- This article is about the attack in Super Smash Flash 2. For the Super Smash Flash variant, see Standard attack (Super Smash Flash).
A standard attack, also known as Jab, and A, is an attack in Super Smash Flash 2 performed by pressing the attack button while the character is standing. Unlike its predecessor, Super Smash Flash 2 encourages better Smash physics, and as such, standard attacks work similarly to how they do in the official Super Smash Bros. games. Standard attacks are typically fast, short-ranged, weak hits that are useful for starting combos or breaking opponents. Many jabs, such as Mario's or Link's, form natural "neutral" combos of two or three hits, with the final hit usually inflicting the most damage and knockback. Others, such as Kirby's or Pikachu's, include weak multi-hit attacks before the final hit that opponents must often use directional influence in order to avoid, as they can often be used for an infinite amount of time. As such, these attacks are called "infinite jabs" or "infinite combos". Most infinite combos can be held in order to be looped, although some must be manually pressed, multiple times.
The speed at which each hit in the sequence of a neutral combo is executed can be controlled through the timing of a player's button taps. Combos may be interrupted by crouching or shielding in order to restart them or to perform other moves quickly after canceling.
List of standard attacks
Character | Neutral combo | Infinite | Description | Damage |
---|---|---|---|---|
Bandana Dee | 3 hits | Stabs his spear three times. | 2% 3% 4% 9% | |
Black Mage | 2 hits | Throws two quick punches. | 2% 5% 7% | |
Bomberman | 3 hits | Does a left hook, a right hook, and a headbutt. | 2% 2% 5% 9% | |
Bowser | 2 hits | Hits with one claw, then with his other claw. | 6% 12% 18% | |
Captain Falcon | 3 hits | Does a punch, a faster punch, then hits with his knee. His infinite combo is a rapid series of punches, which is known as the "Gentleman". | 3% 2% 5% 2% | |
Chibi-Robo | 2 hits | Throws a punch, then kicks. | 3% 5% 8% | |
Donkey Kong | 2 hits | Does a hook punch and an uppercut punch. | 4% 6% 10% | |
Falco | 2 hits | Does two weak knifehand swipes. His infinite combo is a series of very quick spins with his arms out. | 4% 4% 1% | |
Fox | 2 hits | Does two punches (the first one can be followed up with a grab), then kicks. His infinite combo is a series of rapid kicks. | 2% 2% 1% | |
Goku | 2 hits | Does a palm strike with one hand, then punches with the other hand. | 3% 3% 6% | |
Ichigo | 3 hits | Slashes vertically in front of him, does a horizontal slash across in front of him and slashes up over his head. | 4% 4% 4% 12% | |
Isaac | 1 hit | Summons the Psynergy hand, pushing opponents away. | 8% | |
Jigglypuff | 2 hits | Executes two quick, short range punches. Not a launcher. | 3% 3% 6% | |
Kirby | 2 hits | Does a one-two punch combo. His infinite combo is a Vulcan Jab, a series of rapid punches. | 2% 3% 2% | |
Krystal | 4 hits | Quickly swings her staff forwards, then kicks twice while spinning in-place, and finishes with a spinning back kick. | 3% 1% 3% 5% | |
Link | 3 hits | Performs an inward slash, an outward slash, and a forward stab. | 4% 3% 5% 12% | |
Lloyd | 2 hits | Slashes forward, then slashes upward. His infinite combo is Sword Rain, a series of frontward slashes. | 3% 4% 1% | |
Luffy | 2 hits | Does a weak punch. His infinite combo is Gum-Gum Gatling Gun (ゴムゴムの銃乱打), a series of rapid punches that can be ended with a more powerful, long ranged punch. | 2% 1% 7% | |
Luigi | 3 hits | Does two weak punches, then performs a hip thrust. | 3% 2% 5% 10% | |
Mario | 3 hits | Does two quick jabs with his fists, then kicks forward, with his foot expanding greatly during the attack. It resembles the Punch + Punch + Kick combo from Super Mario 64. | 3% 2% 5% 10% | |
Marth | 2 hits | Swings his sword upwards behind himself, then swings upwards in front of himself. | 4%/6% 4%/6% 8%/12% | |
Mega Man | 3 hits | Shoots three boomerangs from his arm cannon. Can hit again on the way back. Based on Quick Boomerang from Mega Man 2. | 1% 6% | |
Meta Knight | Infinite hits | Swings his sword around him rapidly for as long as the input is held. | 2% | |
Mr. Game & Watch | 1 hit | Pulls out an insecticide pump and shoots from it. It is an infinite combo, though it is maintained by repeatedly pressing the attack button. Based on Greenhouse. | 3% | |
Naruto | 3 hits | Does a left jab, then a left side kick in the opponent's midsection, finishing with a spinning back kick. | 4% 4% 5% 13% | |
Ness | 3 hits | Punches straight forward twice, then kicks forward. | 3% 2% 5% 10% | |
PAC-MAN | 3 hits | Punches straight forward twice, then does a backflip kick. | 3% 2% 4% 9% | |
Peach | 2 hits | Slaps opponent, and does a backhanded slap. | 3% 3% 6% | |
Pichu | 1 hit | Headbutts continually. Infinite combo. | 2% | |
Pikachu | 1 hit | Headbutts continually. Infinite combo. | 2% | |
Pit | 3 hits | Slashes twice, then does an upward swipe. | 2% 2% 5% 9% | |
Rayman | 3 hits | Does a weak punch, then a medium punch, and finishes with a strong punch. The range increases with each punch. | 2% 4% | |
Samus | 2 hits | Does a punch, then a downward attack with her arm cannon. | 3% 7% 10% | |
Sandbag | 1 hit | Does a headbutt. Good knockback for its speed. | 9% | |
Sheik | 2 hits | Does a quick punch, then throws a second punch at opponent with other hand. Her infinite combo is her thrusting her hand rapidly. | 3% 3% 1% | |
Simon | 2 hits | Continues to swing his whip in a circle as long as the attack button is held down. | 2%-6% 4%-7% 6%-13% | |
Sonic | 3 hits | Does a left jab, a right jab, and then kicks. | 2% 2% 3% 7% | |
Sora | 2 hits | Swipes with the Keyblade vertically downwards twice, with more knockback the second time. | 3% 3% 6% | |
Tails | 3 hits | Does a punch, does another punch, then dashes forwards and frantically moves his arms and legs around. | 2% 2% 9% 13% | |
Waluigi | TBA | |||
Wario | 2 hits | Does two hooks while moving forward. | 5% 6% 11% | |
Yoshi | 2 hits | Does a pushing kick and a rising kick. | 3% 6% 9% | |
Zelda | 1 hit | Thrusts a hand in front of her, zapping the opponent with magic. | 6% | |
Zero Suit Samus | 3 hits | Does a palm strike, a pistol whip and a hip thrust. | 2% 2% 2% 6% |
List of Final Forms' standard attacks
Character | Neutral combo | Infinite | Description | Damage |
---|---|---|---|---|
Bankai Ichigo | 3 hits | Slashes vertically in front of him, slashes horizontally in front of him then moves forward slightly and does an 180-degree slash, hitting all enemies around him. The blade slows slightly when hitting backwards, making Ichigo prone to six o' clock (from the behind) counterattacks. Ichigo's arcing blade hits an opponent multiple times, but one hit will always deal the same amount of damage. | 12% 6% 18% 36% | |
Kyūbi Naruto | 2 hits | Slashes forward in front of him with his claws, then slashes upwards with claws. | 5% 6% | |
Super Saiyan Goku | 1 hit | Does a sequence of a rapid and quick punches. | 6% 4% | |
Wario-Man | 2 hits | Does a punch and an uppercut. | 4% 5% 9% |
Gallery
Trivia
- Luffy is the only character that can use has a finishing move to his infinite neutral combo, a feature also present in Super Smash Bros. for Nintendo 3DS and Wii U.
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