|Sonic The Hedgehog 2|
North American box art.
|Game engine||Sonic 1 Engine Modified|
|Release date||November 21, 1992|
Mega Drive / Genesis
JPNovember 21, 1992
NANovember 24, 1992
EUNovember 24, 1992
Wii (Virtual Console)
NAJune 11, 2007
JPJune 19, 2007
EUJuly 6, 2007
JPJuly 22, 2015
WWOctober 8, 2015
|Mode(s)||Single player, multiplayer|
|Ratings||VRC: GA Pan European|
|Platform(s)||Sega Mega Drive/Genesis|
Mac OS X
Wii (Virtual Console)
Xbox Live Arcade
|Input methods||Game controller|
Sonic The Hedgehog 2 (ソニック・ザ・ヘッジホッグ2) (also simply Sonic 2) is the second entry in the Sonic series. It is a platforming game built as the sequel to the largely popular Sonic the Hedgehog, and has a sequel itself in the form of Sonic the Hedgehog 3. The story follows the titular Hedgehog and his new partner, Miles "Tails" Prower, on their adventure to prevent the evil scientist Dr. Ivo Robotnik from stealing the Chaos Emeralds and powering his new weapon the Death Egg. Sonic and Tails, along the way, must fight through Robotnik's army, and free their friends.
In the Super Smash Flash series
Super Sonic also appears for the first time in this game as a powered-up form of Sonic. He acts as a separate character to Sonic in the original SSF and shares many of the same attacks and attributes. However, in SSF2 he has become Sonic's Final Smash.
Sonic, Super Sonic, and Tails all have a technique that debuts in this game called the Spin Dash, in which they curl up into a ball on the ground and roll forward. Sonic uses this technique in both SSF and SSF2, Tails uses it in SSF2, and Super Sonic uses it in SSF. Additionally, Tails' two-tailed flight originates from this game, and he uses it in SSF and SSF2 for multiple midair jumps.
Emerald Hill Zone, the first zone of this game, appears as a stage in the original SSF, and a similar stage appears in Race to the Finish. The latter stage features Buzzers as an enemy, which first appeared as basic enemies in this game.
Casino Night Zone, the fourth zone of this game, appears as a stage in SSF2. Aesthetically, the stage features several elements of the original zone, including a slot machine and platforms resembling a red carpet. Additionally, the main hazard of the stage is pinball-like bumpers, which are frequent obstacles in this zone that cause players to bounce off of them upon contact.
The theme that plays during the Emerald Hill Zone level in this game, ripped from the original game, is used as the music track of both Emerald Hill Zone stages in SSF. Similarly, an original soft rendition of the theme that plays during the Casino Night Zone level in this game plays as the main music track of Casino Night Zone in SSF2.
The sprites of both Emerald Hill Zone stages in SSF, along with the sprites of the Buzzer enemy, were ripped directly from this game.
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