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Bomb Factory with hazards enabled.
Bomb Factory with hazards disabled.
Bomb Factory's hazards (left), and the stage with hazards disabled (right).

A stage hazard, more commonly referred to as a hazard, refers to a particular stage element in Super Smash Flash 2 and Fraymakers that can directly interfere with or be interacted with the characters as they are fighting during of a match. Many stage hazards can directly damage or launch players on contact, while others may affect the stage layout in another way, such as moving or disappearing platforms, objects that can be attacked or broken, camera location changes, or complete transitions to a different stage layout. Many stages' hazards also come in set or random intervals, while others are always present.

Stage hazards can be switched on and off from the Rules menu or stage selection screen, though this does not affect all stage hazards. In Fraymakers, turning hazards off often has additional effects to the stage's layout such as relocating or removing certain platforms. This option is mainly used for competitive players to play on a wider variety of stages, as stages with overwhelming hazards would typically be banned in tournaments. It should be noted, however, that many stages are still banned in tournaments even with hazards disabled due to their layouts rather than their hazards.

List of stage hazards in Super Smash Flash 2

The following list shows all stages in Super Smash Flash 2 with hazards and how they are affected by turning hazards on or off.

Stage Hazard(s)
On Off
Bomb Factory The camera is fixed to show the entire stage. Bombs and breakable blocks appear randomly across the stage, and the bombs create powerful explosions. The camera follows the players like normal. The bombs and blocks are transparent and cannot be interacted with.
Bowser's Castle Lava covers the bottom of the stage. A Thwomp occasionally smashes down onto the stage, damaging players in the way, before rising up again. The Thwomp does not appear. The lava is unaffected.
Butter Building The stage begins to scroll upward after several moments. The stage does not scroll, and several platforms at the top of the stage are removed.
Casino Night Zone Six bumpers appear through out the stage, two of which move back and forth, that knock players away without dealing damage. No bumpers appear.
Castle Siege The stage starts with a layout at the roof of a castle and before transitioning to its throne room and then to an underground area. It then transitions back to the roof as the cycle repeats. The throne room contains statues with platforms that can be broken. The stage remains at the roof of the castle and does not transition to other layouts. Because of this, the hazards in the throne room are also inaccessible.
Central Highway The platforms on the left and right sides of the stage will eventually collapse, leaving only the middle platform and another platform that appears above it. The platforms on the left and right sides of the stage do not collapse and the additional platform above the middle platform does not appear.
Clock Town Tingle appears on the First Day with a balloon that can be stood on or destroyed. On the First Day and Second Day, Stray Fairies appear at night that heal players. At the end of the Third Day, damaging meteors rain from the sky before rising back up as the cycle repeats. Tingle, the Stray Fairies, and the meteors do not appear.
Crateria Acid rain falls at set intervals, damaging players not hidden beneath a ledge. Acid rain does not appear.
Desk Drawers can be shut if attacked, launching players upon opening again. A stapler can bounce players high up. Hitting a light switch turns the lamp on or off, affecting the lighting. The drawers and light switch cannot be attacked. The stapler is unaffected.
Devil's Machine Dialogue boxes from Giygas occasionally appear, zooming out the camera and causing a flash. Dialogue boxes do not appear.
Dracula's Castle The three soft platforms above the main platform move in a fixed pattern of varying layouts.
Dream Land Whispy Woods occasionally blows wind to one side of the stage. Whispy Woods does not move or blow wind.
Emerald Cave Five breakable wooden panels appear on the stage, including two on the surface of the stage, one each on the sides, and one at the bottom of the cave. Broken panels reappear after a certain period of time.
Fairy Glade Standing on a lily pad for about five seconds will cause a piranha to jump out of the water and over the lily pad, damaging players hit. A mushroom on the main platform can be bounced on. Piranhas do not appear. The mushroom is unaffected.
Fourside A crane on the left side of the stage moves a platform back and forth. A UFO with a slippery surface occasionally appears on the right side of the stage before flying upward and disappearing.
Galaxy Tours After a set period of time, the stage transitions between the Starship Mario and three different galaxies, each with a unique layout. The stage remains at the Starship Mario and does not transition to other layouts.
Hidden Leaf Village The two lamps on the Ichikaru Ramen Bar can be attacked, causing them to shake. The lamps cannot be interacted with.
Hueco Mundo A floating platform moves slowly from the right side of the stage to the left and then reappears on the right to repeat the cycle.
Hylian Skies After a set period of time, the stage transitions between the Light World and the Dark World, with the latter being a mirrored version of the former. The stage remains at the Light World and does not transition to the Dark World.
Jungle Hijinx A Barrel Cannon moves in an arc around the left side of the stage and launches players that enter it back toward the stage. The Barrel Cannon does not appear.
Krazoa Palace A large fan in the middle of the stage flows an air stream that pushes fighters upwards. The fan is not active and no air stream appears.
Lunar Core Red beams occasionally streak across the stage, damaging players hit. No red beams appear.
Mushroom Kingdom Piranha Plants occasionally appear from Warp Pipes, damaging players hit. Two balancing platforms appear over the gap in the middle and lower when stood on by a player, causing the other to rise until both platforms eventually fall. Piranha Plants do not appear. The balancing platforms still move but do not fall when stood on for too long.
Mushroom Kingdom II Birdo occasionally appears on one side of the stage and fires damaging eggs, retreating when damaged. Pidgit occasionally appears and flies back and forth on a magic carpet that acts as a platform. Birdo and Pidget do not appear.
Mushroom Kingdom III Brick Blocks across the stage can be broken, reappearing shortly after. Hitting an occasionally appearing P-Switch causes them all to break immediately. A platform over the gap in the middle moves back and forth when stood on. The P-Switch does not appear. The Brick Blocks and moving platform are unaffected.
Nintendo 3DS After a set period of time, a game is played on the system with a matching hazard based on its gameplay, including BIT.TRIP BEAT, Mutant Mudds, Tetris: Axis, and VVVVVV. The Nintendo 3DS screens remain off and no games appear.
PAC-MAZE The camera is fixed to show the entire stage. Touching the blast lines without knockback warps the player to the opposite blast line. The camera follows the players like normal. The blast lines no longer warp players, allowing normal KOs without having to launch opponents while flinching.
Phase 8 A lava flow occasionally falls down the center of the stage, hitting opponents upwards. Glass appears between the center platforms during this time to protect players between them. The lava flow never appears, and glass never appears between the center platforms.
Planet Namek Two floating platforms, one over the main stage and one above the water on the right, lower slightly while stood on.
Pokémon Colosseum After ten seconds, the stage transitions to one of three different layouts based on Bug, Ghost, and Steel types. The layout returns to normal after thirty seconds. The Ghost layout features a swinging light and platforms that disappear when not illuminated. The stage remains at the normal layout and does not transition to other layouts. Because of this, the hazards in the Ghost layout are also inaccessible.
Princess Peach's Castle A red or blue button occasionally appears on the stage, and hitting it will temporarily create additional platforms and ! Blocks that release items when hit. The floating platforms on each side rise when stood on and lower when not stood on. The buttons do not appear. The floating platforms are unaffected.
Rainbow Route The mirror doors occasionally open, causing players to enter them and exit through the Dimension Mirror, helpless. The mirror doors do not open and thus do not transport players.
Saffron City Two floating platforms on the left side of the stage suddenly rise up and lower at set intervals.
Sand Ocean The track at the bottom of the stage moves quickly left, carrying opponents at a high speed. The Falcon Flyer occasionally enters a tunnel with a ceiling at the top of the stage.
Saturn Valley A hot spring in the middle of the stage gradually heals players that enter it. The hot spring does not heal players.
Sky Pillar Rayquaza occasionally flies through the top or bottom of the stage, causing strong wind to follow and launching players on contact. Rayquaza does not appear.
Sky Sanctuary Zone Small block-shaped platforms spanning diagonally from the main platform to the blast lines fall when stood on. The block-shaped platforms do not appear.
Smashville A floating platform moves back and forth above the main platform. A balloon occasionally moves across the stage that pops when attacked, carrying Food if enabled. The balloon does not appear. The moving platform is unaffected.
Steel Diver The gravity on this stage is low due to being underwater. The gravity is normal.
Tower of Salvation Mithos Yggdrasill appears at the top of the stage and occasionally uses one of three attacks. Attacking him will cause him to counterattack. A floating platform on each side of the stage moves slowly up and down. Mithos Yggdrasill does not appear. The moving platforms are unaffected.
Urban Champion The stage scrolls left or right to another building when a player is KO'd from either blast line. A civilian will often appear in a window above a player to drop a damaging pot down. The stage does not scroll, and the civilian does not appear.
WarioWare, Inc. After thirty seconds, the stage transitions to one of eight microgames that reward players with becoming giant, gaining invincibility, or healing 50% damage when won. The stage remains at the main layout and no microgames appear.
World Tournament Landing on the grass outside the main platform results in an immediate KO. The grass does not KO players and acts as a normal platform.
Yoshi's Island A wheel of four pink platforms rotates clockwise around the center of the stage.
Yoshi's Island (64) A cloud platform on the left side and two on the right side disappear after being stood on for three seconds total. Propeller Shy Guys occasionally fly across the stage that are defeated when attacked, carrying Food if enabled. The cloud platforms do not appear, and the stage's blast lines are brought closer as a result. The Propeller Shy Guys do not appear.
Yoshi's Story A small cloud platform continuously moves in a fixed path around the main platform. Propeller Shy Guys occasionally fly across the stage that are defeated when attacked, carrying Food if enabled. The Propeller Shy Guys do not appear. The cloud platform is unaffected.

List of stage hazards in Fraymakers

The following list shows all stages in Fraymakers with hazards and how they are affected by turning hazards on or off.

Stage Hazard(s)
On Off
Backyard The left and right sides of the main platform are blocked by fences, which serve as walls and can swing open if a player is knocked into them. A soccer ball and barbecue grill on this platform can be knocked around when attacked, damaging opponents they hit. The fence walls and objects are not present, making Backyard a flat and featureless stage.
Stratostar A floating platform moves back and forth high above the main platform. The main platform contains three trampolines that spring players high into the air upon being stepped on. The moving platform is brought closer to the main platform, and the trampolines do not appear.

Trivia

  • The ability to disable stage hazards is one of many features that first appeared in the Super Smash Flash series before a similar feature was added into the official Super Smash Bros. series, particularly Super Smash Bros. Ultimate.
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