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SSF Blade down aerial

Blade using his down aerial, an attack that can spike opponents.

A spike is an attack in the Super Smash Flash series and Fraymakers that launches opponents downwards. They are very similar to meteor smashes in Super Smash Flash 2 but distinguished by the fact that they cannot be meteor canceled. They are very powerful tools for edgeguarding or scoring KOs offstage.

In Super Smash Flash[]

Although the How to Play tutorial mentions meteor smashes, meteor canceling is absent from Super Smash Flash. Therefore, the game only contains spikes.

Every character's up and down aerials can spike. Due to the instant-KO attack glitch, however, getting those moves to actually spike is considerably difficult; they will send static grounded opponents upwards, and may strongly semi-spike opponents who are moving horizontally. In order to properly spike opponents, one needs to hit an airborne opponent who is moving extremely slowly, or not at all.

In Super Smash Flash 2[]

MarthTipper

Marth hitting Naruto with his down aerial, a move that spikes opponents.

In Super Smash Flash 2, spikes are attacks with downward knockback angles that are lower than 250° and higher than 290°. Any attack between these two angles can be meteor canceled and thus is classified as a meteor smash instead. Certain moves have special knockback properties that allow them to spike under specific circumstances, such as multi-hit attacks that use autolink angles dependent on the character's current movement speed.

Initially, every attack that would knock opponents downwards was considered a spike. This changed with the addition of meteor canceling in v0.8a of the demo, in which every attack that sent opponents downwards instead became a meteor smash. Spikes were later re-introduced alongside meteor smashes in Beta 1.2.3.1.

List of spikes[]

The list below includes all spikes present among playable characters in SSF2. Note that this list only includes moves that can naturally spike without using knockback stacking or other unorthodox situations.

Character Move Notes
Bandana Dee Parasol Dive Spikes only when performed in midair.
Black Mage Down aerial Spikes only at the late hit diagonally behind Black Mage.
Captain Falcon Down aerial Spikes only when sweetspotted at his chest.
Fox Down aerial Each hit is a weak spike.
Ganondorf Wizard's Dropkick Spikes only when performed in midair.
Goku Forward aerial Spikes only at the late hit, and only meteor smashes when under the effects of Kaiō-ken.
Lucario Force Palm Spikes only when grabbing an opponent in midair.
Mario Forward aerial Spikes only when sweetspotted at the end of the move.
Marth Down aerial Spikes only when sweetspotted at the blade's tip.
Pichu Agility Spikes only when angled diagonally downwards.
Rayman Down aerial The initial hits use autolink angles and depend on Rayman's momentum during the move; only the final hit is guaranteed to spike.
Sandbag Down aerial Spikes only aerial opponents, whereas grounded characters are meteor smashed.

In Fraymakers[]

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In Fraymakers, all attacks with downward knockback are considered spikes, as meteor canceling is not present in-game. The announcer often calls out spikes that land on off-stage opponents.

List of spikes[]

The list below includes all spikes present among playable characters and Assists in Fraymakers.

Characters[]

Character Move Notes
CommanderVideo Down aerial N/A
Octodad Down aerial Each hit spikes only when sweetspotted.
Up special move N/A
Orcane Up aerial Spikes only with the bottom of his body.
Down aerial Each hit is a weak spike.
Ultra Fishbunjin 3000 Down strong Each hit is a spike.
Down aerial N/A
Welltaro Forward aerial Spikes only when sweetspotted as he brings his foot down.
Laser N/A

Assists[]

Assist Notes
Octodad N/A
Rhythm Doctor N/A
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