McLeodGaming Wiki
McLeodGaming Wiki
Sonic The Hedgehog 2
Sonic The Hedgehog 2.jpg
Sonic symbol.svg
North American box art.
Developer(s) Sonic Team
Publisher(s) SEGA
Series Sonic
Director(s) Masaharu Yoshii
Producer(s) Shinobu Toyoda
Designer(s) Hirokazu Yasuhara
Takahiro Anto
Yutaka Sugano
Programmer(s) Yuji Naka
Bill Willis
Masanobu Yamamoto
Artist(s) Yasushi Yamaguchi
Jina Ishiwatari
Rieko Kodama
Tim Skelly
Composer(s) Masato Nakamura
Game engine Sonic 1 Engine Modified
Release date November 21, 1992
Mega Drive / Genesis
JPNovember 21, 1992
NANovember 24, 1992
EUNovember 24, 1992
Wii (Virtual Console)
NAJune 11, 2007
JPJune 19, 2007
EUJuly 6, 2007
Nintendo 3DS
JPJuly 22, 2015
WWOctober 8, 2015
Genre(s) Platform, Adventure
Mode(s) Single player, multiplayer
Ratings VRC: GA Pan European
Platform(s) Sega Mega Drive/Genesis
PlayStation 2
Nintendo GameCube
Mac OS X
Wii (Virtual Console)
Xbox Live Arcade
PlayStation Network
Nintendo 3DS
Media 8-Megabit cartridge
Input methods Game controller

Sonic The Hedgehog 2 (ソニック・ザ・ヘッジホッグ2) (also simply Sonic 2) is the second entry in the Sonic series. It is a platforming game built as the sequel to the largely popular Sonic the Hedgehog, and has a sequel itself in the form of Sonic the Hedgehog 3. The story follows the titular Hedgehog and his new partner, Miles "Tails" Prower, on their adventure to prevent the evil scientist Dr. Ivo Robotnik from stealing the Chaos Emeralds and powering his new weapon the Death Egg. Sonic and Tails, along the way, must fight through Robotnik's army, and free their friends.

In the Super Smash Flash series


Tails, Sonic's two-tailed fox partner, debuts in this game and is featured as a playable character in both Super Smash Flash and Super Smash Flash 2.

Super Sonic also appears for the first time in this game as a powered-up form of Sonic. He acts as a separate character to Sonic in the original SSF and shares many of the same attacks and attributes. However, in SSF2 he has become Sonic's Final Smash.


Sonic, Super Sonic, and Tails all have a technique that debuts in this game called the Spin Dash, in which they curl up into a ball on the ground and roll forward. Sonic uses this technique in both SSF and SSF2, Tails uses it in SSF2, and Super Sonic uses it in SSF. Additionally, Tails' two-tailed flight originates from this game, and he uses it in SSF and SSF2 for multiple midair jumps.


Emerald Hill Zone, the first zone of this game, appears as a stage in the original SSF, and a similar stage appears in Race to the Finish. The latter stage features Buzzers as an enemy, which first appeared as basic enemies in this game.

Casino Night Zone, the fourth zone of this game, appears as a stage in SSF2. Aesthetically, the stage features several elements of the original zone, including a slot machine and platforms resembling a red carpet. Additionally, the main hazard of the stage is pinball-like bumpers, which are frequent obstacles in this zone that cause players to bounce off of them upon contact.


The theme that plays during the Emerald Hill Zone level in this game, ripped from the original game, is used as the music track of both Emerald Hill Zone stages in SSF. Similarly, an original soft rendition of the theme that plays during the Casino Night Zone level in this game plays as the main music track of Casino Night Zone in SSF2.


The sprites of both Emerald Hill Zone stages in SSF, along with the sprites of the Buzzer enemy, were ripped directly from this game.

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