This article is about the video game for the Super Nintendo Entertainment System. For the stage in Super Smash Flash 2 based and named after this game, see Yoshi's Island. For the Super Smash Bros.-based incarnation of the stage, see Yoshi's Island (64).
Super Mario World 2: Yoshi's Island
Super Mario World 2 - Yoshi's Island
Yoshi symbol
North American box art.
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series Yoshi
Director(s) Takashi Tezuka
Toshihiko Nakago
Shigefumi Hino
Hideki Konno
Producer(s) Shigeru Miyamoto
Artist(s) Shigefumi Hino
Hisashi Nogami
Masahiro Iimura
Tomoaki Kurome
Release date Super Famicom / SNES
JPAugust 5, 1995
NAOctober 4, 1995
EUJanuary 5, 1996
Genre(s) SNES, Game Boy Advance, Nintendo 3DS, Wii U
Mode(s) Single-player
Ratings E for Everyone
Platform(s) Platformer

Super Mario World 2: Yoshi's Island (sometimes referred to simply as Yoshi's Island) is a 2D platform game for the Super Nintendo Entertainment System, developed by Nintendo EAD and published by Nintendo. Despite the "2" in its name, it is the prequel to Super Mario World and chronologically the first in the Mario franchise, and it stars Yoshi and the Yoshi clan who, while carrying Baby Mario, travel across Yoshi's Island to rescue Baby Luigi from Baby Bowser and his Magikoopa minion/caretaker, Kamek. Instead of relying on jumping and a power-up system for combat as in the traditional Mario platformers, the Yoshis use their tongues and eggs to overcome obstacles, as well as the introduction of many other different mechanics.

Super Mario World 2: Yoshi's Island has been critically acclaimed and spawned a new series of platform games from the Yoshi franchise, although it is the fourth entry overall. The game has received a remake on the Game Boy Advance, Yoshi's Island: Super Mario Advance 3, which was released on Virtual Console for Nintendo 3DS, with owners applicable for the Nintendo 3DS ambassador program being able to download the game for free, and Wii U. However, the original Super Mario World 2: Yoshi's Island has yet to be announced for release on Virtual Console on a video game system.

In the Super Smash Flash series


Yoshi's appearance in Super Smash Flash 2 is based on his appearance in official Super Smash Bros. games, which subsequently base much of his moveset on conventions that first appeared in this. His ability to throw eggs originated from this game and is reflected in his up special move, Egg Toss. He also first used the Yoshi Bomb in this game, which is shown in his down special move. In addition, the way Yoshi flutters when he midair jumps is a convention born from Yoshi's ability to flutter higher after jumping in this game.


In SSF2, the stage appropriately named Yoshi's Island is based on this game. The stage's general art style mimics that of the original game, and it features several platforms based on the platforms found in the game, including a windmill-esque arrangement of four spinning platforms. The island named after the game can also be found in the background.


There are two tracks based on this game's music that appear as music tracks on Yoshi's Island in SSF2. The main music track is Athletic Course, a custom ragtime-inspired remix of the athletic theme from this game, and the alternate music track is Lakitu Plains, a jazzy custom melody of another early ground theme, Flower Plains. A more upbeat remix, Donut Lifts, can be play as a main track on Yoshi's Story stage.

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