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Sweet spot - Sour spot
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Sweet spot

Mario hitting Bowser with the sweet spot of his forward smash.

A sweet spot is the part of an attack that deals more damage or knockback than other parts of the attack. Inversely, the sour spot of an attack does less damage or knockback than the sweet spot.

This is generally due to a certain hitbox of an attack that does more damage than the others, although some sweet spots come about at a certain timing, such as Mario's forward aerial.

While for the most part they only change the amount of damage and knockback a move does, certain sweet spots can change the properties of the attack, such as turning Captain Falcon's meteor down aerial into a spike.

List of notable sweet spots in Super Smash Flash 2

Characters' sweet spots
Character Move Location
Captain Falcon Down aerial Captain Falcon's chest. Will spike when sweet spotted. It is also called the "Nipple Spike".
Link Down tilt The bottom of the middle of the sword. The opponent must be airborne for it to properly work. Opponents hit by the sweet spot will be spiked.
Luigi Back aerial His feet.
Down aerial His upper body. Foes hit by it will be meteor smashed.
Super Jump Punch At the start of the move.
Mario Forward smash The fire ball shot out of his hand.
Forward aerial His hand, during the late part of the move. Opponents hit by the sweet spot will be meteor smashed.
Marth All moves
(except throws and Counter)
The tip of his sword. Those are referred to as "tippers". Hitting down aerial's tipper will lead to opponents getting spiked.
Sheik Up smash Her hands, at the beginning of the move.
Simon All attacks
(except throws, Dash attack and Down aerial)
The tip of his whip
Waluigi Whirluigi When Waluigi poses in his signature symbol at the end of the move.
Zelda Down tilt The lightning effect on the tip of her toes. The moves are often called "Lightning Kicks". Hitting either the down aerial or the down tilt sweet spot will make the opponents get spiked.
Forward aerial
Back aerial
Down aerial

Notable sour spot moves

  • Marth's non-tippered forward aerial is useful in combos and can sometimes lead into a down aerial, which is called the Ken Combo.
  • Mario's forward aerial has a sourspot with good horizontal knockback, making it a reliable finisher off-stage.
  • Most of Luigi's Super Jump Punch consists of a sourspot that deals 1% damage and almost nonexistent knockback.


  • Originally, the developers had the sweet spot of most attacks happen on the first damaging frame of the attack. However, with the introduction of Marth, the developers had to find another way to achieve the effect of landing the sweet spot of an attack.
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