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{{Infobox Special Move
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{{Infobox special move
|name = Spin Attack
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|name = Spin Attack
|image = [[File:spinattack.png|200px]]
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|image = [[File:Spin Attack.png|250px]]
|icon = [[File:Legend of Zelda icon.png|50px]]
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|symbol = {{Symbol|The Legend of Zelda}}
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|caption = Link using Spin Attack on the ground.
|user = {{SSF2|Link}}
 
 
|universe = ''{{S|The Legend of Zelda|universe}}''
|universe = [[The Legend of Zelda (universe)|The Legend of Zelda]]}}'''Spin Attack''' (JP: "Rotation Cut", 回転斬り, ''Kaitengiri'') is [[Link]]'s [[up special move]] in ''[[Super Smash Flash 2]]''. Link puts his sword in front of him and spins around damaging the opponents. When used in the air, Link gains momentum and rises upwards. During this time, Link can freely move both left and right. Any opponents caught in the attack will be given damage with every slash, with the last slash having great knockback. When used on the ground, it can be charged, but the opponents caught in it can only be hit once, unlike in [[demos]] prior to v0.5a. However, it has great knockback. It has good horizontal and decent vertical range and a fairly large ledge sweet-spot, so it is better than [http://super-smash-bros.wikia.com/wiki/Spin_Attack#Super_Smash_Bros._Brawl its ''Brawl'' counterpart]. You could gain even more horizontal and vertical distance from this move by repeatedly either tapping diagonally upwards or tapping left or right, making Link have a great recovery. When used in the air, the attack can do up to 14% to an opponent. On ground and uncharged, the attack does 12% while fully charged, it does 17%. The attack also has the ability to hit the opponent multiple times. However, in demo v0.7, the move was somewhat nerfed in vertical distance and horizontal distance. In Demo v0.9, it's ground variation is extremely overpowered in terms of knockback no matter which hit connects. 
 
 
|user = {{Head|SSF2|Link|link=SSF2L}}
{{Image
 
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|effect = Link puts his sword in front of him and spins around with it, damaging opponents in the way.
|<center>No animation yet</center>|Link doing the spin attack}}
 
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}}
{{SMLink}}
 
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'''Spin Attack''' ({{Mousetext|回転斬り|Kaitengiri, lit. ''Rotation Cut''}}), also referred to as the '''Cyclone''', is {{SSF2|Link}}'s [[up special move]] in ''[[Super Smash Flash 2]]''.
<gallery captionalign="left">
 
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Link Charging slasjh|Link charging Spin Attack.
 
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== Overview ==
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When performed, Link holds the Master Sword out in front of him and spins it around in a circle several times. When used in the air, Link gains momentum and rises upwards a significant distance. During this time, Link can freely move both left and right. Any opponents caught in the attack will take damage from five slashes, with the first four slashes dealing 3% [[damage]] each with weak [[knockback]], and the fifth and final slash dealing 8% damage and strong knockback. When used on the ground, it can be charged, but the opponents caught in it can only be hit once at a time. Opponents hit at the beginning of the move are dealt 15% damage (up to 20% when charged) and very strong knockback, but opponents hit after the first slash are only dealt 7% damage (up to 9% when charged) and much weaker knockback.
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The aerial variant of the move is great for [[recovering]] both vertically and horizontally, as it gives good distance and has a fairly large [[ledge sweet spot|ledge sweetspot]], despite also leaving Link [[helpless]] at the end. It can also be used in a [[bomb recovery]] to help Link recover from far away distances, as the duration of the move is fairly long and provides time for the {{S|bomb|Link}} to explode. The grounded variant of the move is strong enough to reliably [[KO]] opponents with, but due to its fair amount of [[Lag#Ending lag|ending lag]] and Link's inability to move during its duration, it is also easy to punish.
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== Origin ==
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[[File:LTTP Spin Attack.png|left|150px|thumb|Artwork of [[Link]] using the Spin Attack in ''[[The Legend of Zelda: A Link to the Past]]''.]]
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The Spin Attack has been a standard move of [[Link]] in many [[The Legend of Zelda (universe)|''The Legend of Zelda'' games]], with its first appearance being ''[[The Legend of Zelda: A Link to the Past]]''. To perform the move in this game, the player must simply hold the attack button for a long enough time and then release it, which has become the standard way to perform the move in the series. While usually a basic move available from the start, in some games it can be upgraded with magic to deal more damage and have a greater range. Unlike in ''SSF2'', Link can generally move across the ground while charging the attack, albeit very slowly, and he cannot use the move in the air.
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== Gallery ==
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=== Screenshots ===
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<gallery>
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Spin Attack Charge.png|Link charging the Spin Attack on the ground, on [[Hylian Skies]].
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Spin Attack End.png|Link after using Spin Attack on the ground.
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Spin Attack (Aerial).png|Link using Spin Attack in the air.
 
</gallery>
 
</gallery>
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=== Early designs ===
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<gallery>
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SpinAttack2.png|Link charging the Spin Attack's first early design.
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SpinAttack3.png|Link using the grounded Spin Attack's first early design.
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SpinAttack1.png|Link using the aerial Spin Attack's first early design.
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Spin attack grounded charge ND.png|Link charging Spin Attack's second early design.
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Spin attack grounded ND hit.png|Link hitting {{SSF2|Meta Knight}} with grounded Spin Attack's second early design.
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SA end.png|Link after using the grounded Spin Attack's second early design.
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Spin attack new design.png|Link using the aerial Spin Attack's second early design.
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</gallery>
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== Trivia ==
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*In [[Super Smash Flash 2 Demo/Version 0.4a|v0.4a]] of the [[Super Smash Flash 2 Demo|''SSF2'' Demo]], the ground variant of Spin Attack could not be charged and would be able to hit multiple times at once. This was changed in [[Super Smash Flash 2 Demo/Version 0.4b|v0.4b]] of the demo.
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{{Link's special moves}}
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[[Category:Attacks]]
 
[[Category:Special moves]]
 
[[Category:Special moves]]
[[Category:The Legend of Zelda universe]]
 
 
[[Category:Up special moves]]
 
[[Category:Up special moves]]
 
[[Category:Super Smash Flash 2]]
 
[[Category:Super Smash Flash 2]]
[[Category:Attacks]]
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[[Category:Super Smash Flash series]]
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[[Category:The Legend of Zelda universe]]

Revision as of 18:45, 18 July 2019

Spin Attack (回転斬り), also referred to as the Cyclone, is Link's up special move in Super Smash Flash 2.

Overview

When performed, Link holds the Master Sword out in front of him and spins it around in a circle several times. When used in the air, Link gains momentum and rises upwards a significant distance. During this time, Link can freely move both left and right. Any opponents caught in the attack will take damage from five slashes, with the first four slashes dealing 3% damage each with weak knockback, and the fifth and final slash dealing 8% damage and strong knockback. When used on the ground, it can be charged, but the opponents caught in it can only be hit once at a time. Opponents hit at the beginning of the move are dealt 15% damage (up to 20% when charged) and very strong knockback, but opponents hit after the first slash are only dealt 7% damage (up to 9% when charged) and much weaker knockback.

The aerial variant of the move is great for recovering both vertically and horizontally, as it gives good distance and has a fairly large ledge sweetspot, despite also leaving Link helpless at the end. It can also be used in a bomb recovery to help Link recover from far away distances, as the duration of the move is fairly long and provides time for the bomb to explode. The grounded variant of the move is strong enough to reliably KO opponents with, but due to its fair amount of ending lag and Link's inability to move during its duration, it is also easy to punish.

Origin

LTTP Spin Attack

Artwork of Link using the Spin Attack in The Legend of Zelda: A Link to the Past.

The Spin Attack has been a standard move of Link in many The Legend of Zelda games, with its first appearance being The Legend of Zelda: A Link to the Past. To perform the move in this game, the player must simply hold the attack button for a long enough time and then release it, which has become the standard way to perform the move in the series. While usually a basic move available from the start, in some games it can be upgraded with magic to deal more damage and have a greater range. Unlike in SSF2, Link can generally move across the ground while charging the attack, albeit very slowly, and he cannot use the move in the air.

Gallery

Screenshots

Early designs

Trivia

  • In v0.4a of the SSF2 Demo, the ground variant of Spin Attack could not be charged and would be able to hit multiple times at once. This was changed in v0.4b of the demo.
Link's special moves
Neutral special move Hero's Bow
Side special move Gale Boomerang
Up special move Spin Attack
Down special move Bomb
Final Smash Triforce Slash