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'''Spin Attack''' (JP: "Rotation Cut", 回転斬り, ''Kaitengiri'') is [[Link]]'s [[up special move]] in ''[[Super Smash Flash 2]]''. Link puts his sword in front of him and spins around damaging the opponents. When used in the air, Link gains momentum and rises upwards. During this time, Link can freely move both left and right. Any opponents caught in the attack will be given damage with every slash, with the last slash having great knockback. When used on the ground, it can be charged, but the opponents caught in it can only be hit once, unlike in [[demos]] prior to v0.5a. However, it has great knockback. It has good horizontal and decent vertical range and a fairly large ledge sweet-spot, so it is better than [http://super-smash-bros.wikia.com/wiki/Spin_Attack#Super_Smash_Bros._Brawl its ''Brawl'' counterpart]. You could gain even more horizontal and vertical distance from this move by repeatedly either tapping diagonally upwards or tapping left or right, making Link have a great recovery. However, in demo v0.7, the move was somewhat nerfed in vertical distance and horizontal distance. In Demo v0.9, it's ground variation is extremely overpowered in terms of knockback no matter which hit connects. 
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'''Spin Attack''' (JP: "Rotation Cut", 回転斬り, ''Kaitengiri'') is [[Link]]'s [[up special move]] in ''[[Super Smash Flash 2]]''. Link puts his sword in front of him and spins around damaging the opponents. When used in the air, Link gains momentum and rises upwards. During this time, Link can freely move both left and right. Any opponents caught in the attack will be given damage with every slash, with the last slash having great knockback. When used on the ground, it can be charged, but the opponents caught in it can only be hit once, unlike in [[demos]] prior to v0.5a. However, it has great knockback. It has good horizontal and decent vertical range and a fairly large ledge sweet-spot, so it is better than [http://super-smash-bros.wikia.com/wiki/Spin_Attack#Super_Smash_Bros._Brawl its ''Brawl'' counterpart]. You could gain even more horizontal and vertical distance from this move by repeatedly either tapping diagonally upwards or tapping left or right, making Link have a great recovery. When used in the air, the attack can do up to 14% to an opponent. On ground and uncharged, the attack does 12% while fully charged, it does 17%. The attack also has the ability to hit the opponent multiple times. However, in demo v0.7, the move was somewhat nerfed in vertical distance and horizontal distance. In Demo v0.9, it's ground variation is extremely overpowered in terms of knockback no matter which hit connects. 
 
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|<center>No animation yet</center>|Link doing the spin attack}}
 
|<center>No animation yet</center>|Link doing the spin attack}}

Revision as of 05:13, 14 February 2013

Spin Attack (JP: "Rotation Cut", 回転斬り, Kaitengiri) is Link's up special move in Super Smash Flash 2. Link puts his sword in front of him and spins around damaging the opponents. When used in the air, Link gains momentum and rises upwards. During this time, Link can freely move both left and right. Any opponents caught in the attack will be given damage with every slash, with the last slash having great knockback. When used on the ground, it can be charged, but the opponents caught in it can only be hit once, unlike in demos prior to v0.5a. However, it has great knockback. It has good horizontal and decent vertical range and a fairly large ledge sweet-spot, so it is better than its Brawl counterpart. You could gain even more horizontal and vertical distance from this move by repeatedly either tapping diagonally upwards or tapping left or right, making Link have a great recovery. When used in the air, the attack can do up to 14% to an opponent. On ground and uncharged, the attack does 12% while fully charged, it does 17%. The attack also has the ability to hit the opponent multiple times. However, in demo v0.7, the move was somewhat nerfed in vertical distance and horizontal distance. In Demo v0.9, it's ground variation is extremely overpowered in terms of knockback no matter which hit connects. 

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