|Star Fox Adventures|
North American box art.
|Release date||NA September 23, 2002|
JP September 27, 2002
AU November 15, 2002
EU November 22, 2002
|Genre(s)||Action-adventure, beat 'em up, shooter|
|Ratings||T for Teen|
Star Fox Adventures is an action-adventure video game, developed by Rare and published by Nintendo. Although the game's original concept was intended as a new intellectual property for the Nintendo 64, Shigeru Miyamoto convinced Rare to re-design the game to be both a part of the Star Fox series and as a launch title for the GameCube. The game was released on September 23, 2002, and it was the final Nintendo game that Rare developed before it was acquired by Microsoft to be a part of its PC and Xbox division the day after the game's release in North America. The game's story takes place after the events of Star Fox 64, in which players take control of Fox McCloud who is sent on a mission to visit a planet in the Lylat System and save it from destruction.
The game received mostly positive reviews, notably on its detailed graphics, new character designs on characters including Fox, and its dynamic environments. However its The Legend of Zelda-influenced gameplay received mixed feedback, while there were mixed reactions from critics and fans alike in regards to Rare's departure from Nintendo following the game's release.
In the Super Smash Flash series
Most of Krystal's moveset in SSF2 makes use of her Staff, a long-ranged weapon from this game used mainly for close combat. One of its main powers is to produce a bright force field around the user to protect them from attacks, which Krystal uses when shielding. The Staff can also receive several upgrades over the course of the game that are utilized in Krystal's moveset: the Rocket Boost used to ascend into the air is used as her up special move, the Ice Blaster used to freeze enemies is used as her down throw, and the Ground Quake used to create an earth-shattering pulse on the ground is used as her down smash.
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