McLeodGaming Wiki
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Super Mario Bros.
Super Mario Bros..png
Mario symbol.svg
North American box art.
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series Mario
Director(s) Shigeru Miyamoto
Producer(s) Shigeru Miyamoto
Designer(s) Shigeru Miyamoto
Takashi Tezuka
Programmer(s) Toshihiko Nakago
Kazuaki Morita
Composer(s) Koji Kondo
Release date September 13, 1985
Famicom / NES
JPSeptember 13, 1985
NAby March 1986
EUMay 15, 1987
Game Boy Color
NAMay 10, 1999
EUJuly 1, 1999
JPMarch 1, 2000
Game Boy Advance
JPFebruary 14, 2004
NAJune 2, 2004
EUJuly 9, 2004
20th Anniversary
JPSeptember 13, 2005
Genre(s) Platform game
Mode(s) Single-player, multiplayer
Ratings ESRB: E
Platform(s) Nintendo Entertainment System
Game Boy Advance
Nintendo GameCube (Animal Crossing game, Action Replay)
Wii (Virtual Console)
Nintendo 3DS (Virtual Console)
Wii U (Virtual Console)
Media 320-kilobit cartridge

Super Mario Bros. (スーパーマリオブラザーズ) is a platform video game developed by Nintendo in late 1985 and published for the Nintendo Entertainment System as the spiritual sequel to the 1983 game Mario Bros. In Super Mario Bros., Mario and Luigi seek to rescue Princess Toadstool (later renamed Princess Peach) of from Bowser, King of the Koopas. Mario's younger brother, Luigi, is only playable by the second player in the game's multiplayer mode, and assumes the same plot role as Mario.

For over two decades, Super Mario Bros. was the best-selling video game of all time, before being outsold by Wii Sports in 2009 Excluding Game Boy Advance and Virtual Console sales, the game has sold 40.241 million copies worldwide. It was largely responsible for the initial success of the Nintendo Entertainment System, as well as ending the two-year slump of console game sales in the United States after the video game crash of 1983. As one of Shigeru Miyamoto's most influential early successes, it has inspired many clones, sequels, and spin-offs. Its theme music by Koji Kondo is recognized worldwide, even by those who have not played the game, and has been considered a representation for video game music in general

The game was succeeded by two separate sequels that were produced for different markets: a Japanese sequel which features the same gameplay as the original and a Western sequel that was localized from an originally unrelated game titled Yume Kōjō: Doki Doki Panic. In both cases, the games are titled Super Mario Bros. 2, causing both games to be rereleased in different countries with different titles. There also have been many "alternate" versions of the game, as well.

In the Super Smash Flash series


Princess Peach and Bowser, who are playable characters in Super Smash Flash 2, made ​​their first appearances in Super Mario Bros. Bowser is the game's main antagonist, and Mario and Luigi set off the rescue Princess Peach from him.


In Super Smash Flash and its sequel, Mario and Luigi's ability to shoot fireballs was introduced in this game, and the Super Jump Punch is based on their ability to jump and get coins by hitting the blocks. Additionally, in SSF2, Peach's Toad originates from a character of the same name in this game, and Bowser's Fire Breath originates from his ability to blast projectiles of fire.


So far, two stages from Super Smash Flash 2 originate from this game. The first is Bowser's Castle, the final level of each of the 8 worlds, where Mario or Luigi fight against Bowser at the end of the level. While the stage mainly consists of elements from future Mario games, the lava filling the pits and the treacherous scenario are both trends that originated with this game.

The other stage, Mushroom Kingdom, is based entirely on this game. The stage is designed with the same 8-bit textures that make up most of the levels in this game, including the HUD from the game that contains the first player of the match's name, the coins number, the world number, and a fully functional time counter that starts at 999. Additionally, the stage features the same balancing platforms that appear in several levels of the game, as well as pipes that the player can transport between. A Piranha Plant may also appear from a pipe, and it can be defeated with a few attacks.


Several items originate from this game, including the Super Mushroom, Fire Flower, and Super Star, which can all be found in blocks to give the player new abilities. The Super Mushroom makes Mario or Luigi grow bigger, the Fire Flower allows them to shoot fireballs, and the Super Star makes them invincible for a short time. Other items originating from this game include the Green Shell and Red Shell, which can be found on Koopa Troopas and launched to attack simultaneously linear opponents. Despite this, the Red Shell's operation is different in SSF2; it follows opponents, as it does in the Mario Kart series.

Assist Trophies

There are three Assist Trophies in SSF2 of characters originating as enemies in this game. The first is Hammer Bro, which jumps in place across platforms and throws hammers forward. The second is Lakitu & Spinies, in which the Lakitu moves across the top of the screen and throws Spinies down to the ground. Third is Bullet Bill, where a Bill Blaster shoots six slow-moving Bullet Bills that home into opponents.


An orchestrated remix of the overworld theme of this game titled Princess Peach's Castle, which was ripped from Super Smash Bros. Melee, is used as the theme for three stages in SSF: Peach's Castle, Mushroom Kingdom II and Super Mario World. In SSF2, an original remix of this theme titled Overworld (Super Mario Bros.) and one of the underwater theme titled Underwater (Super Mario Bros.) are used on Mushroom Kingdom as the main and alternate music tracks, respectively.

Additionally, the victory theme for the Mario universe in SSF2 is a remix of the flourish that plays whenever Mario or Luigi clears a level in this game, and the theme that plays whenever a Super Star is obtained is ripped from this game for the same use.

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