- This article is about the areas in the Super Smash Flash series and Fraymakers. For the more traditional area with a specific objective, see Level. For other uses, see Stage (disambiguation).

Battlefield is an example of a typical stage in the Super Smash Flash series.
A stage (ステージ) is the designated area where characters fight each other in the Super Smash Flash series and Fraymakers. Each stage has a different layout, size and shape, sometimes including hazards that affect the matches in some way, such as lava, water, or explosions. The word "stage" usually refers to a Group stage, but can also refer to the ground or large central platform within this location. Some stages, such as those in the various Stadium modes, exist for purposes other than fighting.
Group stages

The stage select in SSF2.
In both Super Smash Flash and Super Smash Flash 2, most of the Group stages are available from the start, while a small number must be unlocked by completing certain objectives. Most stages are derived from places in a playable character's universe, and are typically used as that character's home stage. There are some stages with no character representatives, such as Battlefield and Final Destination.
All stages range in size, from large, such as Temple, to small, such as WarioWare, Inc. Typically, stages involve a large central platform with ledges, along with one or more smaller platforms above the main stage. Blast lines are placed above, below and to the sides of the visible area. Some stages have floors that continue past the edge of the visible area and pass through a side blast line. These floors are known as "walk-off edges" or "walk-offs", as characters can walk off-screen and KO themselves without falling off of an edge first. Stages with walk-off edges on both the left and right, such as Peach's Castle, are sometimes called "walk-off stages".
In SSF2, moving and transforming stages were introduced, as this was a technical issue in Super Smash Flash. Galaxy Tours and Hylian Skies, for example, are transforming stages that change their own layouts to add new stage possibilities. Most of them possess a default layout known as a "main hub", which the stage returns to after every transformation ends. Notably, Silph Co. is one of the few that does not have a main hub, instead cycling through twelve different layouts in sequence.
Other stage elements include breakable barriers and platforms, such as the wood planks of Emerald Cave or the sloped floor of Green Hill Zone, stage hazards, such as the Blocks and Bombs on Bomb Factory, local items, such as pellets, and interactive objects, such as the Barrel Cannons on Jungle Hijinx.
In SSF2 and Fraymakers, players are also able to turn off stage hazards and other stage changes, streamlining gameplay for a more competitive experience.
In Super Smash Flash
Most likely because of limitations, the original Super Smash Flash features only eight versus stages, of which six are starter and two are unlockable (those with shaded cells):
In Super Smash Flash 2
Based on the demo versions, 67 stages are confirmed for Super Smash Flash 2 and will be appearing as starter stages, in addition to unlockable stages. Of these stages, 17 are designated as past stages, which are based on stages from the official Super Smash Bros. series in both name and layout.
In Arena, there is a special rectangular-enclosed stage with goals located on each end of the stage that serves specifically as the setting for Sandbag Soccer. Another similar stage exists as the setting for Sandbag Basketball, but with minor changes and a different background. However, these cannot be selected for normal matches.
Current stages
The currently confirmed selectable stages are as such:
Normal stages
Past stages
Disabled stages
This section contains information of a formerly confirmed feature.
The original source that confirmed the subject has otherwise become obsolete, outdated or deprecated and has yet to be reconfirmed by an official modern source. |
Name | Universe | |
---|---|---|
Distant Planet | Pikmin | |
Shadow Moses Island | Metal Gear | |
Silph Co. | Pokémon | |
Skyward Voyage | The Legend of Zelda |
Removed stages
This section contains information pertaining to unused content.
The subject was never implemented or was removed, cut or altered at some point of its development, and this section pertains to its original implementation. |
Name | Universe | |
---|---|---|
Castle Wily | Mega Man | |
Temple of Time | The Legend of Zelda | |
Test Stage 1 | Super Smash Bros. | |
Test Stage 2 | Super Smash Bros. |
In Fraymakers
Fraymakers is currently planned to feature 13 stages for multiplayer matches in the base game, with additional player-created stages able to be downloaded as well. The currently confirmed selectable stages are as such:
Name | Franchise |
---|---|
Backyard | Octodad |
Merchant Port | Rivals of Aether |
Pepperpain | Ittle Dew Slap City |
Stratostar | BIT.TRIP |
The Spire | Slay the Spire |
Solo stages
In Solo, a number of stages appear that are not available in Group mode. Stages found in Adventure mode are also be referred to as levels.
In Super Smash Flash
Name | Universe | Description |
---|---|---|
Kirby Hub Room | Kirby | The stage used for every characters' Target Test layouts. It consists of many cloud platforms and is used . The target layouts are different for each character and are typically positioned in a way that is tailored towards each character's abilities. |
Emerald Hill Zone | Sonic | A longer version of the VS. Mode stage of the same name. There are two versions, a horizontally oriented one for Classic, and a more difficult, vertically oriented one for Adventure. |
Floating Islands | Super Smash Bros. | An infamous level comprised of various platforms that have to be escalated by the player as they avoids swarms of enemies. |
All-Star Rest Area | Super Smash Bros. | The stage used between each match in All-Star. It consists of a single platform similar to the one used for the top platform in Floating Islands. |
Super Mario World | Mario | The first level in Adventure mode, a replica of the level Yoshi's Island 2 from the game of the same name. |
In Super Smash Flash 2
Name | Universe | Description | |
---|---|---|---|
Break the Targets | Super Smash Bros. | There are four unique stage layouts that can be played on with any character, and each character also has a unique layout that tests their abilities. | |
Home-Run Stadium | Super Smash Bros. | The stage used in Home-Run Contest. It consists of a pedestal and a long stretch of land to the right. It seems to be endless, but it actually loops after a certain point. | |
Crystal Smash | Super Smash Bros. | There are two stages consisting of a multiple sets of confined platforms. In Classic, there are four variations of each level with different amounts of crystals based on the difficulty selected. | |
All-Star Rest Area | Super Smash Bros. | The stage used between each match in All-Star. It consists of a long, flat platform with a slope to the left and three small platforms to the right. | |
Tourian | Metroid | The stage used in event #40: The Mother Brain. The stage consists of several small platforms with a wall to the right and an area occupied by Mother Brain. The layout is a recreation of the final battle site from Metroid. |
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