m (Cleanup, replaced: doesn't → does not, typos fixed: mid-section → midsection, a uppercut → an uppercut (5), to to → to) Tag: apiedit |
(The way we were counting hits was a tad inconsistent, so I tweaked it a little.) |
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(38 intermediate revisions by 9 users not shown) | |||
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{{Italic title|Standard attack (''Super Smash Flash 2'')}} |
{{Italic title|Standard attack (''Super Smash Flash 2'')}} |
||
− | {{About|the attack in ''[[Super Smash Flash 2]]''|the ''[[Super Smash Flash]]'' variant| |
+ | {{About|the attack in ''[[Super Smash Flash 2]]''|the ''[[Super Smash Flash]]'' variant|Standard attack (Super Smash Flash)}} |
+ | [[File:Standard attack.png|250px|thumb|{{SSF2|Luigi}} using his standard attack.]] |
||
− | A '''standard attack''', also known as |
+ | A '''standard attack''', also known as '''Jab''', and '''A''', is an attack in ''[[Super Smash Flash 2]]'' performed by pressing the attack button while the character is standing. Unlike [[Super Smash Flash|its predecessor]], ''Super Smash Flash 2'' encourages better [[:Category:Smash physics|Smash physics]], and as such, standard attacks work similarly to how they do in the official [[Super Smash Bros. (universe)|''Super Smash Bros.'' games]]. Standard attacks are typically fast, short-ranged, weak hits that are useful for starting combos or breaking opponents. Many jabs, such as {{SSF2|Mario}}'s or {{SSF2|Link}}'s, form natural "neutral" combos of two or three hits, with the final hit usually inflicting the most [[damage]] and [[knockback]]. Others, such as {{SSF2|Kirby}}'s or {{SSF2|Pikachu}}'s, include weak multi-hit attacks before the final hit that opponents must often use [[directional influence]] in order to avoid, as they can often be used for an infinite amount of time. As such, these attacks are called "'''infinite jabs'''" or "'''infinite combos'''". Most infinite combos can be held in order to be looped, although some must be manually pressed, multiple times. |
− | The speed at which each hit in the sequence of a neutral combo is executed can be controlled through the timing of a player's button taps. Combos may be interrupted by crouching or shielding |
+ | The speed at which each hit in the sequence of a neutral combo is executed can be controlled through the timing of a player's button taps. Combos may be interrupted by crouching or shielding in order to restart them or to perform other moves quickly after canceling. |
== List of standard attacks == |
== List of standard attacks == |
||
− | {{Incomplete}} |
||
{|class="wikitable sortable" |
{|class="wikitable sortable" |
||
!width="100"|Character |
!width="100"|Character |
||
+ | !width="20"|{{Mousetext|#|Number of button presses needed to perform their full combo, not including infinites}} |
||
− | !align="100"|Neutral combo |
||
− | !align=" |
+ | !align="50"|Infinite |
!align="center"|Description |
!align="center"|Description |
||
− | ! |
+ | !width="50"|Damage |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |Stabs his spear three times. |
||
⚫ | |||
|- |
|- |
||
|align="center"|{{SSF2|Black Mage}} |
|align="center"|{{SSF2|Black Mage}} |
||
− | |align="center"|2 |
+ | |align="center"|2 |
|align="center"|{{N}} |
|align="center"|{{N}} |
||
|Throws two quick punches. |
|Throws two quick punches. |
||
− | |align="center"|{{Mousetext|2%|First hit}}<br>{{Mousetext| |
+ | |align="center"|{{Mousetext|2%|First hit}}<br>{{Mousetext|5%|Second hit}}<br>{{Mousetext|7%|Total}} |
|- |
|- |
||
|align="center"|{{SSF2|Bomberman}} |
|align="center"|{{SSF2|Bomberman}} |
||
− | |align="center"|3 |
+ | |align="center"|3 |
|align="center"|{{N}} |
|align="center"|{{N}} |
||
− | |Does a left hook, a right hook and a headbutt. |
+ | |Does a left hook, a right hook, and a headbutt. |
|align="center"|{{Mousetext|2%|First hit}}<br>{{Mousetext|2%|Second hit}}<br>{{Mousetext|5%|Third hit}}<br>{{Mousetext|9%|Total}} |
|align="center"|{{Mousetext|2%|First hit}}<br>{{Mousetext|2%|Second hit}}<br>{{Mousetext|5%|Third hit}}<br>{{Mousetext|9%|Total}} |
||
|- |
|- |
||
|align="center"|{{SSF2|Bowser}} |
|align="center"|{{SSF2|Bowser}} |
||
− | |align="center"|2 |
+ | |align="center"|2 |
|align="center"|{{N}} |
|align="center"|{{N}} |
||
|Hits with one claw, then with his other claw. |
|Hits with one claw, then with his other claw. |
||
⚫ | |||
− | |{{N/a}} |
||
|- |
|- |
||
|align="center"|{{SSF2|Captain Falcon}} |
|align="center"|{{SSF2|Captain Falcon}} |
||
− | |align="center"|3 |
+ | |align="center"|3 |
|align="center"|{{Y}} |
|align="center"|{{Y}} |
||
− | |Does a punch, |
+ | |Does a punch, a faster punch, then hits with his knee, which is known as the "Gentleman" if performed by itself. His infinite combo is a rapid series of punches, |
|align="center"|{{Mousetext|3%|First hit}}<br>{{Mousetext|2%|Second hit}}<br>{{Mousetext|5%|Third hit}}<br>{{Mousetext|2%|Per hit, infinite}} |
|align="center"|{{Mousetext|3%|First hit}}<br>{{Mousetext|2%|Second hit}}<br>{{Mousetext|5%|Third hit}}<br>{{Mousetext|2%|Per hit, infinite}} |
||
|- |
|- |
||
|align="center"|{{SSF2|Chibi-Robo}} |
|align="center"|{{SSF2|Chibi-Robo}} |
||
− | |align="center"|2 |
+ | |align="center"|2 |
|align="center"|{{N}} |
|align="center"|{{N}} |
||
|Throws a punch, then kicks. |
|Throws a punch, then kicks. |
||
− | |align="center"|{{Mousetext| |
+ | |align="center"|{{Mousetext|3%|First hit}}<br>{{Mousetext|5%|Second hit}}<br>{{Mousetext|8%|Total}} |
|- |
|- |
||
|align="center"|{{SSF2|Donkey Kong}} |
|align="center"|{{SSF2|Donkey Kong}} |
||
− | |align="center"|2 |
+ | |align="center"|2 |
|align="center"|{{N}} |
|align="center"|{{N}} |
||
− | |Does a |
+ | |Does a hook punch and an uppercut punch. |
|align="center"|{{Mousetext|4%|First hit}}<br>{{Mousetext|6%|Second hit}}<br>{{Mousetext|10%|Total}} |
|align="center"|{{Mousetext|4%|First hit}}<br>{{Mousetext|6%|Second hit}}<br>{{Mousetext|10%|Total}} |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |Does two weak knifehand swipes. His infinite combo is a series of very quick spins with his arms out. |
||
+ | |align="center"|{{Mousetext|4%|First hit}}<br/>{{Mousetext|4%|Second hit}}<br/>{{Mousetext|1%|Per hit, infinite}} |
||
|- |
|- |
||
|align="center"|{{SSF2|Fox}} |
|align="center"|{{SSF2|Fox}} |
||
− | |align="center"|2 |
+ | |align="center"|2 |
|align="center"|{{Y}} |
|align="center"|{{Y}} |
||
− | |Does |
+ | |Does two punches (the first one can be followed up with a grab), then kicks. His infinite combo is a series of rapid kicks. |
− | |align="center"|{{Mousetext|2%|First hit}}<br>{{Mousetext|2%|Second hit}}<br>{{Mousetext| |
+ | |align="center"|{{Mousetext|2%|First hit}}<br>{{Mousetext|2%|Second hit}}<br>{{Mousetext|1%|Per hit, infinite}} |
|- |
|- |
||
|align="center"|{{SSF2|Goku}} |
|align="center"|{{SSF2|Goku}} |
||
− | |align="center"|2 |
+ | |align="center"|2 |
|align="center"|{{N}} |
|align="center"|{{N}} |
||
− | |Does |
+ | |Does a palm strike with one hand, then punches with the other hand. |
|align="center"|{{Mousetext|3%|First hit}}<br>{{Mousetext|3%|Second hit}}<br>{{Mousetext|6%|Total}} |
|align="center"|{{Mousetext|3%|First hit}}<br>{{Mousetext|3%|Second hit}}<br>{{Mousetext|6%|Total}} |
||
|- |
|- |
||
|align="center"|{{SSF2|Ichigo}} |
|align="center"|{{SSF2|Ichigo}} |
||
− | |align="center"|3 |
+ | |align="center"|3 |
|align="center"|{{N}} |
|align="center"|{{N}} |
||
|Slashes vertically in front of him, does a horizontal slash across in front of him and slashes up over his head. |
|Slashes vertically in front of him, does a horizontal slash across in front of him and slashes up over his head. |
||
Line 69: | Line 81: | ||
|- |
|- |
||
|align="center"|{{SSF2|Isaac}} |
|align="center"|{{SSF2|Isaac}} |
||
− | |align="center"|1 |
+ | |align="center"|1 |
− | |align="center"|{{ |
+ | |align="center"|{{N}} |
− | |Summons the Psynergy hand |
+ | |Summons the Psynergy hand, pushing opponents away. |
⚫ | |||
− | |{{N/a}} |
||
|- |
|- |
||
|align="center"|{{SSF2|Jigglypuff}} |
|align="center"|{{SSF2|Jigglypuff}} |
||
− | |align="center"|2 |
+ | |align="center"|2 |
− | |align="center"|{{ |
+ | |align="center"|{{N}} |
− | |Executes two quick, short range punches. Not a launcher |
+ | |Executes two quick, short range punches. Not a launcher. |
− | |align="center"|{{Mousetext|3%|First hit}}<br>{{Mousetext|3%|Second hit}}<br>{{Mousetext| |
+ | |align="center"|{{Mousetext|3%|First hit}}<br>{{Mousetext|3%|Second hit}}<br>{{Mousetext|6%|Total}} |
|- |
|- |
||
|align="center"|{{SSF2|Kirby}} |
|align="center"|{{SSF2|Kirby}} |
||
− | |align="center"|2 |
+ | |align="center"|2 |
|align="center"|{{Y}} |
|align="center"|{{Y}} |
||
− | |Does |
+ | |Does an one-two punch combo. His infinite combo is a Vulcan Jab, a series of rapid punches. |
|align="center"|{{Mousetext|2%|First hit}}<br>{{Mousetext|3%|Second hit}}<br>{{Mousetext|2%|Per hit, infinite}} |
|align="center"|{{Mousetext|2%|First hit}}<br>{{Mousetext|3%|Second hit}}<br>{{Mousetext|2%|Per hit, infinite}} |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |Quickly swings her staff forwards, then kicks twice while spinning in-place, and finishes with a spinning back kick. |
||
+ | |align="center"|{{Mousetext|3%|First hit}}<br />{{Mousetext|1%|Second hit}}<br />{{Mousetext|3%|Third hit.}}<br />{{Mousetext|5%|Last hit.}} |
||
|- |
|- |
||
|align="center"|{{SSF2|Link}} |
|align="center"|{{SSF2|Link}} |
||
− | |align="center"|3 |
+ | |align="center"|3 |
|align="center"|{{N}} |
|align="center"|{{N}} |
||
− | | |
+ | |Performs an inward slash, an outward slash, and a forward stab. |
|align="center"|{{Mousetext|4%|First hit}}<br>{{Mousetext|3%|Second hit}}<br>{{Mousetext|5%|Third hit}}<br>{{Mousetext|12%|Total}} |
|align="center"|{{Mousetext|4%|First hit}}<br>{{Mousetext|3%|Second hit}}<br>{{Mousetext|5%|Third hit}}<br>{{Mousetext|12%|Total}} |
||
|- |
|- |
||
|align="center"|{{SSF2|Lloyd}} |
|align="center"|{{SSF2|Lloyd}} |
||
− | |align="center"|2 |
+ | |align="center"|2 |
⚫ | |||
+ | |Slashes forward, then slashes upward. His infinite combo is Sword Rain, a series of frontward slashes. |
||
+ | |align="center"|{{Mousetext|3%|First hit}}<br>{{Mousetext|4%|Second hit}}<br>{{Mousetext|1%|Per hit, infinite}} |
||
+ | |- |
||
+ | |align="center"|{{SSF2|Lucario}} |
||
+ | |align="center"|3 |
||
|align="center"|{{N}} |
|align="center"|{{N}} |
||
+ | |A downward swipe, to a jab, and then a high stretch kick. |
||
⚫ | |||
− | |align="center"|{{Mousetext| |
+ | |align="center"|{{Mousetext|1%|first hit}}<br />{{Mousetext|2%|second hit}}<br />{{Mousetext|3%|final hit}} |
+ | |- |
||
+ | |align="center"|{{SSF2|Luffy}} |
||
+ | |align="center"|1 |
||
+ | |align="center"|{{Y}} |
||
+ | |Does a weak punch. His infinite combo is ''Gum-Gum Gatling Gun'' ({{Mousetext|ゴムゴムの銃乱打|Gomu Gomu no Gatoringu, Viz Manga: Gum-Gum Gatling}}), a series of rapid punches that can be ended with a more powerful, long ranged punch. |
||
+ | |align="center"|{{Mousetext|2%|First hit}}<br>{{Mousetext|1%|Per hit, infinite}}<br>{{Mousetext|7%|Final hit}} |
||
|- |
|- |
||
|align="center"|{{SSF2|Luigi}} |
|align="center"|{{SSF2|Luigi}} |
||
− | |align="center"|3 |
+ | |align="center"|3 |
|align="center"|{{N}} |
|align="center"|{{N}} |
||
− | + | |Does two weak punches, then performs a hip thrust. |
|
+ | |align="center"|{{Mousetext|3%|First hit}}<br>{{Mousetext|2%|Second hit}}<br>{{Mousetext|5%|Third hit}}<br>{{Mousetext|10%|Total}} |
||
− | |{{N/a}} |
||
|- |
|- |
||
|align="center"|{{SSF2|Mario}} |
|align="center"|{{SSF2|Mario}} |
||
− | |align="center"|3 |
+ | |align="center"|3 |
|align="center"|{{N}} |
|align="center"|{{N}} |
||
− | |Does |
+ | |Does two quick jabs with his fists, then kicks forward, with his foot expanding greatly during the attack. It resembles the Punch + Punch + Kick combo from ''Super Mario 64''. |
|align="center"|{{Mousetext|3%|First hit}}<br>{{Mousetext|2%|Second hit}}<br>{{Mousetext|5%|Third hit}}<br>{{Mousetext|10%|Total}} |
|align="center"|{{Mousetext|3%|First hit}}<br>{{Mousetext|2%|Second hit}}<br>{{Mousetext|5%|Third hit}}<br>{{Mousetext|10%|Total}} |
||
|- |
|- |
||
|align="center"|{{SSF2|Marth}} |
|align="center"|{{SSF2|Marth}} |
||
− | |align="center"| |
+ | |align="center"|2 |
− | |align="center"|{{ |
+ | |align="center"|{{N}} |
− | |Swings his sword upwards. |
+ | |Swings his sword upwards behind himself, then swings upwards in front of himself. |
+ | |align="center"|{{Mousetext|4|Each hit}}–{{Mousetext|6%|Each hit, tippered}}<br>{{Mousetext|8|Total}}–{{Mousetext|12%|Total, tippered}} |
||
⚫ | |||
|- |
|- |
||
|align="center"|{{SSF2|Mega Man}} |
|align="center"|{{SSF2|Mega Man}} |
||
− | |align="center"| |
+ | |align="center"|3 |
− | |align="center"|{{ |
+ | |align="center"|{{N}} |
− | | |
+ | |Shoots three boomerangs from his arm cannon. Can hit again on the way back. Based on Quick Boomerang from ''[[Mega Man 2]]''. |
+ | |align="center"|{{Mousetext|1%|Per hit}}<br>{{Mousetext|6%|Total}} |
||
− | |{{N/a}} |
||
|- |
|- |
||
|align="center"|{{SSF2|Meta Knight}} |
|align="center"|{{SSF2|Meta Knight}} |
||
− | |align="center"|1 |
+ | |align="center"|1 |
|align="center"|{{Y}} |
|align="center"|{{Y}} |
||
− | |Swings his sword around him rapidly. |
+ | |Swings his sword around him rapidly for as long as the input is held. |
− | |align="center"|{{Mousetext|2%|Per hit}} |
+ | |align="center"|{{Mousetext|2%|Per hit, infinite}} |
|- |
|- |
||
|align="center"|{{SSF2|Mr. Game & Watch}} |
|align="center"|{{SSF2|Mr. Game & Watch}} |
||
+ | |align="center"|1 |
||
− | |||
⚫ | |||
|align="center"|{{Y}} |
|align="center"|{{Y}} |
||
− | |Pulls out an insecticide pump. |
+ | |Pulls out an insecticide pump and shoots from it. It is an infinite combo, though it is maintained by repeatedly pressing the attack button. Based on ''Greenhouse''. |
+ | |align="center"|{{Mousetext|3%|Per hit, infinite}} |
||
− | |{{N/a}} |
||
|- |
|- |
||
|align="center"|{{SSF2|Naruto}} |
|align="center"|{{SSF2|Naruto}} |
||
− | |align="center"|3 |
+ | |align="center"|3 |
|align="center"|{{N}} |
|align="center"|{{N}} |
||
− | | |
+ | |Does a left jab, then a left side kick in the opponent's midsection, finishing with a spinning back kick. |
|align="center"|{{Mousetext|4%|First hit}}<br>{{Mousetext|4%|Second hit}}<br>{{Mousetext|5%|Third hit}}<br>{{Mousetext|13%|Total}} |
|align="center"|{{Mousetext|4%|First hit}}<br>{{Mousetext|4%|Second hit}}<br>{{Mousetext|5%|Third hit}}<br>{{Mousetext|13%|Total}} |
||
|- |
|- |
||
|align="center"|{{SSF2|Ness}} |
|align="center"|{{SSF2|Ness}} |
||
− | |align="center"|3 |
+ | |align="center"|3 |
|align="center"|{{N}} |
|align="center"|{{N}} |
||
|Punches straight forward twice, then kicks forward. |
|Punches straight forward twice, then kicks forward. |
||
− | |align="center"|{{Mousetext|3%|First hit}}<br>{{Mousetext| |
+ | |align="center"|{{Mousetext|3%|First hit}}<br>{{Mousetext|2%|Second hit}}<br>{{Mousetext|5%|Third hit}}<br>{{Mousetext|10%|Total}} |
+ | |- |
||
+ | |align="center"|{{SSF2|PAC-MAN}} |
||
+ | |align="center"|3 |
||
+ | |align="center"|{{N}} |
||
+ | |Punches straight forward twice, then does a backflip kick. |
||
+ | |align="center"|{{Mousetext|3%|First hit}}<br>{{Mousetext|2%|Second hit}}<br>{{Mousetext|4%|Third hit}}<br>{{Mousetext|9%|Total}} |
||
|- |
|- |
||
|align="center"|{{SSF2|Peach}} |
|align="center"|{{SSF2|Peach}} |
||
− | |align="center"|2 |
+ | |align="center"|2 |
|align="center"|{{N}} |
|align="center"|{{N}} |
||
|Slaps opponent, and does a backhanded slap. |
|Slaps opponent, and does a backhanded slap. |
||
|align="center"|{{Mousetext|3%|First hit}}<br>{{Mousetext|3%|Second hit}}<br>{{Mousetext|6%|Total}} |
|align="center"|{{Mousetext|3%|First hit}}<br>{{Mousetext|3%|Second hit}}<br>{{Mousetext|6%|Total}} |
||
+ | |- |
||
+ | |align="center"|{{SSF2|Pichu}} |
||
+ | |align="center"|1 |
||
+ | |align="center"|{{Y}} |
||
+ | |Headbutts continually. Infinite combo. |
||
+ | |align="center"|2% |
||
|- |
|- |
||
|align="center"|{{SSF2|Pikachu}} |
|align="center"|{{SSF2|Pikachu}} |
||
− | |align="center"|1 |
+ | |align="center"|1 |
|align="center"|{{Y}} |
|align="center"|{{Y}} |
||
− | |Headbutts continually. |
+ | |Headbutts continually. Infinite combo. |
− | |align="center"|{{Mousetext|2%|Per hit}} |
+ | |align="center"|{{Mousetext|2%|Per hit, infinite}} |
+ | |- |
||
+ | |align="center"|{{SSF2|Pit}} |
||
+ | |align="center"|3 |
||
+ | |align="center"|{{N}} |
||
⚫ | |||
+ | |align="center"|{{Mousetext|2%|First hit}}<br>{{Mousetext|2%|Second hit}}<br>{{Mousetext|5%|Third hit}}<br>{{Mousetext|9%|Total}} |
||
+ | |- |
||
+ | |align="center"|{{SSF2|Rayman}} |
||
+ | |align="center"|3 |
||
+ | |align="center"|{{N}} |
||
+ | |Does a weak punch, then a medium punch, and finishes with a strong punch. The range increases with each punch. |
||
+ | |align="center"|{{Mousetext|2%|First and second hit.}}<br />{{Mousetext|4%|Last hit.}} |
||
+ | |- |
||
+ | |align="center" rowspan="2"|{{SSF2|Ryu}} |
||
+ | |align="center"|3 |
||
+ | |align="center"|{{N}} |
||
+ | |A jab, followed by a short straight-punch, followed by a hook. Tapping the button without Ryu hitting anything makes him repeat the first hit as fast as the player can tap. |
||
+ | |align="center"|{{Mousetext|3%|first hit}}<br />{{Mousetext|4%|second hit}}<br />{{Mousetext|5%|final hit}} |
||
+ | |- |
||
+ | |align="center"|1 |
||
+ | |align="center"|{{N}} |
||
+ | |A spinning hook kick. Very high [[knockback]]. |
||
+ | |align="center"|10% |
||
|- |
|- |
||
|align="center"|{{SSF2|Samus}} |
|align="center"|{{SSF2|Samus}} |
||
− | |align="center"|2 |
+ | |align="center"|2 |
|align="center"|{{N}} |
|align="center"|{{N}} |
||
|Does a punch, then a downward attack with her arm cannon. |
|Does a punch, then a downward attack with her arm cannon. |
||
Line 166: | Line 230: | ||
|- |
|- |
||
|align="center"|{{SSF2|Sandbag}} |
|align="center"|{{SSF2|Sandbag}} |
||
− | |align="center"|1 |
+ | |align="center"|1 |
|align="center"|{{N}} |
|align="center"|{{N}} |
||
− | |Does a headbutt. |
+ | |Does a headbutt. Deals great knockback. |
− | |align="center"|9% |
+ | |align="center"|{{Mousetext|9%|Per hit}} |
|- |
|- |
||
|align="center"|{{SSF2|Sheik}} |
|align="center"|{{SSF2|Sheik}} |
||
− | |align="center"|2 |
+ | |align="center"|2 |
|align="center"|{{Y}} |
|align="center"|{{Y}} |
||
− | |Does a quick punch, then throws a second punch at opponent with other hand |
+ | |Does a quick punch, then throws a second punch at opponent with other hand. Her infinite combo is her thrusting her hand rapidly. |
− | |align="center"|{{Mousetext|3%|First hit}}<br>{{Mousetext|3%|Second hit}}<br>{{Mousetext| |
+ | |align="center"|{{Mousetext|3%|First hit}}<br>{{Mousetext|3%|Second hit}}<br>{{Mousetext|1%|Per hit, infinite}} |
+ | |- |
||
+ | |align="center"|{{SSF2|Simon}} |
||
+ | |align="center"|2 |
||
+ | |align="center"|{{Y}} |
||
+ | |Continues to swing his whip in a circle as long as the attack button is held down. |
||
+ | |align="center"|{{Mousetext|2%-6%|First hit.}}<br />{{Mousetext|4%-7%|Each following hit.}}<br />{{Mousetext|6%-13%|Total}} |
||
|- |
|- |
||
|align="center"|{{SSF2|Sonic}} |
|align="center"|{{SSF2|Sonic}} |
||
− | |align="center"|3 |
+ | |align="center"|3 |
|align="center"|{{N}} |
|align="center"|{{N}} |
||
− | |Does a left jab, a right jab, then kicks. |
+ | |Does a left jab, a right jab, and then kicks. |
− | |align="center"|{{Mousetext|2%|First hit}}<br>{{Mousetext| |
+ | |align="center"|{{Mousetext|2%|First hit}}<br>{{Mousetext|2%|Second hit}}<br>{{Mousetext|3%|Third hit}}<br>{{Mousetext|7%|Total}} |
|- |
|- |
||
|align="center"|{{SSF2|Sora}} |
|align="center"|{{SSF2|Sora}} |
||
− | |align="center"| |
+ | |align="center"|2 |
|align="center"|{{N}} |
|align="center"|{{N}} |
||
+ | |Swipes with the Keyblade vertically downwards twice, with more knockback the second time. |
||
− | |Swipes with the Keyblade vertically downwards, stabs forward with the Keyblade, Spins and then slashes horizontally. The move is overall quite fast, but does very little knockback and might not set up for Sora's air game, considering it's chance to hit just below a lightweight character. If successfully performed, it may lead to Sora's dash attack, further leading into a multitude of other aerial combos. |
||
− | |align="center"|{{Mousetext|3%|First hit}}<br>{{Mousetext|3%|Second hit}}<br>{{Mousetext| |
+ | |align="center"|{{Mousetext|3%|First hit}}<br>{{Mousetext|3%|Second hit}}<br>{{Mousetext|6%|Total}} |
|- |
|- |
||
|align="center"|{{SSF2|Tails}} |
|align="center"|{{SSF2|Tails}} |
||
− | |align="center"|3 |
+ | |align="center"|3 |
|align="center"|{{N}} |
|align="center"|{{N}} |
||
|Does a punch, does another punch, then dashes forwards and frantically moves his arms and legs around. |
|Does a punch, does another punch, then dashes forwards and frantically moves his arms and legs around. |
||
− | |align="center"|{{Mousetext|2%|First hit}}<br>{{Mousetext|2%|Second hit}}<br>{{Mousetext| |
+ | |align="center"|{{Mousetext|2%|First hit}}<br>{{Mousetext|2%|Second hit}}<br>{{Mousetext|9%|Third hit}}<br>{{Mousetext|13%|Total}} |
+ | |- |
||
+ | |align="center"|{{SSF2|Waluigi}} |
||
+ | |align="center"|2 |
||
+ | |align="center"|{{N}} |
||
+ | |Performs a hook, then follows up with a kick. |
||
+ | |align="center"|{{Mousetext|3%|first hit}}<br />{{Mousetext|5%|final hit}} |
||
|- |
|- |
||
|align="center"|{{SSF2|Wario}} |
|align="center"|{{SSF2|Wario}} |
||
− | |align="center"|2 |
+ | |align="center"|2 |
|align="center"|{{N}} |
|align="center"|{{N}} |
||
− | |Does |
+ | |Does two hooks while moving forward. |
− | |align="center"|{{Mousetext|5%|First hit}}<br>{{Mousetext| |
+ | |align="center"|{{Mousetext|5%|First hit}}<br>{{Mousetext|6%|Second hit}}<br>{{Mousetext|11%|Total}} |
|- |
|- |
||
|align="center"|{{SSF2|Yoshi}} |
|align="center"|{{SSF2|Yoshi}} |
||
− | |align="center"|2 |
+ | |align="center"|2 |
|align="center"|{{N}} |
|align="center"|{{N}} |
||
|Does a pushing kick and a rising kick. |
|Does a pushing kick and a rising kick. |
||
Line 208: | Line 284: | ||
|- |
|- |
||
|align="center"|{{SSF2|Zelda}} |
|align="center"|{{SSF2|Zelda}} |
||
− | |align="center"|1 |
+ | |align="center"|1 |
|align="center"|{{N}} |
|align="center"|{{N}} |
||
− | |Thrusts a hand in front of her, zapping opponent with magic. |
+ | |Thrusts a hand in front of her, zapping the opponent with magic. |
− | |align="center"| |
+ | |align="center"|6% |
|- |
|- |
||
|align="center"|{{SSF2|Zero Suit Samus}} |
|align="center"|{{SSF2|Zero Suit Samus}} |
||
− | |align="center"|3 |
+ | |align="center"|3 |
|align="center"|{{N}} |
|align="center"|{{N}} |
||
|Does a palm strike, a pistol whip and a hip thrust. |
|Does a palm strike, a pistol whip and a hip thrust. |
||
Line 228: | Line 304: | ||
!align="50"|Damage |
!align="50"|Damage |
||
|- |
|- |
||
− | |align="center"|[[ |
+ | |align="center"|[[Giga Bowser]] |
⚫ | |||
⚫ | |||
− | |Slashes vertically in front of him, slashes horizontally in front of him then moves forward slightly and does an 180-degree slash, hitting all enemies around him. The blade slows slightly when hitting backwards, making Ichigo prone to six o' clock (from the behind) counterattacks. Ichigo's arcing blade hits an opponent multiple times, but one hit will always deal the same amount of damage. |
||
⚫ | |||
⚫ | |||
⚫ | |||
|align="center"|2 hits |
|align="center"|2 hits |
||
|align="center"|{{N}} |
|align="center"|{{N}} |
||
+ | |Does a quick swipe. Does another swipe with his other claw. |
||
− | |Slashes forward in front of him with claws, then slashes upwards with claws. |
||
− | |align="center"|{{Mousetext| |
+ | |align="center"|{{Mousetext|7%|first hit}}<br />{{Mousetext|9%|second hit}} |
⚫ | |||
− | |align="center"|[[Super Sonic (Final Smash)|Super Sonic]] |
||
⚫ | |||
⚫ | |||
− | |Does a quick punch, does an upward kick, then does a spin dash in place. |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | |Does a sequency of a rapid and quick punches. Infinite. |
||
⚫ | |||
|- |
|- |
||
|align="center"|[[Wario-Man]] |
|align="center"|[[Wario-Man]] |
||
Line 261: | Line 319: | ||
== Gallery == |
== Gallery == |
||
<gallery> |
<gallery> |
||
− | + | SSF2 Mario - Standard attack 3.gif|Mario's neutral combo. |
|
+ | SSF2 Bomberman - Standard attack 3.gif|Bomberman's jab combo. |
||
− | New mario Punch 2.png|Mario's second hit of his neutral combo. |
||
− | New Mario Punch 3.png|Mario's third and final hit of his neutral combo. |
||
Kirby combo.png|Kirby's infinite neutral combo. |
Kirby combo.png|Kirby's infinite neutral combo. |
||
</gallery> |
</gallery> |
||
+ | == Trivia == |
||
− | {{SSF2Attacks}} |
||
+ | [[File:Luffy's standard attack finishing move.png|thumb|{{SSF2|Luffy}}'s finishing move.]] |
||
⚫ | |||
+ | *Luffy is the only character that can use has a finishing move to his infinite neutral combo, a feature also present in {{SSBfor}}. |
||
+ | |||
+ | {{SSF2 Attacks}} |
||
⚫ | |||
+ | [[Category:Game controls]] |
||
[[Category:Super Smash Flash 2]] |
[[Category:Super Smash Flash 2]] |
||
[[Category:Super Smash Flash series]] |
[[Category:Super Smash Flash series]] |
Revision as of 20:00, 21 May 2020
- This article is about the attack in Super Smash Flash 2. For the Super Smash Flash variant, see Standard attack (Super Smash Flash).
A standard attack, also known as Jab, and A, is an attack in Super Smash Flash 2 performed by pressing the attack button while the character is standing. Unlike its predecessor, Super Smash Flash 2 encourages better Smash physics, and as such, standard attacks work similarly to how they do in the official Super Smash Bros. games. Standard attacks are typically fast, short-ranged, weak hits that are useful for starting combos or breaking opponents. Many jabs, such as Mario's or Link's, form natural "neutral" combos of two or three hits, with the final hit usually inflicting the most damage and knockback. Others, such as Kirby's or Pikachu's, include weak multi-hit attacks before the final hit that opponents must often use directional influence in order to avoid, as they can often be used for an infinite amount of time. As such, these attacks are called "infinite jabs" or "infinite combos". Most infinite combos can be held in order to be looped, although some must be manually pressed, multiple times.
The speed at which each hit in the sequence of a neutral combo is executed can be controlled through the timing of a player's button taps. Combos may be interrupted by crouching or shielding in order to restart them or to perform other moves quickly after canceling.
List of standard attacks
Character | # | Infinite | Description | Damage |
---|---|---|---|---|
Bandana Dee | 3 | Stabs his spear three times. | 2% 3% 4% 9% | |
Black Mage | 2 | Throws two quick punches. | 2% 5% 7% | |
Bomberman | 3 | Does a left hook, a right hook, and a headbutt. | 2% 2% 5% 9% | |
Bowser | 2 | Hits with one claw, then with his other claw. | 6% 12% 18% | |
Captain Falcon | 3 | Does a punch, a faster punch, then hits with his knee, which is known as the "Gentleman" if performed by itself. His infinite combo is a rapid series of punches, | 3% 2% 5% 2% | |
Chibi-Robo | 2 | Throws a punch, then kicks. | 3% 5% 8% | |
Donkey Kong | 2 | Does a hook punch and an uppercut punch. | 4% 6% 10% | |
Falco | 2 | Does two weak knifehand swipes. His infinite combo is a series of very quick spins with his arms out. | 4% 4% 1% | |
Fox | 2 | Does two punches (the first one can be followed up with a grab), then kicks. His infinite combo is a series of rapid kicks. | 2% 2% 1% | |
Goku | 2 | Does a palm strike with one hand, then punches with the other hand. | 3% 3% 6% | |
Ichigo | 3 | Slashes vertically in front of him, does a horizontal slash across in front of him and slashes up over his head. | 4% 4% 4% 12% | |
Isaac | 1 | Summons the Psynergy hand, pushing opponents away. | 8% | |
Jigglypuff | 2 | Executes two quick, short range punches. Not a launcher. | 3% 3% 6% | |
Kirby | 2 | Does an one-two punch combo. His infinite combo is a Vulcan Jab, a series of rapid punches. | 2% 3% 2% | |
Krystal | 3 | Quickly swings her staff forwards, then kicks twice while spinning in-place, and finishes with a spinning back kick. | 3% 1% 3% 5% | |
Link | 3 | Performs an inward slash, an outward slash, and a forward stab. | 4% 3% 5% 12% | |
Lloyd | 2 | Slashes forward, then slashes upward. His infinite combo is Sword Rain, a series of frontward slashes. | 3% 4% 1% | |
Lucario | 3 | A downward swipe, to a jab, and then a high stretch kick. | 1% 2% 3% | |
Luffy | 1 | Does a weak punch. His infinite combo is Gum-Gum Gatling Gun (ゴムゴムの銃乱打), a series of rapid punches that can be ended with a more powerful, long ranged punch. | 2% 1% 7% | |
Luigi | 3 | Does two weak punches, then performs a hip thrust. | 3% 2% 5% 10% | |
Mario | 3 | Does two quick jabs with his fists, then kicks forward, with his foot expanding greatly during the attack. It resembles the Punch + Punch + Kick combo from Super Mario 64. | 3% 2% 5% 10% | |
Marth | 2 | Swings his sword upwards behind himself, then swings upwards in front of himself. | 4–6% 8–12% | |
Mega Man | 3 | Shoots three boomerangs from his arm cannon. Can hit again on the way back. Based on Quick Boomerang from Mega Man 2. | 1% 6% | |
Meta Knight | 1 | Swings his sword around him rapidly for as long as the input is held. | 2% | |
Mr. Game & Watch | 1 | Pulls out an insecticide pump and shoots from it. It is an infinite combo, though it is maintained by repeatedly pressing the attack button. Based on Greenhouse. | 3% | |
Naruto | 3 | Does a left jab, then a left side kick in the opponent's midsection, finishing with a spinning back kick. | 4% 4% 5% 13% | |
Ness | 3 | Punches straight forward twice, then kicks forward. | 3% 2% 5% 10% | |
PAC-MAN | 3 | Punches straight forward twice, then does a backflip kick. | 3% 2% 4% 9% | |
Peach | 2 | Slaps opponent, and does a backhanded slap. | 3% 3% 6% | |
Pichu | 1 | Headbutts continually. Infinite combo. | 2% | |
Pikachu | 1 | Headbutts continually. Infinite combo. | 2% | |
Pit | 3 | Slashes twice, then does an upward swipe. | 2% 2% 5% 9% | |
Rayman | 3 | Does a weak punch, then a medium punch, and finishes with a strong punch. The range increases with each punch. | 2% 4% | |
Ryu | 3 | A jab, followed by a short straight-punch, followed by a hook. Tapping the button without Ryu hitting anything makes him repeat the first hit as fast as the player can tap. | 3% 4% 5% | |
1 | A spinning hook kick. Very high knockback. | 10% | ||
Samus | 2 | Does a punch, then a downward attack with her arm cannon. | 3% 7% 10% | |
Sandbag | 1 | Does a headbutt. Deals great knockback. | 9% | |
Sheik | 2 | Does a quick punch, then throws a second punch at opponent with other hand. Her infinite combo is her thrusting her hand rapidly. | 3% 3% 1% | |
Simon | 2 | Continues to swing his whip in a circle as long as the attack button is held down. | 2%-6% 4%-7% 6%-13% | |
Sonic | 3 | Does a left jab, a right jab, and then kicks. | 2% 2% 3% 7% | |
Sora | 2 | Swipes with the Keyblade vertically downwards twice, with more knockback the second time. | 3% 3% 6% | |
Tails | 3 | Does a punch, does another punch, then dashes forwards and frantically moves his arms and legs around. | 2% 2% 9% 13% | |
Waluigi | 2 | Performs a hook, then follows up with a kick. | 3% 5% | |
Wario | 2 | Does two hooks while moving forward. | 5% 6% 11% | |
Yoshi | 2 | Does a pushing kick and a rising kick. | 3% 6% 9% | |
Zelda | 1 | Thrusts a hand in front of her, zapping the opponent with magic. | 6% | |
Zero Suit Samus | 3 | Does a palm strike, a pistol whip and a hip thrust. | 2% 2% 2% 6% |
List of Final Forms' standard attacks
Character | Neutral combo | Infinite | Description | Damage |
---|---|---|---|---|
Giga Bowser | 2 hits | Does a quick swipe. Does another swipe with his other claw. | 7% 9% | |
Wario-Man | 2 hits | Does a punch and an uppercut. | 4% 5% 9% |
Gallery
Trivia
- Luffy is the only character that can use has a finishing move to his infinite neutral combo, a feature also present in Super Smash Bros. for Nintendo 3DS and Wii U.
|