- This article is about Super Sonic's appearance in Super Smash Flash. For the character in other contexts, see Super Sonic.
Super Sonic is a playable newcomer unlockable character in Super Smash Flash from the largely represented Sonic franchise. Even though he is in a such powerful form, Super Sonic can be harmed and take damage as usual. He is a clone of Sonic, having the same moves with slightly different properties applied to them. Super Sonic holds the distinction of being the only Sonic character with custom sprites, courtesy of Joe T.E. (fully credited as Joe The Echidna Fox), which still follows the art style of Sonic Battle nonetheless.
Super Sonic is ranked 23rd on the current tier list, placing him in the C tier, four spots above Sonic.
Attributes[]
Super Sonic is the fastest character in the game, and he has the attack speed and horizontal speed to prove it. Super Sonic can use his Spin Dash to approach whilst dealing damage, and he has some decent finishers. He also can make up for his range by overwhelming the opponent. However, Super Sonic has a hard time dealing with projectiles and disjoints, which puts him in bad matchups with other characters like Lloyd and Tails. He also has a larger hurtbox than Sonic.
Super Sonic is ranked multiple places higher than Sonic as Super Sonic is much faster and has better finishers, despite a slower attack speed and a larger hurtbox.
Hard data[]
The table below refers to Super Sonic's hard data values.
Base info | |||
---|---|---|---|
Hitstun taken | 8 | Number of jumps | 2 |
Attack boost | N/A | Attack length | 20 |
Attack cooldown | 16 | Health division | 14 |
Movement | |||
Maximum horizontal speed | 22 | ||
Acceleration | 0.82 | Deceleration | 0.95 |
Attack start speed | 0.4x | Turn around speed | 23 |
Jumping speed | 17 | Short hopping speed | 12 |
Individual attack data | |||
Neutral attack damage | 6 | Side attack damage | 5 |
Down attack damage | 8 | Instant-KO value | 6 |
Roll attack speed | 28 | Jump attack damage | 3 |
Moveset[]
Attack | Image | Description | Damage |
---|---|---|---|
Neutral attack | ![]() |
Utilizes Sonic Punch, throwing a jab forwards. | 6% |
Side attack | ![]() |
Performs Sonic Kick, a swift upward kick. When compared to Sonic's side attack, this attack has less active frames and more ending lag. It deals more damage per frame, however. | 5% |
Down attack | ![]() |
Uses the Spin Dash, curling into a ball and propeling forward at high speed, travelling a fixed distance. | 8% |
Up attack | ![]() |
Executes Sonic Up Draft, performing an arched kick over his head. | 6% |
Down aerial | ![]() |
Attacks with Sonic Rocket, delivering a long-lasting downward kick. | |
Jump attack | ![]() |
Uses the Spin Jump, which looks similar to his down attack as he curls into a ball as spins in the air. | 3% |
Differences from Sonic[]
Attributes[]
Super Sonic maximum movement speed is higher (21 → 22).
He jumps higher (15 → 17).
He has a faster 1P pivot (19 → 23).
He has no movement boost when attacking.
He has a slower attack rate (14 → 16).
He has a much longer attack length (13 → 20).
He has a slightly faster acceleration rate (0.8 → 0.82).
Neutral attack[]
The move does more damage per frame (5% → 6%).
It lasts 6 frames longer (13 → 19).
The move's attackbox is shorter and gives Super Sonic slightly less vertical range.
Super Sonic's hurtbox is taller.
The move's horizontal disjoint lasts for much longer.
Side attack[]
Super Sonic does a quick front kick instead of a spinning side kick.
The move does more damage per frame (4% → 5%).
It lasts 2 frames shorter (13 → 11).
The move's hitbox is significantly thinner, giving less coverage and no backwards disjoint.
Super Sonic's hurtbox is much thinner.
Down attack[]
Super Sonic moves 2 units slower on startup (30 → 28).
The move lasts 2 frames shorter (31 → 29).
The move's hitbox is bigger.
Super Sonic's hurtbox is larger, giving him less range overall.
Up attack[]
The move does more damage per frame (5% → 6%).
It lasts 8 frames longer (11 → 19).
Super Sonic's animation auto-transitions into his falling animation 8 frames later (12 → 20).
The move transitions into jump attack 7 frames later when used in the air (14 → 21).
Super Sonic's hurtbox is shorter.
His hurtbox starts small and grows bigger as the move continues, instead of the reverse.
Down aerial[]
The move does more damage per frame (5% → 6%).
It lasts 2 frames longer (13 → 15).
The move transitions into jump attack 7 frames later when used in the air (14 → 21).
The attack's hitbox is slightly thinner.
Super Sonic does not move around as much as Sonic. This gives him no disjoint on the move's initial frames, and a smaller disjoint later on.
Jump attack[]
The move does more damage per frame (2% → 3%).
Super Sonic's hurtbox is slightly thinner and taller.
Other animations[]
Super Sonic's standing hurtbox is taller and bobs up and down.
His crouching hurtbox is taller and slightly wider.
His running hurtbox is very slightly wider and bobs up and down.
His falling hurtbox is thinner and slightly taller.
His flinching hurtbox is smaller.
In 1-P Mode[]
Classic[]
In Classic, Super Sonic may randomly appear as an opponent in stage 1 when unlocked, where he is fought on Emerald Hill Zone.
All-Star[]
In All-Star, Super Sonic randomly appears as an opponent in one of the first thirteen matches.
Trivia[]
- The original sprite sheet for Super Sonic made by Joe T.E. used for SSF is no longer available in the web, as the sheet was updated sometime later at an unspecified time of the original upload.
- This updated sprite sheet would be later used in Super Smash Flash 2 for Super Sonic's conversion as Sonic's Final Smash. Because of Sonic's later resprite, coupled with the Final Smash type changing from a transformation to a simpler basic one, the sheet is no longer used.
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