the ability to cancel his momentum in the air, making him vulnerable to getting KO'd by moves that lack instant KO properties, like {{SSF|Knuckles}}' rock. His Electron Cannon has a slow firing rate, making it difficult to challenge another [[projectile]] user directly.
   
 
Regardless, his pros greatly overlook his cons, which puts him in the top tier.
 
Regardless, his pros greatly overlook his cons, which puts him in the top tier.
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!width="100"|Attack
 
!width="100"|Attack
 
!width="center"|Description
 
!width="center"|Description
  +
!width="70"|{{Mousetext|Damage|Multiples per frame}}
 
!width="100"|Image
 
!width="100"|Image
 
|-
 
|-
 
|align="center"|{{SSF|Standard attack}}
 
|align="center"|{{SSF|Standard attack}}
 
|Tails fires with his [[Energy Ball Blaster]] a single ball forward. A fairly weak attack at low percents, but at higher percents, its knockback is such that it will hit the opponent multiple times by bouncing them back into its path.
 
|Tails fires with his [[Energy Ball Blaster]] a single ball forward. A fairly weak attack at low percents, but at higher percents, its knockback is such that it will hit the opponent multiple times by bouncing them back into its path.
  +
|align="center"|3%
 
|align="center"|[[File:SSF Tails standard attack.png|100px]]
 
|align="center"|[[File:SSF Tails standard attack.png|100px]]
 
|-
 
|-
 
|align="center"|[[Side attack]]
 
|align="center"|[[Side attack]]
|Tails uses the [[Rhythm Twister]] to spin around and strikes opponents with his tails. For some reason, Tails visually turns back on the direction he was facing when he initiates the attack only to face the correct direction once the attack ends.
+
|Tails uses the [[Rhythm Twister]] to spin around and strikes opponents with his tails. For some reason, Tails visually turns back on the direction he was facing when he initiates the attack, only to face the correct direction once the attack ends.
  +
|align="center"|4%
 
|align="center"|[[File:SSF Tails side attack.png|100px]]
 
|align="center"|[[File:SSF Tails side attack.png|100px]]
 
|-
 
|-
 
|align="center"|[[Up attack]]
 
|align="center"|[[Up attack]]
 
|Identical to his standard attack, Tails curls up and fires an Energy Ball directly upwards.
 
|Identical to his standard attack, Tails curls up and fires an Energy Ball directly upwards.
  +
|align="center"|4%
 
|align="center"|[[File:SSF Tails up attack.png|100px]]
 
|align="center"|[[File:SSF Tails up attack.png|100px]]
 
|-
 
|-
 
|align="center"|[[Down attack]]
 
|align="center"|[[Down attack]]
|Tails fires his "Magic Hook" which is a boxing glove on a chain around his shoulders. A reliable close-range attack that covers Tails's whole body and is good at scoring KOs normally.
+
|Tails fires his "Magic Hook", which is a boxing glove on a chain around his shoulders. A reliable close-range attack that covers Tails's whole body and is good at scoring KOs normally.
  +
|align="center"|6%
 
|align="center"|[[File:SSF Tails down attack.png|100px]]
 
|align="center"|[[File:SSF Tails down attack.png|100px]]
 
|-
 
|-
 
|align="center"|{{SSF|Down aerial}}
 
|align="center"|{{SSF|Down aerial}}
|Identical to his standard attack, Tails face down and fires an Energy Ball directly below himself.
+
|Identical to his standard attack, Tails faces down and fires an Energy Ball directly below himself.
  +
|align="center"|4%
 
|align="center"|[[File:SSF Tails down aerial.png|100px]]
 
|align="center"|[[File:SSF Tails down aerial.png|100px]]
 
|}
 
|}
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{{SSF Characters}}
 
{{SSF Characters}}
 
{{Sonic universe}}
 
{{Sonic universe}}
 
[[Category:Newcomer characters]]
 
[[Category:Starter characters]]
 
[[Category:Starter characters]]
 
[[Category:Third-party characters]]
 
[[Category:Third-party characters]]
[[Category:Newcomer characters]]
 
 
[[Category:Super Smash Flash]]
 
[[Category:Super Smash Flash]]
 
[[Category:Super Smash Flash series]]
 
[[Category:Super Smash Flash series]]

Revision as of 18:56, 18 July 2019

This article is about Tails's appearance in Super Smash Flash. For the character in other contexts, see Miles "Tails" Prower.

Tails is a playable newcomer starter character in Super Smash Flash, one of the many Sonic characters in the game. His moveset and sprites, as with his other fellow Sonic characters, are taken primarily from his moves in Sonic Battle.

Tails is ranked 2nd in the tier list. He has one of the best recoveries in the game, as his extra jumps allow him a lot more range and flexibility in his methods for returning to the stage. His Energy Ball Blaster allows him to fire energy balls that have infinite range and can be fired in three different directions (forwards, upwards, and downwards in the air), giving him strong stage control, versatile zoning abilities and a strong edgeguard. He has some of the best instant-KO attacks in the game, including aforementioned up/down energy balls, the only projectiles with instant-KO properties in the game, as well as Rhythm Twister, one of the few instant-KO attacks that is not mapped to an up/down move.

However, he is not the strongest or most durable character in the game. He lacks the ability to cancel his momentum in the air, making him vulnerable to getting KO'd by moves that lack instant KO properties, like Knuckles' rock. His Electron Cannon has a slow firing rate, making it difficult to challenge another projectile user directly.

Regardless, his pros greatly overlook his cons, which puts him in the top tier.

Moveset

Attack Description Damage Image
Standard attack Tails fires with his Energy Ball Blaster a single ball forward. A fairly weak attack at low percents, but at higher percents, its knockback is such that it will hit the opponent multiple times by bouncing them back into its path. 3% SSF Tails standard attack
Side attack Tails uses the Rhythm Twister to spin around and strikes opponents with his tails. For some reason, Tails visually turns back on the direction he was facing when he initiates the attack, only to face the correct direction once the attack ends. 4% SSF Tails side attack
Up attack Identical to his standard attack, Tails curls up and fires an Energy Ball directly upwards. 4% SSF Tails up attack
Down attack Tails fires his "Magic Hook", which is a boxing glove on a chain around his shoulders. A reliable close-range attack that covers Tails's whole body and is good at scoring KOs normally. 6% SSF Tails down attack
Down aerial Identical to his standard attack, Tails faces down and fires an Energy Ball directly below himself. 4% SSF Tails down aerial