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File:Battlefield Beta.png

The Battlefield is an example of a typical stage in the Super Smash Flash series.

A stage is the arena where characters fight each other in the Super Smash Flash series. Each stage has a different layout, size, and shape, sometimes including hazards that affect the matches in some way, such as lava, water, explosions, etc. The word "stage" usually refers to a multiplayer mode stage, but can also refer to the ground or large central platform within this location. Some stages, such as those in the various Stadium modes, exist for purposes other than fighting.

Multiplayer stages

In both Super Smash Flash and Super Smash Flash 2, most of the versus mode stages are available from the start, while a small number must be unlocked by completing certain objectives. Most stages are derived from places in the playable characters' universes, and are typically used as those characters' home stages. There are some stages with no character representatives such as Battlefield and Final Destination. Additionally, not every character has a stage from their own universe.

Stages range in size from the large ones, such as Temple, to the small ones, such as WarioWare, Inc. Typically, stages involve a large central platform with ledges and one or more smaller platforms, as well as blast lines above, below and to the sides of the visible area. Some stages have floors that continue past the edge of the visible area and pass through a side blast line. These floors are known as "walk off edges" or "walk offs", because characters can walk off-screen and die without falling off of an edge first. Stages with walk off edges on both the left and right, like Peach's Castle, are sometimes called "walk off stages".

In SSF2, moving and transforming stages were introduced as this was a technical issue very hard to do in the first SSF. Galaxy Tours and Hylian Skies, for example, consists of transforming stages that change their own layout to add new stage possibilities. Most of them possess a default layout known as a "main hub", which the stage returns to after every transformation ends. Notably, Silph Co. is one of the few that does not, instead cycling through twelve different layouts in sequence.

Other stage elements include breakable barriers and platforms, such as the wood planks of Emerald Cave or the sloped floor of Green Hill Zone; stage hazards and enemies, such as lasers; local items such as pellets; and interactive objects such as Barrel Cannons.

An option called the hazard switch, featured in SSF2, allows players to switch off stage hazards and other stage changes.

In Super Smash Flash

Most likely because of limitations, the original Super Smash Flash features only eight versus stages, of which six are starter and two are unlockable (those with shaded cells):

Name Universe
Battlefield Super Smash Bros.
Dream Land Kirby
Emerald Hill Zone Sonic
Final Destination Super Smash Bros.
Mushroom Kingdom II Mario
Peach's Castle Mario
Pokémon Stadium Pokémon
Temple The Legend of Zelda

In Super Smash Flash 2

Based on the demo versions, 62 stages (not counting Galaxy Tours's sub-stages[1]) are confirmed for Super Smash Flash 2 and will be appearing as starter stages, and also have an unlockable stages. The currently confirmed stages are as such:

Current stages

Name Universe
Battlefield Super Smash Bros. Super Smash Bros. symbol
Bomb Factory Bomberman Bomberman symbol
Bowser's Castle Mario Mario symbol
Casino Night Zone Sonic Sonic symbol
Castle Siege Fire Emblem Fire Emblem symbol
Central Highway Mega Man Mega Man symbol
Chaos Shrine FINAL FANTASY FINAL FANTASY symbol
Clock Town The Legend of Zelda The Legend of Zelda symbol
Crateria Metroid Metroid symbol
Desk Chibi-Robo! Chibi-Robo! symbol
Devil's Machine EarthBound EarthBound symbol
Distant Planet Pikmin Pikmin symbol
Dracula's Castle Castlevania Castlevania symbol
Dream Land Kirby Kirby symbol
Emerald Cave Wario Wario symbol
Final Destination Super Smash Bros. Super Smash Bros. symbol
Final Valley Naruto Naruto symbol
Flat Zone + Game & Watch Game & Watch symbol
Fourside EarthBound EarthBound symbol
Galaxy Tours[1] Mario Mario symbol
Gangplank Galleon Donkey Kong Donkey Kong symbol
Green Hill Zone Sonic Sonic symbol
Hidden Leaf Village Naruto Naruto symbol
Hueco Mundo Bleach Bleach symbol
Hylian Skies The Legend of Zelda The Legend of Zelda symbol
Hyrule Castle The Legend of Zelda The Legend of Zelda symbol
Jungle Hijinx Donkey Kong Donkey Kong symbol
Lake of Rage Pokémon Pokémon symbol
Lunar Core FINAL FANTASY FINAL FANTASY symbol
Metal Cavern Super Smash Bros. Super Smash Bros. symbol
Meteo Campaigns Star Fox Star Fox symbol
Mushroom Kingdom Mario Mario symbol
Mushroom Kingdom II Mario Mario symbol
Mushroom Kingdom III Mario Mario symbol
Nintendo 3DS Nintendo 3DS Nintendo 3DS symbol
PAC-MAZE PAC-MAN PAC-MAN symbol
Palutena's Shrine Kid Icarus Kid Icarus symbol
Princess Peach's Castle Mario Mario symbol
Phase 8 Metroid Metroid symbol
Planet Namek Dragon Ball Dragon Ball symbol
Pokémon Colosseum Pokémon Pokémon symbol
Rainbow Route Kirby Kirby symbol
Saffron City Pokémon Pokémon symbol
Sand Ocean F-Zero F-Zero symbol
Saturn Valley EarthBound EarthBound symbol
Sector Z Star Fox Star Fox symbol
Shadow Moses Island Metal Gear Metal Gear symbol
Silph Co. Pokémon Pokémon symbol
Skull Fortress Mega Man Mega Man symbol
Sky Sanctuary Zone Sonic Sonic symbol
Skyward Voyage The Legend of Zelda The Legend of Zelda symbol
Smashville Animal Crossing Animal Crossing symbol
Steel Diver Steel Diver Steel Diver symbol
Temple The Legend of Zelda The Legend of Zelda symbol
Tower of Salvation Tales Tales symbol
Twilight Town KINGDOM HEARTS KINGDOM HEARTS symbol
Venus Lighthouse Golden Sun Golden Sun symbol
Waiting Room Super Smash Bros. Super Smash Bros. symbol
WarioWare, Inc. Wario Wario symbol
World Tournament Dragon Ball Dragon Ball symbol
Yoshi's Island Yoshi Yoshi symbol
Yoshi's Island (64) Yoshi Yoshi symbol
Yoshi's Story Yoshi Yoshi symbol

Unconfirmed stages

Name Universe
Butter Building Kirby Kirby symbol
Ice Climbers Ice Climber N/A
Skyworld Kid Icarus Kid Icarus symbol

In Arena mode, there is a special rectangular-enclosed stage with goals located on each end of the stage that serves specifically as the setting for Sandbag Soccer. Another similar stage exists as the setting for Sandbag Basketball, but with minor changes and a different background.

Single-player stages

In the single player mode, a number of stages appear that are not available in versus mode.

In Super Smash Flash

Name Universe Description
Kirby Hub Room Kirby Consists of many cloud platforms and is used for every characters' Break the Targets stage. The target layouts are different for each character and are typically positioned in a way that is tailored towards each character's abilities.
Emerald Hill Zone Sonic A longer version of the versus stage of the same name. There are two versions, a horizontally oriented one for Classic mode, and a more difficult, vertically oriented one for Adventure mode.
Floating Islands McLeodGaming The third stage of the Adventure mode.
All-Star Rest Area McLeodGaming Used in the All-Star mode to transport players between their matches.
Super Mario World Mario The first stage in the Adventure mode, a replica of the level Yoshi's Island 2 from the game of the same name.

In Super Smash Flash 2

Name Universe Description
Target Smash Super Smash Bros. Super Smash Bros. symbol There are four "common" layouts that can be played with any character, in addition to each character's personal layout.
Home-Run Contest Super Smash Bros. Super Smash Bros. symbol The stage consists of a pedestal and a long stretch of land to the right. It seems to be endless, but it actually loops after a certain point.
Crystal Smash Super Smash Bros. Super Smash Bros. symbol The stage consists of a multiple sets of confined platforms. There are four levels with different placements of the crystals, but they all share the same stage layout.
Tourian Metroid Metroid symbol The stage used in Event match #40: The Mother Brain. A recreation of the final battle site in the original Metroid.
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