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|align="center"|{{SSF2|Mega Man}}
 
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|Mega Man shoots a shoots Quick Boomerang (Quick Man/Mega Man 2) out of his Mega Buster.
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|Quick Boomerang (Mega Man 2/Quick Man); Mega Man shoots several boomerangs from his arm cannon.
 
|'''Unknown.'''
 
|'''Unknown.'''
 
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Revision as of 18:14, 9 August 2015

This article is about the attack in Super Smash Flash 2. For the Super Smash Flash variant, see standard attack (Super Smash Flash).

A standard attack, also known as a Jab, Neutral P or Neutral A, is an attack in performed by pressing the attack button while the character is standing. Unlike Super Smash Flash, Super Smash Flash 2 encourages better Smash physics, as such, standard attacks work similarly to the official Smash Bros. games. Standard attacks are typically fast, short-ranged, weak hits that are useful for starting combos or breaking opponents. Many jabs, such as Mario's, form natural "neutral" combos of two or three hits, the final hit usually inflicting the most damage and knockback, while others, such as Kirby's, rapid fist, continuous, or Pikachu's, headbutts continually, multi-hit attacks that opponents must often use Directional Influence in order to avoid.

The speed at which each hit in the sequence of a neutral combo is executed can be controlled through the timing of a player's button taps. Combos may be interrupted by crouching or shielding, in order to restart them, or to perform other moves quickly after canceling.

Character Neutral combo Infinite Description Damage
Black Mage 2 hits No Throws two quick punches. 2%
4%
6%
Bomberman 3 hits No Does a left hook, a right hook and a headbutt. 2%
2%
5%
9%
Bowser 2 hits No Hits with one claw, then with his other claw. Unknown.
Captain Falcon 3 hits Yes Does a punch, another punch, but faster, hits with his knee then do infinitely mach punchs. 3%
2%
5%
2%
Chibi-Robo 2 hits No Throws a punch, then kicks. 1-3%
3-5%
4-8%
Donkey Kong 2 hits No Does a swipe punch and a uppercut punch. 4%
6%
10%
Fox 2 hits Yes Does a Punch. Can be followed up with a grab, does another punch, his infinite combo is a series of rapid kicks. 2%
2%
2%
Goku 2 hits No Does a energy pulse with a hand, then punches with the other hand. 3%
3%
6%
Ichigo 3 hits No Slashes vertically in front of him, does a horizontal slash across in front of him and slashes up over his head. 4%
4%
4%
12%
Isaac Yes No Summons the Psynergy hand that pushes opponents away. However, the hand doesn't move. Unknown.
Jigglypuff 2 hits Yes Executes two quick, short range punches. Not a launcher. If you hold the attack button and the move don't connect, it will keep punching. 3%
3%
3%
Kirby 2 hits Yes Does a Sweep Punch and a Sucker Punch, his infinite combo is a Vulcan Jab, a series of rapid punch. 2%
3%
2%
Link 3 hits No Swipes his sword across his body, slashes outward and stabs forward. 4%
3%
5%
12%
Lloyd 2 hits No Slashes forward, then slashes upward. 3%
5%
8%
Luigi 3 hits No Does a weak punch, another punch, then hits with his butt. Unknown.
Mario 3 hits No PDoes a quick jab, another jab but with the other hand, then kicks forward, his foot expands greatly during the attack. 3%
2%
5%
10%
Marth 1 hit Yes Swings his sword upwards. 3-4%
Mega Man 1 hit Yes Quick Boomerang (Mega Man 2/Quick Man); Mega Man shoots several boomerangs from his arm cannon. Unknown.
Meta Knight 1 hit Yes Swings his sword around him rapidly. 2%
Mr. Game & Watch 1 hit Yes Pulls out a insecticide pump. Can continue by pressing attack button repeatably. Based on Greenhouse. Unknown.
Naruto 3 hits No Left jab, left side kick in the opponents mid-section and a spinning back kick. 4%
4%
5%
13%
Ness 3 hits No Punches straight forward twice, then kicks forward. 3%
3%
5%
11%
Peach 2 hits No Slaps opponent, and does a backhanded slap. 3%
3%
6%
Pikachu 1 hit Yes Headbutts continually. 2%
Samus 2 hits No Does a punch, then a downward attack with her arm cannon. 3%
7%
10%
Sheik 2 hits Yes Does a quick punch, then throws a second punch at opponent with other hand, his infinte combo is one that she starts thrusting her hand rapidly. 3%
3%
2%
Sonic 3 hits No Does a left jab, a right jab, then kicks. 2%
4%
3%
9%
Sora 3 hits No Swipes with the Keyblade vertically downwards, stabs forward with the Keyblade, Spins and then slashes horizontally. The move is overall quite fast, but does very little knockback and might not set up for Sora's air game, considering it's chance to hit just below a lightweight character. If successfully performed, it may lead to to Sora's dash attack, further leading into a multitude of other aerial combos. 3%
3%
4%
10%
Tails 3 hits No Does a punch, does another punch, then dashes forwards and frantically moves his arms and legs around. 2%
2%
6%
10%
Wario 2 hits No Does a punch and a hook. 5%
5%
10%
Yoshi 2 hits No Does a pushing kick and a rising kick. 3%
6%
9%
Zelda 1 hit No Thrusts a hand in front of her, zapping opponent with magic. 4%
Zero Suit Samus 3 hits No Does a palm strike, a pistol whip and a hip thrust. 2%
2%
2%
6%

List of Final Forms' standard attacks

Character Neutral combo Infinite Description Damage
Bankai Ichigo 3 hits No Slashes vertically in front of him, slashes horizontally in front of him then moves forward slightly and does an 180-degree slash, hitting all enemies around him. The blade slows slightly when hitting backwards, making Ichigo prone to six o' clock (from the behind) counterattacks. Ichigo's arcing blade hits an opponent multiple times, but one hit will always deal the same amount of damage. 12%
6%
18%
36%
Kyūbi Naruto 2 hits No Slashes forward in front of him with claws, then slashes upwards with claws. 5%
6%
Super Sonic 3 hits No Does a quick punch, does a upward kick, then does a spin dash in place. 10%
Super Saiyan Goku 1 hit Yes Does a sequency of a rapid and quick punches. Infinite. 6%
4%
Wario-Man 2 hits No Does a punch and a uppercut. 4%
5%
9%

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