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This article is about the attack in Super Smash Flash 2. For the Super Smash Flash variant, see Standard attack (Super Smash Flash).
Standard attack

Luigi using his standard attack.

A standard attack, also known as a Jab, Neutral P or Neutral A, is an attack in Super Smash Flash 2 performed by pressing the attack button while the character is standing. Unlike its predecessor, Super Smash Flash 2 encourages better Smash physics, and as such, standard attacks work similarly to how they do in the official Super Smash Bros. games. Standard attacks are typically fast, short-ranged, weak hits that are useful for starting combos or breaking opponents. Many jabs, such as Mario's or Link's, form natural "neutral" combos of two or three hits, with the final hit usually inflicting the most damage and knockback. Others, such as Kirby's or Pikachu's, include weak multi-hit attacks before the final hit that opponents must often use directional influence in order to avoid, as they can often be used for infinite amounts of time. As such, these attacks are called "jab infinites" or "neutral infinites".

The speed at which each hit in the sequence of a neutral combo is executed can be controlled through the timing of a player's button taps. Combos may be interrupted by crouching or shielding in order to restart them or to perform other moves quickly after canceling.

List of standard attacks

Character Neutral combo Infinite Description Damage
Bandana Dee 3 hits No Stabs his spear three times. 2%
3%
4%
9%
Black Mage 2 hits No Throws two quick punches. 2%
5%
7%
Bomberman 3 hits No Does a left hook, a right hook, and a headbutt. 2%
2%
5%
9%
Bowser 2 hits No Hits with one claw, then with his other claw. 6%
12%
18%
Captain Falcon 3 hits Yes Does a punch, a faster punch, then hits with his knee. His infinite combo is a rapid series of punches, which is known as the "Gentleman". 3%
2%
5%
2%
Chibi-Robo 2 hits No Throws a punch, then kicks. 3%
5%
8%
Donkey Kong 2 hits No Does a hook punch and an uppercut punch. 4%
6%
10%
Falco 2 hits Yes Does two weak knifehand swipes. His infinite combo is a series of very quick spins with his arms out. 4%
4%
1%
Fox 2 hits Yes Does two punches (the first one can be followed up with a grab), then kicks. His infinite combo is a series of rapid kicks. 2%
2%
1%
Goku 2 hits No Does a palm strike with one hand, then punches with the other hand. 3%
3%
6%
Ichigo 3 hits No Slashes vertically in front of him, does a horizontal slash across in front of him and slashes up over his head. 4%
4%
4%
12%
Isaac 1 hit No Summons the Psynergy hand, pushing opponents away. 8%
Jigglypuff 2 hits No Executes two quick, short range punches. Not a launcher. 3%
3%
6%
Kirby 2 hits Yes Does a one-two punch combo. His infinite combo is a Vulcan Jab, a series of rapid punches, before he ends with a Smash Punch. 2%
3%
2%
Krystal 4 hits Unknown Quickly swings her staff forwards, then kicks twice while spinning in-place, and finishes with a spinning back kick. 3%
1%
3%
5%
Link 3 hits No Performs an inward slash, an outward slash, and a forward stab. 4%
3%
5%
12%
Lloyd 2 hits Yes Slashes forward, then slashes upward. His infinite combo is Sword Rain, a series of slashes in front of himself. 3%
4%
1%
Luffy 2 hits Yes Does a weak punch. His infinite combo is Gomu Gomu no Gatling (Gum-Gum Gatling), a series of rapid punches that can be ended with a more powerful, long ranged punch. 2%
1%
7%
Luigi 3 hits No Does two weak punches, then performs a hip thrust. 3%
2%
5%
10%
Mario 3 hits No Does two quick jabs with his fists, then kicks forward, with his foot expanding greatly during the attack. It resembles the Punch + Punch + Kick combo from Super Mario 64. 3%
2%
5%
10%
Marth 2 hits No Swings his sword upwards behind himself, then swings upwards in front of himself. 4%/6%
4%/6%
8%/12%
Mega Man 3 hits No Shoots three boomerangs from his arm cannon. Can hit again on the way back. Based on Quick Boomerang from Mega Man 2. 1%
6%
Meta Knight Infinite hits Yes Swings his sword around him rapidly for as long as the input is held. 2%
Mr. Game & Watch 1 hit Yes Pulls out an insecticide pump and shoots from it. It is an infinite combo, though it is maintained by repeatedly pressing the attack button. Based on Greenhouse. 3%
Naruto 3 hits No Does a left jab, then a left side kick in the opponent's midsection, finishing with a spinning back kick. 4%
4%
5%
13%
Ness 3 hits No Punches straight forward twice, then kicks forward. 3%
2%
5%
10%
PAC-MAN 3 hits No Punches straight forward twice, then does a backflip kick. 3%
2%
4%
9%
Peach 2 hits No Slaps opponent, and does a backhanded slap. 3%
3%
6%
Pichu 1 hit Yes Headbutts continually. Infinite combo. 2%
Pikachu 1 hit Yes Headbutts continually. Infinite combo. 2%
Pit 3 hits No Slashes twice, then does an upward swipe. 2%
2%
5%
9%
Rayman 3 hits Unknown Does a weak punch, then a medium punch, and finishes with a strong punch. The range increases with each punch. 2%
4%
Samus 2 hits No Does a punch, then a downward attack with her arm cannon. 3%
7%
10%
Sandbag 1 hit No Does a headbutt. Good knockback for its speed. 9%
Sheik 2 hits Yes Does a quick punch, then throws a second punch at opponent with other hand. Her infinite combo is her thrusting her hand rapidly. 3%
3%
1%
Simon 2 hits Yes Continues to swing his whip in a circle as long as the attack button is held down. 2%-6%
4%-7%
6%-13%
Sonic 3 hits No Does a left jab, a right jab, and then kicks. 2%
2%
3%
7%
Sora 2 hits No Swipes with the Keyblade vertically downwards twice, with more knockback the second time. 3%
3%
6%
Tails 3 hits No Does a punch, does another punch, then dashes forwards and frantically moves his arms and legs around. 2%
2%
9%
13%
Waluigi TBA
Wario 2 hits No Does two hooks while moving forward. 5%
6%
11%
Yoshi 2 hits No Does a pushing kick and a rising kick. 3%
6%
9%
Zelda 1 hit No Thrusts a hand in front of her, zapping the opponent with magic. 6%
Zero Suit Samus 3 hits No Does a palm strike, a pistol whip and a hip thrust. 2%
2%
2%
6%

List of Final Forms' standard attacks

Character Neutral combo Infinite Description Damage
Bankai Ichigo 3 hits No Slashes vertically in front of him, slashes horizontally in front of him then moves forward slightly and does an 180-degree slash, hitting all enemies around him. The blade slows slightly when hitting backwards, making Ichigo prone to six o' clock (from the behind) counterattacks. Ichigo's arcing blade hits an opponent multiple times, but one hit will always deal the same amount of damage. 12%
6%
18%
36%
Kyūbi Naruto 2 hits No Slashes forward in front of him with his claws, then slashes upwards with claws. 5%
6%
Super Saiyan Goku 1 hit Yes Does a sequence of a rapid and quick punches. 6%
4%
Wario-Man 2 hits No Does a punch and an uppercut. 4%
5%
9%

Gallery

Trivia

Luffy's standard attack finishing move

Luffy's finishing move.

  • Luffy is the only character that can use the infinite neutral combo's finishing move; which is basically taken from Template:SSB4n5.
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