McLeodGaming Wiki
McLeodGaming Wiki
Sonic The Hedgehog 3
Sonic The Hedgehog 3.jpg
Sonic symbol.svg
North American box art.
Developer(s) Sonic Team
Publisher(s) SEGA
Series Sonic
Designer(s) Hirokazu Yasuhara
Game engine Sonic 1 Engine Modified
Release date Sega Genesis / Mega Drive
NA February 2, 1994
EU February 24, 1994
JP May 27, 1994
AUS February 24, 1994
Wii (Virtual Console)
NA September 10, 2009
JP October 27, 2009
PAL February 12, 2009
Xbox Live Arcade
JP/NA June 10, 2009
Genre(s) Platform, Adventure
Mode(s) Single player, multiplayer
Ratings VRC: GA Pan European
Platform(s) Sega Mega Drive/Genesis
Mac OS X
Wii (Virtual Console)
Xbox Live Arcade
Media 8-Megabit cartridge
Input methods Game controller

Sonic The Hedgehog 3 (ソニック・ザ・ヘッジホッグ3) (Sonic 3 in PAL and Australia regions) is a platform game and the 4th installment in the Sonic The Hedgehog series for the Sega Mega Drive/Genesis. It was developed in the United States by members of Sonic Team working at SEGA Technical Institute, and was published by SEGA, debuting worldwide in the first half of 1994. The game is a sequel to Sonic the Hedgehog 2 and follows on directly from the end of the last game, in which Sonic defeated his enemy, Dr. Robotnik. Crash-landing on a floating island, Sonic encounters a new character, Knuckles the Echidna, and must once more retrieve the Chaos Emeralds while also working to stop Dr. Robotnik from relaunching his ship, the Death Egg.

In the Super Smash Flash series


Knuckles the Echidna, who appears as a playable character in Super Smash Flash, makes his debut appearance in this game. his ability to attack while jumping originates from this game as well.


In SSF, Knuckles has the ability to attack while jumping. Although Sonic, Super Sonic, and Tails had this ability in prior Sonic The Hedgehog games, Knuckles' first appearance in this game means that his Spin Jump originates in this game as well. Additionally, Tails' side special move in Super Smash Flash 2, Airlift, is based on his ability to carry Sonic and fly through the air with him, which also originates in this game.


The Sonic universe's victory theme in SSF2 is an original rendition of the flourish that plays whenever Sonic or Tails clears an act in this game, which also mixes the ring cash sound effect that is heard after the points have been awarded.


In SSF, Fox's head is an edited version of the sprite in this game used for Tails.