|It has been suggested that this article be merged into.
|This article is in need of a cleanup.
It has an informal appearance and does not meet the current standards of the McLeodGaming Wiki.
A string is a sequence of attacks that lead into another, but the opponent leaves hitstun between them. Like combos, strings are not necessarily guaranteed however - many factors play into their effectiveness, such as DI, SDI, teching, damage, weight, and timing of the attacks. Most of the time, strings can only be successful when the opponent is not paying attention to the game, due to the hitstun between it, that makes it very possible to escape.