This article is about the demo of the original SSF. For demo of the reboot SSF2, see Super Smash Flash 2 Demo.
Super Smash Flash Demo

The start screen of the Super Smash Flash Demo.

The Original Super Smash Flash Demo — a name appointed for its 2015 retrieval — or simply the Super Smash Flash Demo, is an early build of a then-nameless fighting game that one day would become the original Super Smash Flash. It was originally released someday in April 2006 by Gregory Cleod9 McLeod to incorporate new content and fix several glitches.

According to Cleod9, about one or two demo versions were done.[1] Indeed, posts in the old McLeodGaming Archives suggested the existence of at least two versions that were released in just a couple of weeks before the game reached completition, noting that SSF's development lasted about two months. Following the release of SSF in August 21, 2006, the demos were removed from the website and were never seen nor mentioned again.

On December 2014, requests to recover the original demos were posted in the new MG Forums. After digging the files, Cleod9 was able to retrieve one of the demos, which he openly made public in the website until the website redesign in March 2016, after which the page was removed.

Characteristics of the demo


A screenshot of the demo, showing Blade against Samus on the primitive Emerald Hill Zone.

The recovered demo only features two playable characters: Blade and Samus, the first characters coded into the game. Most of their movesets remain the same from the ones they have in the final release, except for Samus's projectiles for her up attack and down aerial attack, which are much faster and invisible. Both characters are unable to double jump. The only selectable stage is an early version of Emerald Hill Zone that has four platforms and a completely sky blue background. Though players can set a timer for the match, all of the battles are endless and the page must be refreshed to start over. There are several indicators on the screen such and Blade's and Samus's speed while running and height after jumping.


  • The demo still has traces from when the game was meant to be a combat-oriented action-platformer game starring Blade. This is seen with Emerald Hill Zone being the only selectable stage and Samus being referred to as "Enemy" on the match indicators. Also, the demo's filename is "blade.swf".
  • In the final release of SSF, the image for Emerald Hill Zone in the stage selection screen depicts its beta form from this demo.


  1. Retrieved May 5th, 2015

External link