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|Super Smash Flash 2|
Logo for Super Smash Flash 2.
|Series||Super Smash Flash|
|Game engine||Adobe Flash|
|Release date||December 25, 2007 (v0.1a)|
May 29, 2017 (Beta 1.0)
|Genre(s)||Fighting, action, platform game|
|Mode(s)||Single-player, multiplayer, online|
|Media||Online Flash game|
|System requirements||OS: Windows XP or higher.|
RAM: 128 MB minimum
Processor: One core
|Input methods||Keyboard, gamepad|
Super Smash Flash 2, commonly abbreviated as SSF2, is a periodically-released nonprofit Flash fighting fan game developed by the Super Smash Flash 2 Team, led by Gregory Cleod9 McLeod of Cleod9 Productions, and published by McLeodGaming. Although initially referred to as a sequel, Super Smash Flash 2 is a reboot of the critically received fan game Super Smash Flash.
The game is based on the Super Smash Bros. series, featuring many of its gameplay mechanics and characters. However, this Flash game does not aim to clone the Super Smash Bros. games, as the content inclusion criteria has been loosened to include content from any series that has ever appeared on a Nintendo console, allowing the roster access to other third and fourth-party characters including, but not limited to Lloyd, Sora, Goku, and Ichigo.
Super Smash Flash 2's gameplay is very similar to the official Super Smash Bros. games. Unlike most traditional fighting games, a character's health is measured by a damage percentage counter. As the character is attacked, damage accumulates, and the percent value increases. The higher the percentage, the easier it is for a character to be knocked off the stage.
The controls are also different from its predecessor. The W, A, S, and D keys are now assigned to Player 1's movement, while the arrow keys move a second player. The O and P keys still remain in P-1's possession, however, as the O key is used for special moves (or activating a Final Smash), the P key for standard attacks, the I key for shield, and the 1 key for taunting. P-2 uses the 1 key on the numpad for special moves (or activating a Final Smash), numpad 2 for standard attacks, numpad 3 for shield and numpad 4 for taunt. Players can customize their controls in the menu.
Matches can be played in either Time, Stock mode, or a combination of the two. In Time Mode, each player receives a point when they KO an opponent, and loses a point if they are KO'd, or if they self-destruct. At the end of the designated time limit, the player with the most points wins. Should two or more players accumulate the same amount of points, there will be a Sudden Death match to determine the winner. In Stock mode, each player is given a chosen amount of lives, and every time they are KO'd or self-destruct, they lose a life. When a player loses all of their lives, they are "defeated", and the match concludes when there is only one player, or one team left standing.
The characters are the fighters which represent the universe they belong to. Each character has a number of special attacks, standard attacks and a unique special move called a Final Smash.
There are 2 types of characters: starter characters, which are available for use from the beginning, and unlockable characters, which are accessible only after being unlocked. Five characters from the past game are confirmed to not return: Young Link, InuYasha, Blue, Blade, and Mr. Incredible. Mega Man X was intended to be replaced with Model X, who was ultimately replaced by the classic Mega Man; which has sparked controversy regarding whether Mega Man should be regarded as a newcomer or veteran. All deconfirmed characters have the possibility to return as expansion characters.
This list is a compilation of the characters that have been confirmed playable for Super Smash Flash 2, with a total of 46 as of Beta. They are listed here by series.
These are the characters available when turning on the game for the first time:
|Mario||Mario||Mario is the protagonist of the Super Mario franchise and the mascot of the company, Nintendo. Mario is considered the most well-balanced character in the game, making him perfect for first-time players. He retains his Fireball and has a cape that reflects projectiles and thrown items.|
|Luigi||Mario||Luigi is Mario's younger twin brother and partner or ally in his adventures. Sharing various similarities with his brother, he possesses a nearly identical moveset, but with their own properties. For instance, his Fireball is green and is not affected by gravity. He also comes with his own attacks like the Green Missile. Luigi also jumps noticeably higher than Mario.|
|Peach||Mario||Princess Peach is a main character and damsel-in-distress from the Super Mario series. Peach has floaty properties and can remain airborne for many seconds. Peach uses many attacks from her past game appearances such as a golf club. She can also pluck vegetables from the ground.|
|Bowser||Mario||Bowser is the King of the Koopas and the most recurring antagonist in the Super Mario series. Bowser is one of the biggest character in the game and the heaviest out of all. This may prove a big advantage for Bowser, as he can deal really strong attacks to launch his foes, but may also prove a disadvantage making Bowser a big target. He has different ways to attack like his signature Fire Breath, whom he can scorch his opponents, or his Bowser Bomb, which makes him pound the ground to crush everything below him.|
|Donkey Kong||Donkey Kong||Donkey Kong is a character from the Mario spin-offs but also the protagonist of his own series. Donkey Kong is a really big character making him very vulnerable to attacks, but on the other hand, he is one of the strongest characters in the game. He can deliver powerful punches and slap the ground. He can also carry around with him other characters.|
|Yoshi||Yoshi||Yoshi is a character introduced in the Mario series where he is an ally and friend to Mario, and eventually made it as the protagonist of his own series. Yoshi can use his long tongue to eat opponents and turn them into eggs. He also has ability to shoot Yoshi Eggs and turn into a rolling Yoshi Egg and ram over opponents.|
|Wario||Wario||Wario is yet another Mario spin-off character who also stars his own series. He is also Mario's bitter and greedy rival. Wario is an unusual fighter with unorthodox methods: he can open his jaw to chew his opponents, but he can also use his explosive flatulences as attacks, depending on its charge.|
|Link||The Legend of Zelda||Link is the protagonist of The Legend of Zelda from Nintendo. His basic attacks consist in slashing with the Master Sword but also possess other physical attacks like kicks or the hilt of the word itself. Link also carries a wide variety of weapons like the Gale Boomerang, bombs, and a new ability to mix this with the Hero's Bow.|
|Zelda||The Legend of Zelda||Zelda is the princess of Hyrule and eponymous character of the series. As the holder of the Triforce of Wisdom, Zelda is bestowed with a lot of magical abilities, in favour of regular melee attacks, including the 3 enchants of the goddesses: Din's Fire, Nayru's Love and Farore's Wind. Her magic abilities also allow her to transform into her sheikah alter-ego Sheik.|
|Sheik||The Legend of Zelda||Sheik is a persona secretly assumed by Zelda in the game The Legend of Zelda: Ocarina of Time. This sheikah alter ego is the exact opposite of Zelda as Sheik relies more on physical attacks rather than magic and is considerably faster than the stylish princess. Being a ninja-like character, Sheik poses quick weapons for her use such as almost invincible needles, or the use of Deku Nuts to swiftly appear and disappear.|
|Samus||Metroid||Samus is a female space bounty hunter who is the protagonist of Nintendo's Metroid series. Samus was given a biological suit by the Chozo called the Power Suit which grants her endurable protection and is integrated with a variety of weapons and projectiles such as a Charge Shot, and an unlimited supply of missiles.|
|Zero Suit Samus||Metroid||Zero Suit Samus is simply Samus without her Power Suit. This way, Samus exhibits more athletic and flexible movements, as well as being more a speedster character. Samus only carries an emergency pistol called the Paralyzer which also comes integrated with a whip and a wire of plasma.|
|Ness||EarthBound||Ness is the protagonist of the second installment of the Mother series called EarthBound (or Mother 2). Ness is a young boy specialized in PSI powers, which includes numerous attacks like PK Fire, or PK Thunder, in addition to the all-powerful PK Starstorm as his Final Smash. Ness is the only character that can recover his damage by himself using PSI Magnet to absorb energy-based projectiles.|
|Captain Falcon||F-Zero||Captain Falcon is the bounty hunter racer of the Nintendo's F-Zero racing games. Captain Falcon has a moveset similar to his Smash Bros. counterparts who has been expanded to include the missing moves he didn't have in the first SSF like Raptor Boost or Falcon Dive. The Falcon Punch and the Falcon Kick also return.|
|Kirby||Kirby||Kirby is the protagonist of his eponymous Kirby series. Kirby's unique ability to inhale and copy his opponents' standard special move is now present. He even dons a particular hat from the opponent he absorbed. He still has the ability to float 5 times before falling.|
|Meta Knight||Kirby||Meta Knight is the mysterious, eternal rival of Kirby, a pride swordsman and leader of the Meta-Knights. Mostly a transition from his Brawl counterpart, Meta Knight poses almost the same moveset, albeit toned down to allow a more regular character. Much like Kirby's ability to float, Meta Knight can use his wings to soar the air 5 times before falling.|
|Bandana Dee||Kirby||Bandana Dee is a loyal subordinate of King Dedede which was originally another foe for Kirby, but eventually changed his terms with him to the point of turning into a good friend and even a trusty ally for Kirby. Bandana Dee carries a spear as his main weapon, which maneuvers in multiple ways to attack. His moveset also alludes to many members of the "Waddle" family like a Waddle Doo's ability to shoot beams, or a Parasol Waddle Dee's ability to shield himself with the aforementioned parasol.|
|Fox||Star Fox||Fox is the leader of a group of space mercenaries called Star Fox from the series of the same name. Fox's moveset has been expanded to that of his Smash Bros. counterparts. For example, he can now control the direction of the Fire Fox before launching. The remaining attacks like Blaster, or Fox Illusion, remain mostly the same but were updated in the same way.|
|Falco||Star Fox||Falco is a talented pilot, a member of the Star Fox team, and a friendly rival for Fox. Falco's moveset is a combination of his appearances in Melee and Brawl, having regained his Reflector from the former, while having most of his moves operates based on the latter two Smash titles.|
|Pikachu||Pokémon||Pikachu is an Electric-type Mouse Pokémon, considered to be the mascot of the Pokémon franchise as well. Pikachu is a small character that deals with electric attacks like: Thunder Jolt, or Thunder. In addition, Skull Bash can now be charged.|
|Jigglypuff||Pokémon||Jigglypuff is a dual-type Normal/Fairy Balloon Pokémon. Its body mostly resembles the form of Kirby, but aside the fact both can float up to five times in the air before falling, and the almost similar weight class, Jigglypuff's moveset is considerably a lot more different, not to mention unrelated, from Kirby's. It is mostly based on its Super Smash Bros. incarnation with attacks like Pound, or Rollout, conforming Jigglypuff's moveset.|
|Marth||Fire Emblem||Marth is a character from Nintendo's tactical RPG game series Fire Emblem. Marth is a noble prince and swordsman who carries a longsword called the Falchion. Unlike Link, Marth completely relies of the Falchion, save for a few exceptions. The blade of this powerful sword is capable of piercing shields, and even allowing a quick succession of rapid slashes with a lot of possible ways to attack. Marth can also counter enemies' attacks and finish them off with a blow on the defenseless opponent.|
|Mr. Game & Watch||Game & Watch||Mr. Game & Watch is the modern-day mascot of the Game & Watch LCD handheld consoles. Overall improved, he now poses all of its attacks in the Super Smash Bros. series, from having the traditional sausage-throwing Chef improved to the new projectile-absorbing Oil Panic, to countering on his opponents. As a rather small and flat character, Mr. Game & Watch is very prone to getting launched into the air with a lot of ease.|
|Pit||Kid Icarus||Pit is the protagonist of the Kid Icarus series. Pit is an angel that protects the queen of light, Palutena, from the enemies of the underworld. Similarly to Link, Pit comes armed with a huge arsenal of weapons including his trusty Palutena's Bow, the offensive Upperdash Arm, and the defensive Guardian Orbitars.|
|Isaac||Golden Sun||Isaac is the Earth Adept, silent main protagonist and party leader of Golden Sun. Isaac has been pointed out as a character relying a little with sword-based attacks, and instead has a bigger focus on psynergy attacks. For instance, he can create hand-shaped psynergy forces, which he can use to move things around or grab enemies around, that can also lift him into the air. He can also cast a psynergy indicator in the ground to rise an earth pillar from any point.|
|Chibi-Robo||Chibi-Robo!||Chibi-Robo is a 10-centimeter-tall robot and main character of its eponymous Chibi-Robo! series. As a multi-tasked robot, Chibi-Robo is armed with quirks it uses within its games such as a toothbrush, or even a spoon. Chibi-Robo's most unique trait is that it can open the lid on its head, and catch any incoming projectile to later launch it back to the thrower or any other opponent in the match.|
|Sonic||Sonic||Sonic is the 15-year-old protagonist of SEGA's Sonic series, that has the ability to run at supersonic speed. Not many changes were done to Sonic's conversion into the game; He is still the fastest character, has very similar attacks, and his sprites are still the same. Of course he also gathered new attacks as well. Super Sonic is merged with him, and it is now his Final Smash.|
|Tails||Sonic||Tails is the 8-year-old fox friend of Sonic and his best friend to the point of brotherhood. He suffered basically the same change as Sonic; mostly the same attacks, the same sprites, but was buffed in the sense where he is now a faster character, and can use new devices as well as the Tornado biplane.|
|Mega Man||Mega Man||Mega Man is robot master created by Dr. Light, and the main character of Capcom's Mega Man classic series. Much like Mega Man X from SSF, Mega Man has an arm cannon that can shoot a wide variety of weapons from his past adventures.|
|PAC-MAN||PAC-MAN||PAC-MAN is the main character of his self-titled series, and the official mascot of BANDAI NAMCO Games (he is one of the oldest video game icons). He is a PAC-PERSON who protects PAC-LAND from the clutches of the evil ghosts. He comes to the battlefield with a variety of items that pay homages to other well known Namco I.P.s.|
|Bomberman||Bomberman||Bomberman is a robot whose main ability is to create bombs out of his own hands (hence his name). He is a robot who wears a white helmet with a fuse-like antenna (making his head resemble a bomb) that only shows his eyes. His mouth, if he even has one, isn't visible, therefore, Bomberman shows responses and emotions through his eyes. He can charge and throw up to 5 bombs on the stage, and he can detonate them at any time.|
|Black Mage||FINAL FANTASY||Black Mage is one of the many job classes in the FINAL FANTASY series. As with the original games, Black Mage is a character who is specialized in spells, rather than brute strength. He can freeze opponents, curse them with a small reaper that attacks at random, and can even poison them for a short time.|
|Sora||KINGDOM HEARTS||Sora is the main protagonist of SQUARE ENIX and Disney Interactive Studios' KINGDOM HEARTS series, a crossover based on FINAL FANTASY and Disney characters, specifically created for the settings of the games. Sora holds a weapon known as the "Kingdom Key" from which he can cast several spells from the FINAL FANTASY series, as well as using melee attacks.|
|Lloyd||Tales||Lloyd is the main protagonist of the game, Tales of Symphonia; the fifth mothership title in the Tales series. Unlike his previous incarnation, Lloyd is now a starter character. He keeps some of the same attacks, but also has also being expanded with new ones. Lloyd wields two swords called the Material Blades, the Flameberge and the Vorpal Sword. His attacks are technique called "tech artes" that range from the traditional Demon Fang to the powerful Falcon's Crest.|
|Goku||Dragon Ball||Goku is the protagonist of the manga and anime series, Dragon Ball, by Akira Toriyama. Goku is a member of the Saiyan race, said to be the strongest race in the universe. Goku is a specialist in martial arts thanks to his constant training over the years. He also comes with a variety of techniques using his inner ki, like his signature Kamehameha or Kaiō-ken.|
|Luffy||One Piece||Luffy is the protagonist of the manga and anime series, One Piece, by Eiichiro Oda. He is the captain of the Straw Hat Pirates and wishes to become the Pirate King one day. His appearance is based on the second part of the series. As a rubber man, his moveset focuses on stretching his body parts to attack, using techniques from his adventures such as Gum-Gum Rocket and Gum-Gum Pistol.|
|Naruto||Naruto||Naruto is the protagonist of the manga and anime series of the same name, by Masashi Kishimoto. Naruto's appearance was updated to match his appearance in the second arc of the manga, whose anime adaptation is called, Naruto: Shippūden. His attacks, unlike his previous incarnation, now include the use of jutsu and chakra, thus Naruto is finally able to use his signature, Rasengan and the Shadow Clones in different ways.|
|Ichigo||Bleach||Ichigo is the protagonist of the manga and anime series, Bleach, by Tite Kubo. Ichigo is a shinigami who got his power from another female shinigami, called Rukia Kuchiki. Ichigo dons this form within the game and carries a large blade called a Zanpakutō which is his main weapon. Among his attacks include his signature Getsuga Tenshō, and Engetsuzan.|
These are the characters that have to be encountered and defeated in a match in order for them to become available:
|Waluigi||Mario||Waluigi is a recurring character in many Mario spin-offs games, particularly Mario Kart, Mario Party, or the Mario sports games. He is Luigi's purple-clad rival and is Wario's partner in many of his appearances, whom Waluigi shares a mysterious relationship. Waluigi hails elements from the aforementioned Mario spin-offs, such as a purple dice, whom resulting effect depends on the number that rolls, or a tennis racket to rally opponents around. As a direct result of antagonizing Luigi, he comes with his own version of the Green Missile: the Purple Torpedo, which, unlike the latter, has homing properties; on the other hand, his Whirluigi attack posses a sweet spot at the end of the attack rather than on the initial frame.|
|Krystal||Star Fox||Krystal is a Cerinian vixen, another the member of the Star Fox team and Fox McCloud's love interest. She is the most unique fighter of the Star Fox characters. Krystal's main weapon is her trusty staff, whom she uses in the majority of her attacks. She also comes with an array of other weapons from Star Fox Assault, like the Sniper Rifle or a supply of Grenades. Per tradition, Krystal also borrows similar attacks from Fox and Falco.|
|Pichu||Pokémon||Pichu is an Electric-type Tiny Mouse Pokémon that evolves into Pikachu. Because of this, much of Pichu's moveset and attributes are near-identical those of Pikachu, only its generally weaker and faster. Additionally, due to Pichu's inexperience containing its electric charges, it damages itself when using electric attacks such as Electro Ball or Thunder. Once Pichu is damaged long enough, it will enter a discharged state that will makes its attacks slightly different and more powerful. Conversely, Pichu can go to sleep and recover some damage steadily by crouching.|
|Lucario||Pokémon||Lucario is a dual-type Fighting/Steel Aura Pokémeon. As Lucario accumulates damage, its aura it will grow stronger, allowing more powerful attacks such as a larger and faster Aura Sphere or travelling further distances with Extreme Speed. Lucario comes with a new move called Feint, which will always dodge and attack, briefly stunning opponents in the process.|
|Ryu||Street Fighter||Ryu is the main protagonist of the Street Fighter series of fighting games. A dedicated and highly-focused Japanese martial artist, Ryu uses basic combat attacks from Street Fighter II. Depending on the output of the attacks performed by the player, Ryu may deliver weak or strong variants from his attacks. Of course, Ryu's moveset would not be complete without his iconic Hadoken, Tatsumaki Senpukyaku, and Shoryuken, among others.|
|Simon||Castlevania||Simon is a member from the Belmont clan, a bloodline of hunters with immense power that have engaged in combat against Dracula for centuries. His appearance is based on his design from the game Castlevania Chronicles. Simon's moveset mainly consists of attacks with his whip, the Vampire Killer, along with several weapons he uses in the Castlevania series, including crosses, axes, or bottles of holy water.|
|Rayman||Rayman||Rayman is the main character of the game series from the same name, the bizarre hero of the Glade of Dreams entrusted to protect it from any impending danger. Thanks to his limbless nature, Rayman mostly posses long-ranged, albeit weak, melee attacks from Rayman Origins. Rayman can also use his hair in a propeller-like manner as a way to attack opponents and may also use it to slow his descend, he can also generate an enormous plum and toss it offensively towards opponents or use it as an emergency platform.|
|Sandbag||Super Smash Bros.||Sandbag is an anthropomorphic punching bag which initially served as the subject to launch in Home-Run Contest, since then, it has become a recurring element in the Super Smash Bros. series since then. Considered to be the game's joke character, and has unusual physics regarding to its playstyle. For instance, Sandbag has really insane strong attacks, a quirky way of moving, and the inability to grab ledges.|
- Main article: Expansion character
Expansion characters are optional playable characters not bundled with the game, and thus, need to be downloaded. This concept allows any player with time, dedication, sprites, and a copy of Flash to create a playable character for others to enjoy.
A stage is an arena where battles take place. Some stages have hazards to add uniqueness and complexity, though these changes can be disabled with the hazard switch for more relaxed battles. As with playable characters, stages are also sorted into starters and unlockables to determinate their availability.
These are the stages that are available right immediately after starting the game for the first time:
|Battlefield||Super Smash Bros.||Battlefield is a basic hazardless stage that consists of one hard platform and three hovering pass-through platforms.|
|Final Destination||Super Smash Bros.||Final Destination is the simplest stage in the game, only one hard platform with no other gimmick or hazard and no other platform. Thanks to this, it is one of the preferred stages for competitive play tournaments.|
|Polygon Zone||Super Smash Flash 2||Polygon Zone is a hazardless stage similar to Battlefield. It consists of a small hard platform with a smaller soft platform above it, making it by far the smallest stage in the game. Its platforms and background change colors separately over time, and they change more drastically when a character is KO'd.|
|Galaxy Tours||Mario||Galaxy Tours is a multi-compilatory stage where players ride on the Starship Mario, a small planetoid in the shape of Mario's head, and battles occur on the deck of the starship. The starship travels to other galaxies over time, including the Good Egg Galaxy, Freezeflame Galaxy, and Toy Time Galaxy, changing the layout of the stage before eventually changing back to the starship. There are multi-colored platforms all over the starship that are rearranged in a new form every time the players are brought back to it.|
|Bowser's Castle||Mario||Bowser's Castle is lava-filled area consisting of two platforms and small hovering pass-through platform in the middle. Players have to be careful to not be squashed by a Thwomp, who will suddenly come and stomp the stage platforms, sinking that portion into the lava. Thwomps also serve as platforms for the time it is on stage, and it may also carry the players beyond the upper blast line resulting in a KO.|
|Mushroom Kingdom III||Mario||Mushroom Kingdom III is based on the overworld levels of Super Mario Bros. 3. It is composed of various colored platforms on both sides with a hole in the middle and a wooden platform to stand on. Sometimes, a blue ! switch appears and pushing it will make crush all blocks.|
|Mushroom Kingdom II||Mario||Mushroom Kingdom II is based on the overworld levels of Super Mario Bros. 2. The stage is divided in three platforms with the middle one being a bit lower than the two on the sides, for the sides spawns Birdo who will shot egg at the players before retreating, a Pidgit on his carpet will occasionally come down, players can use it as a platform. Logs will fall from the waterfall on the edges from the middle platform.|
|Princess Peach's Castle||Mario||Princess Peach's Castle takes place atop the castle itself, there are two small platforms on both side of the castle that rise whenever a character stands on them but would descend once the character jumps out of them. The tower in the middle narrows the spaces to stand on, and the player can stand on the top, too.|
|Jungle Hijinx||Donkey Kong||Jungle Hijinx is a relatively small stage. There is a slope in the middle of the stage and a pass-through platform on the right. A Barrel Cannon hovers over the stage, anyone who enters the barrel can shoot, himself/herself, in the direction the white arrow is pointing.|
|Gangplank Galleon||Donkey Kong||Gangplank Galleon takes place aboard a ship (or galleon) with two plateaus on the fore and aft, and a pass-through in the mast of the middle.|
|Yoshi's Island||Yoshi||Yoshi's Island, contrary to the name, actually hovers over the island. Notably, it has a rotating structure with four platforms connecting with each other, the main platform connects with red stairs, two platforms on the side that are passable upwards, but not downwards. In contrast with these, there are two pass-through platforms over this platforms. Goonies fly by the stage, and someone can get on top of them to catch a ride.|
|Yoshi's Island (64)||Yoshi||Yoshi's Island incarnation from Super Smash Bros. (hence the 64 part of the name) takes the form of a book-like structure, three pass-through platforms hover over these platform. On the sides, there are soft clouds to stand on, but if someone stands for too long, the cloud will disappear, dropping any player standing on it; after a time, it appears again.|
|Yoshi's Story||Yoshi||Yoshi's Story is a stage with a pop-up book-like appearance that is a very basic, neutral stage, similar in structure to Battlefield—A circular platform with three pass-through platforms hovering above it. Unlike Battlefield, however, The main platform has walls which continue to the bottom of the stage. A small floating cloud moves in a rectangle through the bottom of stage and can be stood on.|
|Emerald Cave||Wario||Emerald Cave, true to its name, poses an underground cave covered by wooden panels; breaking these panels allows access to the cave. There are numerous ways out of the cave that are also covered by panels that must be destroyed, this actually makes harder to KO opponents in this stage. Any destroyed panel respawns after certain intervals of times.|
|WarioWare, Inc.||Wario||WarioWare, Inc. takes place on a weird elevator zone which warps into numerous microgames which interact and affect the course of the match. Winning these microgames by accomplishing their task, will award the player. Outside the microgames, the stage poses a hard platform with hovering pass-through platforms.|
|Hylian Skies||The Legend of Zelda||Hylian Skies is a hovering stage flying over Hyrule. Its start off in the "Light World" version of the stage. After a time, it changes to the "Dark World" version which mirrors the whole stage layout.|
|Clock Town||The Legend of Zelda||Clock Town is one of the smallest stages in the game, in proportion with size of the platforms to the space occupied. This stage only has two hard platforms on both sides, with an elevated pass-through platform in the middle. the blast lines are also closer to the stage compared to other stages. The background shows the eponymous clock tower, with the Moon coming closer to the town. Once it reaches the bottom, the "Song of Time" plays and the Moon returns to the sky. These visuals don't affect the match.|
|Temple||The Legend of Zelda||Temple is a massive stage with different parts to fight including a "cave in the bottom" which is infamously known for being a "cave of life", a place that makes it harder to send opponents flying.|
|Crateria||Metroid||Crateria has a very complex layout comprising of a large wall in the middle, and a low platform on the left. When the alert sounds, players must hide under the wall's platforms to cover themselves from the acid rain that inflicts damage to them.|
|Phase 8||Metroid||Phase 8 is composed by many rocky platforms surfacing a pit of lava. A lava flow drain from the middle of the stage damaging players that touch it, the only safe way to get through the lava is by passing through the central platforms while it is covered in glass. The lava from the bottom will also rise covering most of the lower portion of the stage.|
|Saturn Valley||EarthBound||Saturn Valley comprises a big plateau covering a good part of the stage. On the left side lies a small space to stand on and a pass-through at the level of the plateau under the cliff. The right side is longer, has a pass-through platform hovering over it and has a small house which many Mr. Saturn come out of and can be grabbed and thrown.|
|Fourside||EarthBound||Fourside takes place on a city over a trio of buildings, the middle building is the tallest of the other two. There are narrow gaps between the buildings. A UFO will sometimes spawn on the upper right side acting as a slippery platform.|
|Sand Ocean||F-Zero||Sand Ocean takes place on a F-Zero derby, players fight atop the Falcon Flyer which flies by at high speed over a race track below. Players that fall on the track might end up being "dragged" (left behind) to the left blast line, resulting in a KO, so players must fight back to get on board the Falcon Flyer again.|
|Rainbow Route||Kirby||Rainbow Route could be considered an updated revision of the previous Kirby Hub Room from Super Smash Flash, now being completely playable. The stage has the most platforms any stage can have, most of them, particularly the small ones, are of the pass-through type, only two platform don't work this way, the main cloud platform and long blue platform of the center, both platforms can be pass-through upwards but one cannot go down.|
|Dream Land||Kirby||Dream Land's layout is similar to Battlefield's, but is a bit bigger. A notable difference is also the presence of Whispy Woods in the background that sometime blows wind that pushes characters and items.|
|Meteo Campaigns||Star Fox||The battle takes place on board a spaceship called the Great Fox II. The deck of the spaceship essentially serves as a large and main platform. There are four smaller red protruding wings on both sides of the ship that act as platforms, two on each side of the ship with the upper one being a pass-through platform.|
|Sector Z||Star Fox||Sector Z takes place on space, on top the Great Fox. The deck is a very long portion which covers most of the stage. The tail portion is lower and smaller, and players can also stand on the ship's cannon lasers it has in front of it to hide from other players.|
|Pokémon Colosseum||Pokémon||Pokémon Colosseum is a stage that can change its layout over the pass of the time, each with a different theme. The basic layout with no changes only consists of a hard platform with two small pass-through platforms on the sides.|
|Lake of Rage||Pokémon||Lake of Rage is a considerable large area that has a small shore on the left side and an island in the right side, the peculiarity of this stage is found on the Red Gyarados that roams the lake, it will pop out from the bottom of the lake and shoot its Hyper Beam towards players.|
|Castle Siege||Fire Emblem||Castle Siege is a transitioning stage that changes into three different layouts. First it starts off on the roof of the castle, and it follows to the castle throne hall and finally moves to a fiery underground area before returning to the roof and starting the cycle again.|
|Flat Zone +||Game & Watch||Flat Zone + takes place inside a gigantic Game & Watch, it comprises several elements from some Game & Watch games, like Manhole, where player should be careful not fall in the manhole that is not covered, or Turtle Bridge, where players can ride on a turtle above a body of water.|
|Palutena's Shrine||Kid Icarus||Palutena's Shrine consists of a large platform with a single hovering pass-through platform right above it, as well as a small "second level" platform underneath the main one and a floating platform on either side.|
|Venus Lighthouse||Golden Sun||Venus Lighthouse is a tall stage comprising of three towers.|
|Desk||Chibi-Robo!||Desk is found somewhere in the Sandersons' house. This stage is unique in the sense that the computer internal clock is reflected on the clock on the wall and the exterior from the window in real time. Players can also interact with the stuff from the desk, like the stapler acting as spring who propulsive players up on the superior shelves, shutting down the drawers and launching the players back when they open again, turning on and off the big lamp, etc. A lot of random factors also occur.|
|Smashville||Animal Crossing||Smashville is very simplistic: only the main hard platform and a pass-through platform that hovers and slowly moves from side to side. On the background one can spot numerous characters from the Animal Crossing media.|
|Nintendo 3DS||Nintendo 3DS||Nintendo 3DS is a stage that interacts with the fighters by setting several indie games on the match, including a Tetris-grid with falling tetrominoes, gravity changes, a paddle with incoming, harming blocks, and large platforms that rise and low.|
|Dracula's Castle||Castlevania||Dracula's Castle is a gloomy stage that consists of one sole hard platform and three soft platforms that move at set patterns and arrange in new ways throughout the rest of the match.|
|Bomb Factory||Bomberman||Bomb Factory has a grid-based pattern on its background. Based on these tiles, soft blocks spawn in the area and can be used as platforms or be destroyed by players. Bombs also spawn aside the blocks, and they explode in a + pattern heavily damaging players on its way and detonating other bombs immediately. The main platform connects to both blast lines.|
|Casino Night Zone||Sonic||Casino Night Zone is a medium stage completely surrounded by bumpers that launch around player that come in contact with them, and this sometimes prevents KO's. There are a total of six bumpers in the stage: one scrolling bumper on the top, two on each side (up and down) and one scrolling bumper in the bottom.|
|Sky Sanctuary Zone||Sonic||Sky Sanctuary Zone has the peculiar characteristic of platforms crumbling after someone has stood on them, these platforms are found on both sides and respawn in the place they were after a certain amount of time. The main layout is that of a hard platform with two pass through-platform on the sides. In the background lies a fountain, the rusty remains of the Eggrobo flying by.|
|Green Hill Zone||Sonic||Green Hill Zone is a medium stage with a big slope in the middle that could harsh some projectiles. Both sides connect to the blast line, meaning there are no edges. There is a loop in the background which does not affect the match in any way, but some minor Sonic characters can be seen running across it.|
|Skull Fortress||Mega Man||Skull Fortress comprises a lot of small platforms scattered in the middle with four zones on the sides leading to the boundaries of the stage. There is also a gap in the lower part of the stage. The fortress in the background will release a swarm of Mega Man enemies that will rampage across the stage, attacking the players.|
|Central Highway||Mega Man||Central Highway takes place on three hard platforms with two narrow gaps between the platforms that could hinder the recovery of some characters. After a while, a platform breaks off, creating more platforms.|
|Suzaku Castle||Street Fighter||Suzaku Castle is a medium stage with two long platforms, with one hard platform suspended by wooden beams and a shorter soft platform above it.|
|PAC-MAZE||PAC-MAN||PAC-MAZE is a stage with really peculiar feature: all its borders are connected to each other, with no risk of getting KO'ed, meaning characters that fall to the bottom will instantly appear falling from the upper part, similarly, jumping far enough from one of the sides will make characters to appear in the other side. Only by launching opponents far enough to the borders with an attack that makes them flinch will result in an habitual KO.|
|Tower of Salvation||Tales||Tower of Salvation is another small and simple stage with a hard main platform and two small pass-through platforms that rise and descend. Though a small stage, it poses a hazard which could be the strongest hazard in the game: Mithos Yggdrasill. When he appears, he cast numerous attacks over the stage, some of which might end up KO'ing the players.|
|Chaos Shrine||FINAL FANTASY||Chaos Shrine is a long stage with two plateaus on the sides. Aside that, there is no other gimmick that affects the stage.|
|Lunar Core||FINAL FANTASY||Lunar Core consists of various platforms connected by several staircases and two soft platforms situated on the upper right and upper left sides. At certain times, multiple red beams will streak across the stage, damaging players in its path.|
|Twilight Town||KINGDOM HEARTS||Twilight Town is similar to Fourside as it takes place on top of some buildings, with narrow gaps between them. The layout is different, however: the left building has a space covered with another hard platform which prevents sending a character upwards, the middle building has a small plateau and a structure with a pass-through platform, in addition, the left gap of this building has some other pass-through platforms. The right building is less complex as it only has a slope.|
|Planet Namek||Dragon Ball||Planet Namek comprises a large rock platform over a large body of water. It has a high elevation on the right side that slopes downward toward the left side, where there is a white dome on the ground. There are two soft white platforms that float in the air, with one above the right side of the main platform and one directly to the right of the main platform with gaps between those platforms.|
|Thousand Sunny||One Piece||Thousand Sunny is a fairly big uneven stage. In the left portion of the stage, there can be seen two huge crates stacked on top of each other, with a plank serving as a slope next to them. On the right half of the stage, there are even more crates, this time simply next to each other. Above them, there are two soft platforms one above the other, with the one on top being fairly long.|
|Hidden Leaf Village||Naruto||Hidden Leaf Village is a "floating" stage surrounded by buildings. The two found on the sides, can be stood on. The left building has two pass-through platforms, one over it and the other connected to its side. The right building is taller and has some floor to stand on, albeit they are smaller. There is a tree branch next to the building and it acts like simple pass-through platform.|
|Hueco Mundo||Bleach||Hueco Mundo sets on top of a steep hill that players can fight on. The hill connects to the bottom blast line, making it easy for KOs. Sometimes a platform will float through the stage for characters to stand on.|
To access the following stages, certain criteria must be met in order to unlock them:
|Meta Crystal||Super Smash Bros.||Meta Crystal is a stage originally reserved for the 1P Game for Super Smash Bros.. It is notably a small, hazardless stage conformed by a hard platform with a single pass-through platform paced in the middle. As with the original game, players have to deal with a metallic opponent here during Classic mode.|
|Waiting Room||Super Smash Bros.||Waiting Room is almost similar to Final Destination is terms of layout and shape, the only difference stands on the appearance of the stage as there couches and flat screens projecting the game's "2" in the background, the Earth is also visible in the upper part.|
|Mushroom Kingdom||Mario||Mushroom Kingdom is based on the overworld levels of Super Mario Bros.. There is a gap in the middle with two lift platforms hanging above it, when players stand on one, it will descend while rising the other one until both platforms fall. There are also warp pipes that can be used to travel back and forth between different places of the stage, these pipe are guarded by Piranha Plants that can be taken out.|
|Hyrule Castle||The Legend of Zelda||Hyrule Castle is a large stage with three uneven areas to fight on, including one with three high platforms and one with a tower that can be stood on or hid inside.|
|Devil's Machine||EarthBound||Devil's Machine is the widest stage in the game, based on the site of the final battle against Porky Minch and Giygas in EarthBound. The stage itself consists simply of a single flat platform that reaches the left and right blast lines, with the machine itself in the background at the center of the platform. Giygas appears in both the foreground and the background of the stage, and occasionally the stage will zoom out to show his dialogue box with unsettling dialogue randomly generated.|
|Krazoa Palace||Star Fox||Krazoa Palace is a large stage with two small room each connected to the left and right blast lines, with openings leading to a larger central room. The central room has a flat platform with a fan in the middle of it, two slanted slopes and two elevated platforms on each side, and two soft platforms suspended in the air by fans.|
|Saffron City||Pokémon||Saffron City is relatively large stage and, similarly to Fourside, takes place on a trio of building, whose most prominent one is the Silph Co. itself, only this time it seen from the exterior. There is a door that periodically opens from the Silph Co., whenever a player gets close to this door, a random Pokémon will pop out and interact with the player in several ways.|
|Sky Pillar||Pokémon||Sky Pillar consists of one large, towering pillar with four platforms, one at the very top of the pillar, two on each side underneath the main platform, and one at the very bottom.|
|Steel Diver||Steel Diver||Steel Diver is a submarine that acts as the main platform of the stage. Because it is submerged underwater, characters tend to be floatier and thus, slowly descend after jumping or launching into the air.|
|The World That Never Was||KINGDOM HEARTS||The World That Never Was is composed mostly by a medium-sized hard platform. Above it, there are two pairs of two small platforms connected by another, yet diagonal soft-platform. The actual place the stage is based on appeared in KINGDOM HEARTS II and is located at the Altar of Naught, above the Castle That Never Was.|
|World Tournament||Dragon Ball||World Tournament is a stage with a simple layout of one medium-sized low white marble ring in the center of the stage, surrounded by grass that reaches all the way to the far left and right stage boundaries. However, stepping on the grass results in the immediate loss of a stock, making the grass function more like a blast line than a platform.|
|Final Valley||Naruto||Final Valley is a massive stage consisting of two tall stone platforms on each side of a waterfall, where two small "floating" platforms are unevenly spaced above a pit. Aside from the odd layout, the stage features no special hazards or gimmicks.|
Items fall from random places on stages, and characters can grab from the foreground and use them to attack, affect their status, or protect them. Below is a list of all items in the demo. They appear randomly in the stages or inside of containers, such as capsules. These items have been confirmed and are featured in the current version of SSF2:
|Smash Ball||Super Smash Bros.||The Smash Ball allows the player who shatters it to perform a Final Smash.|
|Assist Trophy||Super Smash Bros.||The Assist Trophy will summon a guest character that will aid the player against opponents. To see which characters can be summoned, see below.|
|Capsule||Super Smash Bros.||The Capsule is an item that can be thrown and it releases a different item afterwards. There is also a chance the Capsule will explode instead.|
|Party Ball||Super Smash Bros.||The Party Ball is an item that can be hit multiple times before it floats up in the air and releases many items inside, though there are chances the Party Ball might either release nothing or explode.|
|Fan||Super Smash Bros.||The Fan is the weakest among all the battering items, but it can be used consecutive times to trap opponents to accumulate their damage. A forward smash can shatter shields, and a thrown fan launches opponents vertically.|
|Beam Sword||Super Smash Bros.||The Beam Sword is a basic battering item that extends in length when swung and deals more damage when forward smashed.|
|Home-Run Bat||Super Smash Bros.||The Home-Run Bat is the strongest of all the battering items. If the player uses a forward smash, the resulting swing will guarantee a one-hit KO to opponents hit.|
|Motion-Sensor Bomb||Super Smash Bros.||The Motion-Sensor Bomb sticks on the ground after thrown, remaining immobile. If something makes contact with it, whether it is a player, an attack, or another item, it will explode, dealing great damage and knockback.|
|Ray Gun||Super Smash Bros.||The Ray Gun is an item that can shoot up to sixteen beams of light that deal minimal damage and knockback.|
|Bumper||Super Smash Bros.||The Bumper is an item that, when thrown, will stay in place and bounce away any character that comes into contact with it.|
|Food||Super Smash Bros.||Food recovers a small amount of damage when eaten. The amount varies per food type.|
|Gooey Bomb||Super Smash Bros.||The Gooey Bomb sticks onto opponents or surfaces when thrown, exploding after a set period of time.|
|Blast Box||Super Smash Bros.||The Blast Box is a heavy crate that can be hit multiple times before it explodes, and it will explode instantly when hit by a flame attack.|
|Trophy Stand||Super Smash Bros.||The Trophy Stand allows players to capture opponents in the form of a trophy and throw it.|
|Firework||Super Smash Bros.||The Firework can be thrown to then explode and divide into multiple Fireworks.|
|Poison Bomb||Super Smash Bros.||The Poison Bomb will release a cloud of poisonous green gas that deals poison damage to any players who make contact with it.|
|Item Bag||Super Smash Bros.||The Item Bag releases five random items when thrown. If no items are enabled, it will do nothing. It can also damage opponents when thrown at them.|
|Super Mushroom||Mario||The Super Mushroom grows any character that touches it, increasing their damage power and making them heavier.|
|Poison Mushroom||Mario||The Poison Mushroom, as the polar opposite of the Super Mushroom, shrinks any character that touches it, reducing their damage power and making them lighter.|
|Fire Flower||Mario||The Fire Flower can release a constant stream of fire to burn opponents hit.|
|Ice Flower||Mario||The Ice Flower, as the polar opposite of the Fire Flower, can release a constant stream of ice to freeze opponents hit.|
|Super Star||Mario||The Super Star grants invincibility to the character that touches it, making them temporarily impervious to any attacks.|
|Metal Box||Mario||The Metal Box encases the character that hits it in metal, making them harder to launch but also much heavier.|
|Green Shell||Mario||The Green Shell slides across the ground, knocking any player in its path. It bounces back when it hits a wall or surface.|
|Red Shell||Mario||The Red Shell slides across the ground, knocking any player on its path. It will also chase any opponents around to hit them, and it will not fall off ledges.|
|Yellow Shell||Mario||The Yellow Shell slides across the ground, burying any player in its path. It bounces back when it hits a wall or surface.|
|Spiny Shell||Mario||The Spiny Shell flies away and disappears off-screen. It will then come back from above and chase after the current leader in the match, except if the current leader is the one who threw it.|
|Bob-omb||Mario||The Bob-omb can be thrown and explodes on contact with an opponent or surface, dealing great damage and knockback. If left alone, it will walk on its own and will explode after some time or if it gets touched.|
|Freezie||Mario||Freezie will slide across any surface. When thrown against an opponent, it will encase the opponent in a chunk of ice, rendering them unable to move or attack.|
|Heart Container||The Legend of Zelda||The Heart Container recovers 100% damage to the opponent who takes it.|
|Deku Nut||The Legend of Zelda||The Deku Nut is a small item that explodes when it is thrown or attacked, stunning any character in the proximity of the the explosion or launching them if they happen to be in the air.|
|Screw Attack||Metroid||The Screw Attack alters the player's jumps to mimic the function of Samus' up special move.|
|Mr. Saturn||EarthBound||Mr. Saturn is an item that walks and trips on its own. It is a weak item that deals little damage and knockback when thrown, but it can also shatter shields.|
|Maxim Tomato||Kirby||The Maxim Tomato recovers 50% damage to the opponent who takes it.|
|Star Rod||Kirby||The Star Rod is a battering item that shoots long-ranged star projectiles when swung.|
|Beam Rod||Kirby||The Beam Rod is a battering item that shoots small, short-ranged projectiles that stun opponents.|
|Smart Bomb||Star Fox||The Smart Bomb is a powerful explosive item that will explode on impact and engulf a decent range for an extended time in its explosion.|
|Poké Ball||Pokémon||The Poké Ball will release a Pokémon that will aid the player against opponents. To see which Pokémon can be released, see below.|
|Master Ball||Pokémon||The Master Ball is like the Poké Ball, except it will almost always release a Legendary Pokémon to aid the player against opponents.|
|Pitfall||Animal Crossing||The Pitfall buries any opponent it has been thrown at. If it hits the ground, it will disappear but will bury the next opponent that steps on it.|
|Flipper||Balloon Fight||The Flipper stays in place when thrown. It starts spinning on contact, damaging opponents and even the user if they come in contact with it.|
|Unira||Clu Clu Land||The Unira extends its spikes and sticks to a surface after being thrown, damaging any opponents that touch it. If directly thrown at an opponent, it will bounce back, damaging them, before sticking to a surface.|
|Energy Tank||Mega Man||The Energy Tank recovers all accumulated damage to 0% damage when picked up. However, the player holding it is vulnerable until fully recovered.|
|Blood Sword||FINAL FANTASY||The Blood Sword is a battering item that recovers some of the user's damage when swung at an opponent.|
|Medusa Head||Castlevania||The Medusa Head will fly back and forth in a wave-like pattern after being thrown. It will hit opponents that happen to be in its path.|
|Explosive Tag||Naruto||The Explosive Tag will attach to an opponent when thrown. It will then start rapidly burning from the bottom, and once it is fully on fire, it will explode.|
Assist Trophy characters
These are the characters that have been confirmed to be summoned with the Assist Trophy:
|Hammer Bro||Mario||Hammer Bro stands in one place and starts throwing hammers in direction of opponents while also occasionally jumping.|
|Lakitu & Spinies||Mario||Lakitu soars in the air, moving back and forth, dropping Spiny Eggs onto the stage that hatch into Spinies, whom will start walking around, damaging any opponents they touch.|
|Rambi||Donkey Kong||Rambi moves back and forth ramming any obstacle in his path, damaging any opponent he hits. All players can stand on Rambi's back to hitch a ride.|
|Metroid||Metroid||Metroid chases any opponent and upon catching one, it latches onto it, racking up the damage of the opponent. It can be attacked to prevent it from latching on someone.|
|Mother Brain||Metroid||Mother Brain stands in one place, summoning a swarm of Rinkas that damage opponents on contact. She laters shoots her powerful Laser Brain Attacks several times that deals heavy damage on opponents. Players may stand on her container.|
|Starman||EarthBound||Starman teleports around and shoots PSI moves, like PK Beam γ or PK Beam Ω, to various directions without moving. The lasers deal decent damage and knockback, and KO at very early percentages.|
|Lyn||Fire Emblem||Lyn pauses for a moment and then teleports directly behind an opponent to deliver a quick, powerful slash with her sword.|
|Excitebike||Excite||Multiple Excitebike riders race around the stage, dealing damage to any opponent they hit. They may drop from ledges.|
|Dr. Wright||SimCity||Dr. Wright summons a skyscraper from the ground that violently hits any opponent in the proximity.|
|Starfy||The Legendary Starfy||Starfy attacks by performing a series of spinning moves, ironically called "Star Spins", with short range that trap nearby opponents, with possibilities of dragging them off-screen, KO'ing them. He is weak and can be attacked, but is hard to defeat.|
|Dillon||Dillon's Rolling Western||Dillon curls into a ball and starts rolling around, ramming on opponents. The last time he does this is a lot more powerful than the others.|
|Silver the Hedgehog||Sonic||Silver utilizes his psychokinetic powers to freeze the summoner's opponents, allowing the player to attack them repeatedly until he disappears.|
|Proto Man||Mega Man||Proto Man rushes across a selected portion of the stage, where there are opponents near; he will then ram into them using his Proto Shield and firing with his arm cannon.|
|White Mage||FINAL FANTASY||Conjures one of four different white magic spells on the summoner, like recovering some of his/her damage or casting a magic shield that protects him/her.|
|Riku||KINGDOM HEARTS||Riku jumps into the air and spins forward, traveling straight forward and back while delivering a circling slash with the Soul Eater.|
|Krillin||Dragon Ball||Krillin stands in one place and begins charging five Kienzan that he throws at opponents.|
|Nagato||Naruto||Nagato uses Chibaku Tensei to form big rocks that he uses to attack opponents.|
|Rukia Kuchiki||Bleach||Rukia Kuchiki initially stands in one place preparing her signature Some no mai, Tsukishiro, which delivers a single quick slash with her Zanpakutō that freezes opponents.|
These are the Pokémon that have been confirmed to be released from Poké Balls:
|Charizard||Charizard uses Flamethrower on both sides, burning opponents close to it.|
|Blastoise||Blastoise uses Hydro Pump directly on one side that pushes and damages opponents backwards.|
|Beedrill||Beedrill attacks in a swarm using Take Down.|
|Meowth||Meowth jump into the air and uses Pay Day, which creates swirling of damaging coins around it.|
|Electrode||Electrode charges and uses Explosion, heavily damaging and launching very far any character around, but it can also fail to explode.|
|Alolan Exeggutor||Alolan Exeggutor heavily drops itself onto the ground with Dragon Hammer to crush opponents.|
|Hitmonlee||Hitmonlee uses Hi Jump Kick to deliver a strong kick to the nearest opponent to it.|
|Koffing||Koffing uses Smokescreen to cover a portion of the stage with smoke.|
|Staryu||Staryu flies around looking for an opponent and upon finding them, it remains stationary and attacks with Swift, shooting a stream of damaging stars.|
|Magikarp||Magikarp uses Splash, which basically does nothing.|
|Ditto||Ditto uses Transform to turn into the character that released it, attacking with the same moveset.|
|Porygon, Porygon2 and Porygon-Z use Tackle, which make them rush rapidly towards one side striking any opponents on their path. They differ in that, the higher the Pokémon in the evolutionary line Pokémon is, the more damage and knockback it will deal, as such, this also affects the rarity chances it has to appear.|
|Snorlax||Snorlax uses Body Slam, which makes it jump very high to quickly fall very fast, now bigger, damaging any opponent.|
|Chikorita||Chikorita uses Razor Leaf consecutively on one side, leaving its rear completely safe.|
|Pichu||Pichu stays in one place, leaps into the air and uses Thunder Wave, which creates a circular electric field that surrounds Pichu, damaging opponents in the proximity.|
|Bellossom||Bellossom stays in one place a continuously uses Sleep Powder, which makes any opponent close to it fall asleep.|
|Gligar||Gligar rushes and uses Fury Cutter to attack a single opponent up to 5 times in rapid succession. Its pursuit of said opponent ends if it misses once.|
|Heracross||Heracross uses Mega Horn, which will flip any opponent who comes near it into the air.|
|Delibird||Delibird uses Present and throws food, but it can also thrown Rocket bombs.|
|Seedot||Seedot appears and uses Bullet Seed as it marches, damaging opponents.|
|Shroomish||Shroomish stays in one place and periodically releases a random dust emission that has a corresponding effect on opponents that come close to it. Stun Spore paralyzes any opponent, Sleep Powder causes the opponent to fall asleep, and Poison Spore deals poison effect.|
|Metagross||Metagross also uses Earthquake, but unlike Venusaur's, the tremors bury opponents and later launches them.|
|Jirachi||Jirachi uses Fly and floats into the air until it flies off-screen.|
|Chatot||Chatot flies from side to side on the whole stage, using Chatter, that releases waves that damage opponents.|
|Garchomp||Garchomp uses Draco Meteor, which causes rock meteors to plummet on the stage, launching opponents upwards in contact.|
|Arceus||Arceus stays in one place and uses Gravity, in which it stomps to produce a large shockwave that causes airborne opponents to plummet.|
|Victini||Victini flies around using V-Create to damage any opponent that touches it.|
|Snivy||Snivy stays in once place and uses Leaf Tornado, getting surrounded by spinning leaves that damage opponents in the proximity.|
|Tepig||Tepig uses Heat Crash, running at high speed while engulfed in flames dealing fiery damage to the opponents it may strike.|
|Klink||Klink targets after a single opponent and, after catching them, repeatedly damages them with Gear Grind.|
|Zygarde||Zygarde stays in one place and uses Land's Wrath, a move that creates green, glowy fissures on the floor that emit strong, damaging lights.|
These modes are exclusively for single-player only.
In Classic Mode, the player fights CPU controlled opponents in a series of levels, with bonus rounds at certain intervals. Further expanded to include more levels, the mode ends with the traditional fight against Master Hand on Final Destination.
|This section is outdated.
|This section contains information of a formerly confirmed feature.
The original source that confirmed the subject has otherwise become obsolete, outdated or deprecated and has yet to be re-confirmed by an official modern source.
There was a Melee-styled Adventure mode revealed at some point of the game's development, somewhat similar to SSF's Adventure Mode returning in SSF2. Levels are to be based around the known multiple locations from the game franchises represented through the game, such as Super Mario's Mushroom Kingdom. Aside enemies and obstacles, player might also encounter locked doors, mid-bosses and cannons. As of now, its status is unclear.
All-Star lets the player, with one stock, fight the entire roster, separated in 9 rounds of 5 fighters per round, with the tenth and final round being fighting 25 Sandbags on Final Destination. Between rounds, the player is given a moment to heal themselves with healing items that may change depending on the difficulty. After clearing the mode, the player is awarded a congratulations screen.
Training allows player to test characters on the multiple stages available for the game. By pausing, player can get access to a menu that they can alter and change the surrounding of the battle, like adding or removing opponent characters, spawn items, increase or decrease the speed, etc..
Stadium is a series of sub-games, that normally do not have fighting as the main focus (save one exception) which includes the following modes:
Home-Run Contest has the player to launch the Sandbag as far away as possible using the Home-Run Bat, or by any other means necessary. The player has 10 seconds to rack up the Sandbag's damage to sent it even further away.
Target Smash, or Break the Targets, puts the player to destroy 10 targets in the minimal amount of time possible. There are 4 levels to play for everybody, ranging from level 1 to level 4. Aside the regular Target Smash, there are also unique, personal levels for each character from the roster, each having to exploit the character's attributes in order to destroy all the targets.
Multi-Man Smash is a single-player mode that challenges the player to defeat as many opponents as possible, under various pretenses, before falling from the stage, self-destructing, or being KO'd. The opponents are once more the Fighting Silhouette Team. The sub-modes are the following:
This mode focuses on multiplayer modes. It has been expanded from its SSF's incarnation to include a plethora of new modes.
Smash is the standard fighting mode for the game. The first thing is to select a character. To select a character, the players have to click and drag the token with their respective player number on it to the character's mugshot. To add variety, players are able to swap their character(s) to different colors.
Once the characters are selected, the players may decide how difficult the AI will be, in case they want the missing slots to be filled by the computer. Below each CPU, there is a slider that lets the player select the CPU's difficulty. The further right the slider, the more difficult the CPU. Nine is the highest level of difficulty.
In the top of the character selection screen there is a large gray bar that says "-man KO test!" Clicking on it will lead to the configuration screen to change many settings for the matches like how long the match will be, and/or how many lives player will start at. Players can also determine the damage ratio, (a value that multiplies with knockback that changes the distance a foe is thrown by attacks), the item frequency (how often items appear), the start damage (how much damage players start out with), whether or not to display the player number above characters' heads at all times or set the stage hazards either on or off.
In the top right corner of the options screen there is button with a gamepad that reads "Controls". Clicking on it lead to the control configuration where players can decide what controls they want to use. To change the controls, players have to click the players's number, then click on the name of the command they want to input or change, then press the key they want to trigger that action. Players can set up controls for up to four people, and up and jump may be mapped to the same key. Once everything is set up the way desired, players have to click "Ready to fight" or press the spacebar.
What proceeds is the stage selection. Selecting the stage is mostly the same as selecting a character, players have to place the cursor over a stage mugshot and simply click to take them into the battle. All characters have a brief entrance animation before the match begins during the three second countdown.
Unlike Melee mode from SSF, players are now rewarded with unlockables by playing a certain number of matches.
Special Smash, or special versus, allows players to select special modifiers for play, such as "mega mode" which causes all characters to be as large as if they've used a Super Mushroom. Other modifiers include lower gravity, any damage taken traps the players inside Yoshi eggs or even mimicking the flawed physics of the original Super Smash Flash.
Arena is a new game mode where players can participate in various, action-oriented, multiplayer sub-games using the Sandbag. It can be considered the multiplayer equivalent of Stadium from Solo. Currently only two sub-mode has been revealed:
Sandbag Soccer has the players have to "kick" the aforementioned Sandbag to introduce it in the opposing player's goal. As the Sandbag gets damage more and more, it can be difficult to stop it once it is shot.
Sandbag Basketball has the players have to launch the Sandbag and pass it through the opposing player's hoop net. Equally, more damage on the Sandbag means it will be difficult to stop it once it is launched.
Online allows players to fight each other via an internet connection with the help of McLeodGaming Network, SSF2's personal online service. Players can choose whether they create a room for other to join or simply join an existing room to play online.
The Vault section includes the many collectibles of the game the player has been awarded, as well as other rewards.
It has been confirmed that there will be collectible trophies. It is not confirmed what trophies there will be.
On Data players may manage save data and records by importing and esporting files. Data may also be deleted from here.
Following the release of the first Super Smash Flash in 2006, when Nintendo first announced Super Smash Bros. Brawl, it enjoyed a huge popularity and demand for a sequel suddenly grew. The game's creator, Gregory McLeod, decided to make a new Super Smash Flash game loosely based on Super Smash Bros. Brawl, crowning it the appropriate name of Super Smash Flash 2.
Gregory McLeod made this announcement on the McLeodGaming Forums, so its members could provide him with sprites, effects, and sounds to make his new game. In seeing how open the development of the game was, this soon also led to the creation of a usergroup called the Super Smash Flash 2 developers, which keeps track of users with major contributions to the development for the game, and hiding the majority of the content from the public.
Super Smash Flash 2 is released to public by Gregory McLeod in a demo format that gives the public a sneak peek of the progress that is being made on the game. Newer versions are periodically released with many enhancements, such as character improvements, bug fixes, new stages, etc. In doing this, everything is tested before the final release, the public stays excited for the game, and no unlockable content is spoiled in doing so. The first ever playable demo, version 0.1a, was released on Christmas Day of 2007. Since Super Smash Bros. Brawl had not been released as of that moment, Gregory McLeod developed his own game mechanisms, such as the grounded, pick-up-able Smash Ball. Many other mechanisms were implemented with the release of newer and improved demos after Super Smash Bros. Brawl was released.
Some of the promotion for the game is in the hands of the developers. A teaser trailer was released to project the game's existence to non-McLeodGaming Forums members. A DOJO!!! was also released to provide info on characters, stages, and many other things relating to Super Smash Flash 2.
In 2010, Super Smash Flash 2 received a major overhaul after the codebase was upgraded from Macromedia Flash 8 to Flash 10 AS3. The demo released that year, version 0.6, was the last demo where Gregory McLeod handled all the coding by himself. All the progress that was done at that point was scrapped and developers began working fresh on the game, Gregory McLeod now received more help in the coding by other developers. The planned rosters was changed and is kept in secret by developers since, from that point onwards, Super Smash Flash 2 would be called a reboot to Super Smash Flash rather than a sequel.
In 2013, Super Smash Flash 2 began attending at major tournament events, particularly the APEX tournament series, but only as a guest game. These events are used by McLeodGaming to showcase the newest version of the game and let attendants to play it. New content is also revealed there.
On May 29, 2017, Super Smash Flash 2 finally reached its Beta state.
Differences from Super Smash Flash
Super Smash Flash 2 also improved many qualms and errors from the first Super Smash Flash retaining few mechanisms but fixing some others.
- Characters have gained several different attacks, expanding and improving the five attack moveset; this includes a standard attack combo, three tilt attacks, three smash attacks, a dash attack, a floor attack, five aerial attacks, four special moves, a unique Final Smash, etc..
- Characters can grab, pummel and throw in four different directions.
- Characters can protect themselves by shielding.
- Air dodging and sidestep dodging have been implemented.
- Characters can perform three different taunts.
- Characters can grab onto stages, ledges, and use ledge attacks.
- Characters' attack can no longer deal massive damage and multiple hits with one attack unless specifically coded to do so.
- Certain characters can now use tether recoveries. Ex.: Link, Samus.
- Costumes have been implemented.
- On-screen appearances have been added.
- Revival platforms have been added.
- The camera is no longer in a single angle and follows all players, rather than just player 1.
- The camera can be panned and zoomed while paused, and can take pictures.
- The game contains exclusive and/or edited sprites' by the SSF2 Devs. Ex. Mario, Kirby, Ness, etc.
- The skip glitch, along with many other glitches, have been remedied.
- More single-player and multiplayer modes have been added, existing ones have been improved.
- A completely new Adventure Mode mechanism may be implemented.
Reception and impact
Super Smash Flash 2 has received a very positive response from players, greatly overshadowing its predecessor. From the view of the demos, Super Smash Flash 2 is considered a large departure from Super Smash Flash thanks to its improvements on the gameplay, controls and interface that were widely criticized from the first game, being more similar to those from the official Super Smash Bros. games. The sprites and tileset from the stages have received praise for their unique design, edits, and complexity, which gives the game a unique polish; despite this, some sprites were ripped from other official games, with minor complaints focusing on the origin of the rips.
New items and game modes introduced in Super Smash Flash 2, not present in any the official Smash Bros. games, have also met a positive reaction, with critics citing them as original and clever, comparing them with the actual modes and items from the official games. Criticism for the game is focused on the bugs and lag found in the demos, making the game uncomfortable and tiring to play, but most are ultimately fixed in timely demo updates. The sound effects have also been criticized due the tone changes and unfitting clips on the voices of some characters, such as Wario's dash attack. While, according to Gregory McLeod, it is still under development, the improper looping of background music on menus and stages has also been criticized.
When compared to similar Super Smash Bros. fan games, Super Smash Flash 2 is considered a very advanced product thanks to its constant progress and attention given to it from its developers, while many other fan games are simply left in development or are abandoned without any notice. GamesRadar+ listed Super Smash Flash 2 fifth on its list of "10 Fan Games That Shouldn't Be Ceased or Desisted" citing the improvements and characters added from the first game. In 2012, it was said to have over 400,000 plays a day on McLeodGaming alone, making it by far one of the most popular Flash games around the Internet. It has also been compared to other similarly successful Smash-oriented fan projects that, much like Super Smash Flash 2, have constant development, such as Super Smash Bros. Crusade and Super Smash Land.
- ↑ http://www.mcleodgaming.com/games.php
- ↑ http://ssfdojo.mcleodgaming.com/
- ↑ http://www.gamesradar.com/f/10-fan-games-that-shouldnt-be-ceased-or-desisted/a-2010021810317269097