Beta 1.0 is the first revision of the final major release of the Super Smash Flash 2 Demo and the first following the alpha phase of development. It was released on May 29, 2017.
Version history[]
1.0.0[]
Major changes[]
- An auto-updater has been added, allowing players to update the game without having to redownload the game from the McleodGaming website.
- Ten new characters:
- Bandana Dee
- Bowser
- Falco
- Isaac
- Luffy
- Luigi
- Mr. Game & Watch
- PAC-MAN
- Pit
- Sandbag (unlockable)
- Many character balance changes, to be shown at a later date.
- 17 new stages:
- Desk (unlockable)
- Devil's Machine (unlockable)
- Final Valley (unlockable)
- Flat Zone+
- Hyrule Castle (unlockable)
- Lake of Rage
- Metal Cavern (unlockable)
- Mushroom Kingdom (unlockable)
- Mushroom Kingdom II
- PAC-MAZE
- Saffron City (unlockable)
- Starship Mario
- Steel Diver (unlockable)
- Waiting Room (unlockable)
- World Tournament (unlockable)
- Yoshi's Island (64)
- New modes
- New Special Smash options
- "Super Smash Flash" modifier.
- Metal modifier
- Over 50 New Events.
- A fourth Break the Targets stage.
- Significantly improved Online.
- Accept/deny requests
- Choose input delay
- Word filters
- Will no longer get kicked to the main menu if the opponent disconnects after a game
- Approximately 140 new music tracks.
- 17 new items
- Completely reworked item mechanics.
- Many new Pokémon and Assist Trophies.
- Fully customizable quality settings, allowing the player to disable various game effects for better performance.
- Brand-new special effects for the entire cast.
- New character recolors.
- Recolors no longer affect character special effects
- Increased landing lag on aerial attacks and specials.
- Rebalanced teching, rolling, getup attack, etc. frame data.
- Native controller support.
Temporarily disabled features[]
- Gamepad support in the Browser version
- Online Arena Mode (Sandbag Soccer)
- Peril Roulette in Classic Mode
- Character-Specific Break the Targets
- "Trades" between opposing attacks
- Accessorized costumes
- Misc. stage hazards (Green Hill Zone, etc.)
- Some of the Assist Trophies and Pokémon
- Stages
- Items
1.0.1[]
Major changes[]
- Improved online mode stability.
- Improved performance when using “Disabled stage effects” quality setting.
- Fixed crashes from incompatible Bluetooth devices.
- Fixed Role Reversal event. It was impossible to complete in the previous version due to the removal of Final Smashes.
- Cleared records for Role Reversal and final events.
- Desk stage is now available without unlocking.
- Other various bug fixes and balancing tweaks.
Minor changes[]
- Fixed Sudden Death on stock matches.
- Stage darkening code removed from disabled stage effects quality setting.
- Pausing in Arena Mode now works properly.
- Tap Jump/Dash settings now save properly when game is restarted.
- Fixed some issues involving the pause button when mapped to certain keys.
- Special Smash options can now be selected via keyboard.
- Fixed issue with some Assist Trophies (Krillin, Hammer Bro) not loading properly and failing on first spawn.
- Getting hit while holding an E-Tank will cause the user to drop the E-Tank.
- Battle of the 99 Heartless? is a bit easier. Sora now has 2 stocks instead of one and takes reduced knockback from enemies.
- Stocks can now be properly set via the display in Online mode's character selection screen.
- Changing the game settings from within an online room will no longer lock the room.
- Milliseconds are gray colored in the timer now.
- Updated the icons for red and blue teams' score display for Arena.
- Moved the Home-Run Contest Counter up more to the top right.
- Timer disappears after pausing in Home Run Contest when Sandbag is gaining distance.
- Updated the credits screen.
- Fixed desyncs due to stage background of Bomb Factory.
- Fixed a loading error for Clock Town if Peach's Castle or Sky Sanctuary Zone had been loaded before.
- Restored Bloody Tears as the main track for Dracula's Castle.
- Fixed false ledges on Green Hill Zone.
- Fixed mislabel on Green Hill Zone music track.
- Champion Battle (Gold/Silver) music track now only plays as alt for Lake of Rage.
- Meteo Campaigns now displays shadows.
- Fixed a crash bug when a character under the effects of a Poison Mushroom was released by a mirror in Mirror Chamber.
- Tweaked ledges and terrain on Twilight Town.
- Fixed unlock message for World Tournament. It no longer displays the unlock text from Final Valley.
1.0.2[]
Major changes[]
- Online has been improved.
- Fixed issues with logging in, especially in browser version.
- Improved server strain by implementing load balancing.
- Added bandwidth balancing between two servers for auto-updater.
- Fixed desyncs involving getting hit while holding items.
- Locked rooms no longer display in the online list.
- Rooms no longer break and become invisible after matches take too long.
- Error messages added for online mode when things fail.
- Timeouts added for online mode when the game hangs via target test glitch, please wait glitch, etc..
- Rooms no longer break when the host quits when the other players are in the Waiting Room.
- Word filter is a lot less strict.
- Fixed bug causing rooms to lock when rules are changed.
- Web version can cache more files now.
- Browser version downloads files one-by-one rather than all at once.
- Fixed event match unlock messages.
- Fixed reflection scaling.
Minor changes[]
- Minor updates to some HUD objects (Sandbag Soccer, HRC icon).
- Character select screen now says "survival" instead of "KO" for stock matches
- Fixed graphical errors with ceiling KOs on events 21/47 and other Multi-Man modes.
- Fixed a bug involving characters following the pattern of a moving platform when grabbed off of one.
- Fixed issues with event mode messages.
- Fixed typo with Green Hill Zone remix being listed as a Brawl track.
- Arrows for adjusting time/stock on character select screen now work in online mode.
- Player cursor is larger in character select.
- Removed blur effect on star KO due to lag.
- Updated credits.
- Fixed black screen bug for sudden death.
- Fixed graphical artifacts on Temple.
- Green, red, and yellow shells should hit the thrower less often.
- Fixed glitched pixels when air dodging.
- Fixed Sonic/Tails' victory themes.
- Some characters updated to hold items better.
1.0.3.0/1.0.3.1[]
Engine[]
- Added Sandbag Basketball to Arena.
- Added Crystal Smash to Stadium.
- New Results Screen
- Fixed jump startup inconsistency between attack jump cancels and normal jumps
- “Improvements” to SSF1 mode to make it feel even more like SSF1:
- Easily slide off edges
- Chargeable attacks are now used immediately
- Midair jumps use ground jump animation
- Short hop via crouch key only
- Jumping while rising mid-jump disabled
- Crouching enabled
- Fast fall disabled
- Hold crouch for 0.5 seconds to drop through platforms,
- Can’t drop through platforms while falling
- Entrance animations removed
- Possible to move while attacking
- B button and C-sticks now acts as additional A buttons
- Jumps can cancel attacks
- Fixed jump momentum issues
- Traction values amplified
- Disabled skid animations
- Run animations no longer end until you come to a complete stop
- Attacks that utilized grab state now allow the grab state to proceed
- Removed ability to use smash attacks
- Special mode settings now carry over into sudden death
- Exiting a sudden death match now results in a proper “No Contest”
- Picking up items no longer triggers an attack
- Improved behavior for acceleration, deceleration, and max speed caps
- Fixed bug where getting grabbed out of attacks would reset all of your charged attacks
- Tweaked character select hand for more precise movement
- Side smash input window extended by 1 frame
- Optimized hitlag behavior across the board
- Fixed scaling of reflections when super mushroomed
- Fixed projectile clanking behavior
- Fixed issues with reflection sizes on characters under mushroom effects.
- Fixed issue that caused characters under armor or launch resistance to use higher hitstun than intended when hit.
- If a character starts walking at a speed above max walking speed, their speeds will be lowered back to max walking speed.
- No more fast-falling during specials right out of knockback.
Stages[]
- Added new stage: Palutena's Shrine!
- Smashville:
- Fixed platform drifting away over time
- Reduced vertical and horizontal death boundaries.
- Adjusted background positioning
- Adjusted terrain to make ledges more reliable
- UFO is now visible.
- Now has rain and UFO SFX, updated Balloon SFX
- Town Hall clock is now based on PC clock
- Resprited Yoshi's Island.
- Properly centered death boundaries on Final Destination, Sky Sanctuary Zone, Saturn Valley and Tower of Salvation.
- Death boundaries made now wider.
- Yoshi’s Story:
- Drastically reduced cam/death boundaries.
- Platforms made thinner
- Nintendo 3DS:
- Reduced cam/death boundaries.
- Dream Land:
- Increased cam/death boundaries.
- Platforms made thinner
- New alt music track: Green Greens (Melee)
- Dracula’s Castle now has wider death boundaries.
- Adjusted camera boundaries.
- Battlefield:
- Reduced death boundaries.
- Platforms made thinner
- Platforms made thinner on Battlefield, Tower of Salvation and WarioWare, Inc.
- Jungle Hijinx:
- Horizontal death boundaries shrunk down.
- Tweaked platform positioning to properly match visuals.
- Desk:
- No more screen flash after hitting drawers.
- Mirror Chamber:
- Vertical death boundaries reduced.
- Horizontal death boundaries reduced.
- Adjusted camera boundaries.
- Pokémon Colosseum:
- Widened and centered horizontal death boundaries.
- New main music track: Main theme (Pokémon Red/Blue)
- New alt music track: Trainer Battle (Pokémon Red/Blue)
- Stage does not “transition to normal” on startup anymore (it begins already in normal formation)
- Fixed some inconsistencies on screen display.
- Multiple music tracks added.
- Increased horizontal death boundaries on Castle Siege's first form.
- Waiting Room:
- Updated main music track: Waiting Room
- Reduced horizontal death boundaries.
- Lowered bottom death boundary.
- Starship Mario:
- Reduced and centered horizontal death boundaries.
- Metal Cavern:
- Reduced and centered horizontal death boundaries.
Misc[]
- Master Ball is properly spelled on Item Switch
- Item names are consistent between Item Switch and Training Mode item select
- Exploding Capsule uses a new explosion effect.
- Fixed issues with certain characters when used as usernames for Online Mode.
- Repositioned and polished Damage meters in HUD
- Improved behavior for damage meters after being hit by no-hitstun attacks.
- Realigned buttons in Stadium Mode Menu
- Improved CSS hand movement.
- Modified fonts for HUD
- Improved “Ready to Fight” bar.
- Improved audio quality of Intro movie.
- Removed animated effects from update screen.
- Tweaked in-game Timer
- Enemies in Multi-Man Modes now use the Smash Bros. symbol.
- Fixed Sonic missing a partner in 2v2 matches for Classic Mode, which caused rare errors.
1.0.3.2[]
Engine[]
- Character attacks can clank projectiles, but projectiles cannot clank character attacks. This fixes issues similar to Bomberman up special clanking with Sonic’s spring causing the recovery to move downwards.
- Picking up items during aerials and dash attacks no longer prevents the attack from coming out.
- Fixed items not despawning properly on the ground.
- Linux build will now load more naturally in 64-bit OS
Misc[]
- Updated event images to include Yoshi’s new portrait.
- Sandbag Basketball goal hitboxes are now even.
- Sandbag now starts in the middle of the stage in Sandbag Basketball.
- All items now have an arrow above them as an indicator that they can be interacted with, sans for food.