Super Metroid
Super Metroid box cover
Metroid symbol
North American box art.
Developer(s) Nintendo R&D1
Publisher(s) Nintendo
Series Metroid
Director(s) Yoshio Sakamoto
Producer(s) Makoto Kano
Artist(s) Hirofumi Matsuoka
Masahiko Mashimo
Hiroyuki Kimura
Writer(s) Yoshio Sakamoto
Composer(s) Kenji Yamamoto
Minako Hamano
Release date SNES
NAApril 18, 1994
JPMarch 19, 1994
EUJuly 28, 1994
Wii U Virtual Console
May 15 - June 13, 2013 (Trial Campaign)
Genre(s) Action-adventure
Mode(s) Single player
Ratings G8+ (SNES), PG (VC)-br-CERO- A-br-ESRB- E-br-PEGI- 7+
Platform(s) SNES, Virtual Console (Wii and Wii U)

Super Metroid (スーパーメトロイド), also known as Metroid 3, is a video game developed by Nintendo R&D1 and published by Nintendo for the Super Nintendo Entertainment System. Super Metroid is the third installment in the Metroid series. With its 24-megabit cartridge size, it was the largest game available for the console at the time of its release. Super Metroid is a 2D platform video game with action and adventure elements. Game progression revolves around gathering Power-ups that allow Samus Aran to overcome obstacles in order to access new parts of the world. Like most 2D Metroid games, the world has a non-linear design and features many hidden areas, making exploration a central concept of the game. It is considered one of the greatest games in the video game industry and, next to Metroid Prime, the definitive Metroid game.

In the Super Smash Flash series


The Charge Shot, an upgrade to the standard beam that first appeared in this game, appears in Super Smash Flash as Samus's standard attack, though it cannot actually be charged. However, it also appears as her standard special move in Super Smash Flash 2, where it can be charged. Additionally, Zero Suit Samus's Final Smash in SSF2 is the Crystal Flash, a healing technique originating from this game.


Crateria is a stage in SSF2 that originates from this game, being the initial zone Samus explores during her second raid on Planet Zebes. While Crateria is also a stormy area in Super Metroid as it is as a stage in SSF2, the concept from acid rain actually comes from comics based on Super Metroid and it is first introduced as a hazard in Metroid Prime 3: Corruption.


Like in all the Super Smash Bros. games up until Super Smash Bros. for Nintendo 3DS and Wii U, Samus's overall sprite design in SSF2 is based on her appearance in Super Metroid.

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