McLeodGaming Wiki
McLeodGaming Wiki
(Adding categories)
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[[Category:Final Fantasy universe]]
 
[[Category:Final Fantasy universe]]
 
[[Category:Standard Special Moves]]
 
[[Category:Standard Special Moves]]
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[[Category:Super Smash Flash 2]]

Revision as of 09:51, 9 March 2013

Stop (ストップ, Sutoppu) is the Black Mage's standard special move in Super Smash Flash 2. The Black Mage stops opponents from moving. The longer this move is charged, the longer the opponent is kept in hitstun. When you start charging there are no numbers, but the more you charge it the more roman numerals appear, counting up to six. Once fully charged Black Mage will automatically use the move. This move is very useful for edgeguarding since it can stop opponents in the air, allowing Black Mage to attack them freely.

As of demo v0.8 he can now freeze any projectile with stop, then throw the projectile back at the opponent with his forward tilt.

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Gallery