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- This article is about the demo of Super Smash Flash 2. For the demo of the original Super Smash Flash, see Super Smash Flash Demo.
Demo v0.1a, the first playable demo.
The Super Smash Flash 2 Demo is a series of playable early builds of Super Smash Flash 2 released during its development. These demos are released usually after a sizable amount of new content is added to the game in order to test everything coded within the game and keep fans interested over time. New versions of the demo usually include new characters, stages, and other features, as well as many bug fixes.
The current version of the demo is Super Smash Flash 2 Beta 1.3, released on December 20, 2020, and its current revision is 1.3.1 Beta.
Developer demo
There are test demos for exclusive use by SSF2 developers, called the developer demos, or devmos for short. Their main function is to test new content before its public release (and thus preventing bugs from being in the release). The devmos include a peculiar FPS counter, which is not normally available for the public version. Their DATs are not organized by numbers (e.g. DAT169.ssf, DAT254.ssf), but instead, by their contents' name (e.g. mario.ssf, luffy.ssf).
List of demos released
Notes
- ↑ 1.0 1.1 1.2 1.3 Removed or replaced content in a following update.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Removed content altogether reintroduced in a following update, not counting patches.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Unlockable content in their respective version only, made starter in the following update, not counting patches.
- ↑ 4.0 4.1 4.2 4.3 Temporarily disabled content reintroduced with a patch update.
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 New content not available on the original release, but introduced with a patch update.
Trivia
- Although Super Smash Flash 2 has been in development since 2007, the developers feel that the game did not truly enter development until 2010 with the release of v0.6.
- Demos v0.9a, v0.9b and Beta 1.0 were first shown at APEX 2013, 2014 and 2015, respectively, making it the three consecutive years that SSF2 was showcased at APEX. As APEX 2016 was pushed back to the summer, entering in conflict with the developers schedules, it was decided to wait until Super Smash Con 2016 instead.
- Beta 1.0 marked the longest gap between two major versions of the game thus far, with 34 months (2 years, 10 months, and 5 days) since the release of v0.9b.
- Conversely, the shortest gap between two major versions is 33 days (1 month and 2 days) between the release of v0.3b and v0.3c.