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McLeodGaming Wiki
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Beta 1.0 is the first revision of the final major release of the Super Smash Flash 2 Demo and the first following the alpha phase of development. It was released on May 29, 2017.

Version history[]

1.0.0[]

Major changes[]

Temporarily disabled features[]

1.0.1[]

Major changes[]

  • Improved online mode stability.
  • Improved performance when using “Disabled stage effects” quality setting.
  • Fixed crashes from incompatible Bluetooth devices.
  • Fixed Role Reversal event. It was impossible to complete in the previous version due to the removal of Final Smashes.
  • Cleared records for Role Reversal and final events.
  • Desk stage is now available without unlocking.
  • Other various bug fixes and balancing tweaks.

Minor changes[]

  • Fixed Sudden Death on stock matches.
  • Stage darkening code removed from disabled stage effects quality setting.
  • Pausing in Arena Mode now works properly.
  • Tap Jump/Dash settings now save properly when game is restarted.
  • Fixed some issues involving the pause button when mapped to certain keys.
  • Special Smash options can now be selected via keyboard.
  • Fixed issue with some Assist Trophies (Krillin, Hammer Bro) not loading properly and failing on first spawn.
  • Getting hit while holding an E-Tank will cause the user to drop the E-Tank.
  • Battle of the 99 Heartless? is a bit easier. Sora now has 2 stocks instead of one and takes reduced knockback from enemies.
  • Stocks can now be properly set via the display in Online mode's character selection screen.
  • Changing the game settings from within an online room will no longer lock the room.
  • Milliseconds are gray colored in the timer now.
  • Updated the icons for red and blue teams' score display for Arena.
  • Moved the Home-Run Contest Counter up more to the top right.
  • Timer disappears after pausing in Home Run Contest when Sandbag is gaining distance.
  • Updated the credits screen.
  • Fixed desyncs due to stage background of Bomb Factory.
  • Fixed a loading error for Clock Town if Peach's Castle or Sky Sanctuary Zone had been loaded before.
  • Restored Bloody Tears as the main track for Dracula's Castle.
  • Fixed false ledges on Green Hill Zone.
  • Fixed mislabel on Green Hill Zone music track.
  • Champion Battle (Gold/Silver) music track now only plays as alt for Lake of Rage.
  • Meteo Campaigns now displays shadows.
  • Fixed a crash bug when a character under the effects of a Poison Mushroom was released by a mirror in Mirror Chamber.
  • Tweaked ledges and terrain on Twilight Town.
  • Fixed unlock message for World Tournament. It no longer displays the unlock text from Final Valley.

1.0.2[]

Major changes[]

  • Online has been improved.
    • Fixed issues with logging in, especially in browser version.
    • Improved server strain by implementing load balancing.
    • Added bandwidth balancing between two servers for auto-updater.
    • Fixed desyncs involving getting hit while holding items.
    • Locked rooms no longer display in the online list.
    • Rooms no longer break and become invisible after matches take too long.
    • Error messages added for online mode when things fail.
    • Timeouts added for online mode when the game hangs via target test glitch, please wait glitch, etc..
    • Rooms no longer break when the host quits when the other players are in the Waiting Room.
    • Word filter is a lot less strict.
    • Fixed bug causing rooms to lock when rules are changed.
  • Web version can cache more files now.
  • Browser version downloads files one-by-one rather than all at once.
  • Fixed event match unlock messages.
  • Fixed reflection scaling.

Minor changes[]

  • Minor updates to some HUD objects (Sandbag Soccer, HRC icon).
  • Character select screen now says "survival" instead of "KO" for stock matches
  • Fixed graphical errors with ceiling KOs on events 21/47 and other Multi-Man modes.
  • Fixed a bug involving characters following the pattern of a moving platform when grabbed off of one.
  • Fixed issues with event mode messages.
  • Fixed typo with Green Hill Zone remix being listed as a Brawl track.
  • Arrows for adjusting time/stock on character select screen now work in online mode.
  • Player cursor is larger in character select.
  • Removed blur effect on star KO due to lag.
  • Updated credits.
  • Fixed black screen bug for sudden death.
  • Fixed graphical artifacts on Temple.
  • Green, red, and yellow shells should hit the thrower less often.
  • Fixed glitched pixels when air dodging.
  • Fixed Sonic/Tails' victory themes.
  • Some characters updated to hold items better.

1.0.3.0/1.0.3.1[]

Engine[]

  • Added Sandbag Basketball to Arena.
  • Added Crystal Smash to Stadium.
  • New Results Screen
  • Fixed jump startup inconsistency between attack jump cancels and normal jumps
  • “Improvements” to SSF1 mode to make it feel even more like SSF1:
    • Easily slide off edges
    • Chargeable attacks are now used immediately
    • Midair jumps use ground jump animation
    • Short hop via crouch key only
    • Jumping while rising mid-jump disabled
    • Crouching enabled
    • Fast fall disabled
    • Hold crouch for 0.5 seconds to drop through platforms,
    • Can’t drop through platforms while falling
    • Entrance animations removed
    • Possible to move while attacking
    • B button and C-sticks now acts as additional A buttons
    • Jumps can cancel attacks
    • Fixed jump momentum issues
    • Traction values amplified
    • Disabled skid animations
    • Run animations no longer end until you come to a complete stop
    • Attacks that utilized grab state now allow the grab state to proceed
    • Removed ability to use smash attacks
  • Special mode settings now carry over into sudden death
  • Exiting a sudden death match now results in a proper “No Contest”
  • Picking up items no longer triggers an attack
  • Improved behavior for acceleration, deceleration, and max speed caps
  • Fixed bug where getting grabbed out of attacks would reset all of your charged attacks
  • Tweaked character select hand for more precise movement
  • Side smash input window extended by 1 frame
  • Optimized hitlag behavior across the board
  • Fixed scaling of reflections when super mushroomed
  • Fixed projectile clanking behavior
  • Fixed issues with reflection sizes on characters under mushroom effects.
  • Fixed issue that caused characters under armor or launch resistance to use higher hitstun than intended when hit.
  • If a character starts walking at a speed above max walking speed, their speeds will be lowered back to max walking speed.
  • No more fast-falling during specials right out of knockback.

Stages[]

  • Added new stage: Palutena's Shrine!
  • Smashville:
    • Fixed platform drifting away over time
    • Reduced vertical and horizontal death boundaries.
    • Adjusted background positioning
    • Adjusted terrain to make ledges more reliable
    • UFO is now visible.
    • Now has rain and UFO SFX, updated Balloon SFX
    • Town Hall clock is now based on PC clock
  • Resprited Yoshi's Island.
  • Properly centered death boundaries on Final Destination, Sky Sanctuary Zone, Saturn Valley and Tower of Salvation.
    • Death boundaries made now wider.
  • Yoshi’s Story:
    • Drastically reduced cam/death boundaries.
    • Platforms made thinner
  • Nintendo 3DS:
    • Reduced cam/death boundaries.
  • Dream Land:
    • Increased cam/death boundaries.
    • Platforms made thinner
    • New alt music track: Green Greens (Melee)
  • Dracula’s Castle now has wider death boundaries.
    • Adjusted camera boundaries.
  • Battlefield:
    • Reduced death boundaries.
    • Platforms made thinner
  • Platforms made thinner on Battlefield, Tower of Salvation and WarioWare, Inc.
  • Jungle Hijinx:
    • Horizontal death boundaries shrunk down.
    • Tweaked platform positioning to properly match visuals.
  • Desk:
    • No more screen flash after hitting drawers.
  • Mirror Chamber:
    • Vertical death boundaries reduced.
    • Horizontal death boundaries reduced.
    • Adjusted camera boundaries.
  • Pokémon Colosseum:
    • Widened and centered horizontal death boundaries.
    • New main music track: Main theme (Pokémon Red/Blue)
    • New alt music track: Trainer Battle (Pokémon Red/Blue)
    • Stage does not “transition to normal” on startup anymore (it begins already in normal formation)
    • Fixed some inconsistencies on screen display.
  • Multiple music tracks added.
  • Increased horizontal death boundaries on Castle Siege's first form.
  • Waiting Room:
    • Updated main music track: Waiting Room
    • Reduced horizontal death boundaries.
    • Lowered bottom death boundary.
  • Starship Mario:
    • Reduced and centered horizontal death boundaries.
  • Metal Cavern:
    • Reduced and centered horizontal death boundaries.

Misc[]

  • Master Ball is properly spelled on Item Switch
  • Item names are consistent between Item Switch and Training Mode item select
  • Exploding Capsule uses a new explosion effect.
  • Fixed issues with certain characters when used as usernames for Online Mode.
  • Repositioned and polished Damage meters in HUD
  • Improved behavior for damage meters after being hit by no-hitstun attacks.
  • Realigned buttons in Stadium Mode Menu
  • Improved CSS hand movement.
  • Modified fonts for HUD
  • Improved “Ready to Fight” bar.
  • Improved audio quality of Intro movie.
  • Removed animated effects from update screen.
  • Tweaked in-game Timer
  • Enemies in Multi-Man Modes now use the Smash Bros. symbol.
  • Fixed Sonic missing a partner in 2v2 matches for Classic Mode, which caused rare errors.

1.0.3.2[]

Engine[]

  • Character attacks can clank projectiles, but projectiles cannot clank character attacks. This fixes issues similar to Bomberman up special clanking with Sonic’s spring causing the recovery to move downwards.
  • Picking up items during aerials and dash attacks no longer prevents the attack from coming out.
  • Fixed items not despawning properly on the ground.
  • Linux build will now load more naturally in 64-bit OS

Misc[]

  • Updated event images to include Yoshi’s new portrait.
  • Sandbag Basketball goal hitboxes are now even.
  • Sandbag now starts in the middle of the stage in Sandbag Basketball.
  • All items now have an arrow above them as an indicator that they can be interacted with, sans for food.