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Super Smash Bros. for Nintendo 3DS and Wii U
Super Smash Bros. for Nintendo 3DS.png
Super Smash Bros. for Wii U.png
Super Smash Bros. symbol.svg
The cover box for the 3DS (top) and Wii U (low) versions.
Developer(s) Sora Ltd.
Publisher(s) Nintendo
Series Super Smash Bros.
Director(s) Masahiro Sakurai
Producer(s) Shinya Saito
Masaya Kobayashi
Designer(s) Masahiro Sakurai
Yoshito Higuchi
Composer(s) Keiki Kobayashi
Junichi Nakatsuru
Hiroki Hashimoto
Hiroyuki Kawada
Eriko Sakurai
Akihiko Ishikawa
Yoshinori Hirai
Release date Nintendo 3DS
JP September 13, 2014
GM October 2, 2014
NA October 3, 2014
AS October 4, 2014
Wii U
NANovember 21, 2014
EU November 28, 2014
AS November 29, 2014
JP December 6, 2014
Genre(s) Fighting
Mode(s) Single-player, multiplayer
Ratings E10+ for Everyone 10 and up
Platform(s) Nintendo 3DS, Wii U

Super Smash Bros. for Nintendo 3DS (大乱闘スマッシュブラザーズ for Nintendo 3DS) and Super Smash Bros. for Wii U (大乱闘スマッシュブラザーズ for Wii U) are fighting video games developed by Sora Ltd. and BANDAI NAMCO Games and published by Nintendo for the Nintendo 3DS and Wii U video game consoles. They respectively represent the fourth and fifth installments in the Super Smash Bros. series of games, which features characters from various Nintendo franchises. The 3DS version was released in Japan on September 13, 2014, in North America and Europe on October 3, 2014, and in Australia on October 4, 2014. The Wii U version was released on November 21, 2014 in North America, November 28, 2014 in Europe, November 29, 2014 in Australia and finally on Japan on December 6, 2014.

In the Super Smash Flash series

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Very little of Super Smash Bros. for Nintendo 3DS and Wii U has been added to the Super Smash Flash series, which is mostly due to how Super Smash Flash 2's development began three years prior to the original announcement for Super Smash Bros. for Nintendo 3DS and Wii U. However, a few things were added from the game while, coincidentally, others have similarities.

It is worth noting that some Smash Bros.-centered stages and items in Super Smash Bros. for Nintendo 3DS and Wii U, such as Battlefield, Final Destination, the Beam Sword and the Ray Gun, got overhauled with new custom designs never seen before. This prompted SSF2 developers to do the same and revise the Smash Bros.-centered stages items to have unique designs, such as Battlefield's forest background, Final Destination's crystal design, the Beam Sword's different-looking hilt and a having green blade, and the Ray Gun's pink finishes and shooting pink ammunition.

By coincidence, several features were implemented in SSF2 before being confirmed for Super Smash Bros. for Nintendo 3DS and Wii U, which could be misinterpreted by fans thinking some elements from Super Smash Bros. for Nintendo 3DS and Wii U have been carried over to SSF2 and not the other way around; this is extended but not limited to: Donkey Kong's curling and rolling as his dash attack, Samus and Zero Suit Samus being separate characters and Screen KOs, which had characters hit the screen with their front and gave a different and, sometimes, comical expression as they keep falling. Victini was added in SSF2 as a Poké Ball Pokémon, long before being revealed for Super Smash Bros. for Nintendo 3DS and Wii U, though Victini uses V-Create in SSF2 whereas it uses Victory Star in Super Smash Bros. for Nintendo 3DS and Wii U. The speed at which SSF2 runs is in between those of Super Smash Bros. Melee and Super Smash Bros. Brawl while Super Smash Bros. for Nintendo 3DS and Wii U also runs at a similar speed. Items like the Spiny Shell and the Cucco were included in SSF2 before their reveal in these games. Interestingly enough, Mega Man ended up sharing a lot of attributes that he had in SSF2 before this game came out, including having the same weight, being a high faller and having average mobility.


Among the most notable and intentional influences from these games to SSF2 include the movesets of many characters being changed to match their appearance in this game. PAC-MAN, who was originally included as an Assist Trophy in SSF2, became a playable character after appearing as one in this game, and his moveset is based directly off of his moveset in this one. Pit's overall design was inspired by his moveset in this game as well. Mega Man's moveset was changed to be a mix of original moves and moves used in this game, with moves including his side special move, dash attack, up tilt, down tilt, up smash, down smash, up aerial, grab and throws being carried over from this game. Pikachu's Thunder was altered to have a meteor smash for balancing purposes.


PAC-MAZE, a stage in SSF2 based on the original PAC-MAN, is based heavily on the stage of the same name in Super Smash Bros. for Nintendo 3DS. The platform layout is exactly the same in both games, but the stage in SSF2 does not feature the original stage's PAC-Dots and Ghosts as hazards, instead using the wraparound blast line mechanics from another 3DS stage, Balloon Fight.


The Mega Man portrayal in SSF2 was drastically changed to match that of this game, including Mega Man's design using custom sprites based on it, along with the series symbol being changed from a helmet to a cog. The Mario characters, including Luigi, Peach, and Bowser, also take sprite design inspiration from this game, along with other characters like PAC-MAN, Pit, and Falco.

See also

External link

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